tv [untitled] January 14, 2024 5:00am-5:30am IRST
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in the name of allah, the most merciful, the most merciful, the closing ceremony of the 40th national competition of the holy quran was held in the field of quranic education, nahj al-balagha and sahifa sajjadiyeh in qom. in the final stage of this competition, 77 men and women competed with each other, and at the end, the best people of each section were honored. honoring the chosen ones.
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before, there were 77 people and they measured their knowledge about the qur'an, nahj al-balagha and sahifa sajjadiyya. these are the chosen ones among the 40,000 participants in the competition that filled the hall. there is no place to sit. dear brothers and sisters from all corners are eager to come and offer their devotion in the light of the noble qur'an, nahj al-balagha and safiha sajjadi. 9 referees evaluated these matches.
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specializing in competitions where it is not the sound of the melody, but the knowledge of the qur'an , nahj al-balagha and sahifa sajjadiyeh, that is important . they used to say about their jobs, i am a doctor, i am a teacher, i am the secretary of education, i am the secretary of biology, but they are busy. it was the word of god. for many years they sat with the holy qur'an, nahj al-balagha and sahifa sajjadiyyah. now from the works of these books they say in their lives. it is impossible for a person to be familiar with light and not be affected by it. when making critical decisions in life. a verse from the qur'an, a hadith comes to a person's mind, and he feels that the infallible imam is really guiding him , and alhamdulillah, he had a great influence on the children.
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the head of the awqaf organization of charitable affairs also considered the qur'an as a book full of the light of the book and said: the purpose of holding such competitions is to spread the qur'anic culture in koi and barzan in the neighborhood and homes. this was the second year that, in addition to paying attention to the form and wording of the holy quran, nahj al-balagheh and safiha sajjadiyeh, their education was also considered. and from next year, these competitions will be held at the international level. ali sadeghi news agency. the memorial of the martyrs of the karbala 5 operation was held in imamzadeh ali akbar chezer, tehran, with the presence of the families of the martyrs and the warriors of the holy defense. the karbala operation on the 5th of december 1365 began in the shalamcheh area of the mahi canal and led to the liberation of about 150 square kilometers from the occupied shalemcheh area and the advance in parts of southern iraq. i want
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to take you to 37 years ago, when he was only a student and chose the front instead of school . i am a 13-year-old child, a small teenager, not putin. the size of the dress is not my size, i am not the size of the old one. well, the sleeves are placed in the front. it will be tested for the operation. it is supposed to be an operational combatant called karbala 5 and the power of the lord of the worlds
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. it is one o'clock in the morning and the opponent is against iran. it is more armed and has more men. the most difficult terrain of our war front is along the lines of our conflict with the enemy. qassem soleimani goes to the side of the fighters to tell the war plans that the commanders considered for the operation. in the first step of the plan, iran should deploy these defense fortresses, which are many in shalamcheh, to counter a possible attack. get out of the way. so the warriors get ready for battle.
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was built with 150 million euros of investment and 350 knowledge-based companies and 44 indigenous companies of khuzestan participated in it. according to the managing director of khuzestan steel, in the fourth step of development. this set of 325 major projects is defined , the most important of which is zamzam 3, which has the capacity to produce 2 million tons of sponge iron. fix shortage 30 kanarak village, sistan baluchistan province. at a distance of 38 kilometers northwest of chaabahar, here in the surrounding villages of the city. our water supply comes every 18 days. water comes to us maybe once a month. i pumped a pump here. i pumped 30,000 liters for three villages , shamsar village, one village on the other side is higher than me , guden village and kiryat village with a population of 1800. the population of shamsar village is one of the villages that
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have been using tap water for some time , and we store water in the source, then we pump it with dina for our own house. from thank god , there is no problem with this interface. in the past, the inhabitants of these villages used to harvest water from kheer river and wells, which in some seasons faced severe water shortages . we didn't have water, for example, when the water ran out , people took tankers as they left. in the flood of 1400 , this area was submerged up to 2 meters. since wednesday, i have been inside ab. in the province of sistan baluchistan , the torrential rains caused high-quality water to enter the sea without use, but with the construction of the kheer dam, water can be stored for drinking and agriculture. executive operation since 2009 sadd kheer started and after 13 years in may of this year
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, the water was drained. in fact, the transmission line is running at the same time as water extraction. we predicted two. next month, the transmission line will be completed and the water will enter the water treatment plant in kanarak region . thank god , it has improved a lot . the emergency that came to improve the emergency transmission line that came to our pumping station is approximately 40 to 45 liters per second with the pump on. we have increased capacity since the beginning in 2016, with the water withdrawal of the kehir dam, emergency water supply plans were created for the villages of kanarak city to provide the infrastructure for sustainable water supply
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, we will examine the audience and the consumption market of iranian games and what opportunities and challenges the game makers are facing in this direction. dear mr. haji hashemi, ceo of the national computer games foundation , and mr. mehdi jafari, the producer of computer games, firstly, and in order to have a discussion , i invite you to take a look at the short report, we will come back and discuss our conversation. let's start with our dear guests. check out this device , the first example of a game console . it was designed by the same man called ralph barr in 1972. almost 50 years have passed since the life of these pixel images, and these devices have been replaced by all kinds of computers and more equipped consoles.
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which happens to be similar to this sphere khaki is a circle and has the power of magic. the game creates a circle due to its rules, which when we accept those rules. it is temporarily separated from the rules of real life, and this magical place is preparing me to become a citizen of a consumer-oriented capitalist society, that is, i am becoming a citizen whose values are proportional to the values of the consumer society, according to the last conference held at the foundation. national computer games chose the role of iranian bami games in the engineering of these magic circles, about one percent of the global market share.
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let him plan, you can help him with this game it is not enough to plan alone, due to the importance of this issue , parents have opened their feet to the field more than before . we are in the presence of two dear guests, mr. engineer haji hashemi, you announced this statistic , iranian players and contacts. you mentioned a computer with about 34 million people. how real and correct is this number? in the name of god
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, i say hello to you and dear viewers. well, the national computer games foundation of the ministry of culture and guidance. islami conducts a survey every two years . actually, we have been conducting the survey every two years since 2014. our previous survey was done last year in cooperation with ispa. 8,000 people were actually asked whether they play games or in the family of the whole geography of iran. yes , this was done in the whole country. well, in our surveys , it shows that the audience for these games is increasing every year. it was determined in our recent survey. that 34 million people in the country use games , computer, mobile and console games, in fact , the mobile part of it is more than the others, i.e. more than 90% of these 34 million mobile games are played
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, about 20% are console games and about 20 computer games, and some of them actually have the platform or platform and tools and play them. please , have you considered the average age of this ram community or observed yes, well, every two years when the contract is fulfilled, it is clear that the average age is increasing from 16, 19, 21, and now it has reached 23 years . young people are welcoming this media in the sense that it is a mobile computer game it is opening its place in the cultural consumption basket of families and besides other programs in their mobile phones, people have various games and generally they are consuming these
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games. with this huge audience you are facing, both in the cultural and economic spheres, understand what actions to take . in any case, you have a large cultural and economic market in front of you. out of these 34 million people, about four million are gamers or professional players. those who spend more than 3 hours a day play the game in general, in fact, the statistical population spends 95 minutes a day, but 4 million people out of these 34 million play more than 3 hours a day, which they usually even buy foreign games , in fact, they buy them in dollars. they play games and they are like professional videographers . these are professional players. well, the game market in the country is a complex market. you see, in the field
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of computer and console games, we have few manufacturers in the country because foreign games are locked and broken. it is offered for free in the country and the domestic game maker cannot compete with it, no matter how many games they make after all, he can't sell anything at a low price , he can't offer the game for free, if he wants to raise the quality, what about even higher quality, after all, if he wants to raise the quality, he must be able to make a good income from the game, well, this is in the computer and console game sector, but in the game sector we have a good market for mobile phones because there is a freemium model.
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because they want to play the game online in dollars, and in fact , they have to pay dollars for the gift card or the game purchase card, that's why the iranian game maker can come with that game. to compete, but console computer games are premium or pay first game, the lock is usually broken, the person who breaks the lock can play, and well , they are not available for free in the markets with a few million tomans, the cost of this console game, yes , the computer console game is sold as a broken box can the part that is a gamer or a professional player, because he wants to come and play this game online, he usually goes, in fact , he pays for it. this problem that we actually have in the field of creative industry does not go only to the field of games. pollen and you have to put a whistle on it in other words, animations, movies, or games
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are released for free, or even sometimes with half-price or even free traffic , which means that the audience is really there. he doesn't even want to pay for the cost of downloading and uploading it. if the economy of the creative industry is really important to us , we should make a big policy that when there are domestic samples of these products, they will be produced in the country , so if the foreign product is not offered for free , there will be a difference. ok, so that the domestic producer can compete with it, how can this be prevented? see, this is actually a policy there is a big need to find a solution and a mechanism to stop it or not , in any case, it is so open and unlimited that there is nothing anyone can do. well, many different countries in the world have come to make economic policies using the same platforms or platforms. who offer games in the field of mobile computers or consoles in
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other countries where they are present, they have to pay taxes to those countries now because some have sanctioned iran. since most of these platforms are american , they don't have economic and commercial exchanges with iran and boycotting iran they don't pay taxes and they are present here and even their games are available outside of these platforms and are offered for free. in fact, there is a way inside the program, not politics. do this market has opened a way because the audience has to spend a dollar there, the iranian baysaz went there and was able to earn money, and now there are about 40 mobile game markets. iranian and able to earn money, good companies can be created in the sector the console computer is not such that there is a need to make a policy. in fact, the above device is very good
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. we will come back to you. one of these game makers and producers of mobile, computer or console games is here, dear mr. jafari. first of all , i would like to ask you about the 9th festival. i would like to ask if you were present in the games that you presented and were ranked in several categories and were among the chosen ones. tell us a little more about your business and let's talk about the challenges you face. in the name of god, i offer my greetings and respect to you and your respected colleagues dear viewers of this program, i would like to thank the national media for covering this very important issue regarding the festival . but i really have to thank the organizers of this festival for reviving this festival after a 4-year hiatus
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, causing a special passion and excitement to form again in the game -making community. we have a significant game producer community in the country that deals with issues. these concerns and issues are very important and one of the seen ways being a child and paying attention to the issues of the game producers is the festival that deserves my thanks . we were guests of the 9th fajr festival this year with three games, the ambassador of eshg mukhtar, the uprising season and the battle of amerli. i also apologize for the console games, being computer games means being big games that are successful in this year's festival
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and receive a total of 8 prizes, eight ghazals in different sections . no presence from outside iran the competition was completely domestic, well mr. engineer, the same thing can happen if it is international. it should also be embedded in the value of this competition. our internal producer , the external game maker , helps our game makers a lot. it is up to you to reach the point where iranian actors and iranian players come and use domestically produced games. in my opinion, the quality of this year's festival is far better compared to the last four or five years when the festival was last held. naturally , it was better, especially in the selection of people, which was a phenomenon and a new idea
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that was implemented by the festival secretariat . it was very clear. alhamdulillah, the jury 's judgment was very good. thank god, the quality was good. some of the games that were produced by our collection are due to the great attention paid to big games on our part, which we believe are great games that tell stories and are games that have a much more impact on the mind of the audience . mobile games are generally entertainment aspect well, there was some distance . i hope that the games of this festival will make us witness the growth of the game industry in the past years . god willing, this game commercialization
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is one of the important issues in both its cultural and economic fields, because the discussion we have reached here now to see a related report with you and our dear viewers . let's come back and talk about this issue together. mukhtar game, ambassador of love, from ambassador of love. battle of amerli, games based on story and narrative, almost the industry of these types of games in our country had somehow disappeared, we tried to revive it. let's do the games that were presented to the investors last year based on the same suppression. now , this year, they were able to be released to the market three times more than what we predicted. we were able to attract the audience to attract the audience. word games, shooting games, running games , or games in the fields of today.
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there is a selection of different words that are now presented in different sections. 50 game making teams participated in this event, and 8 teams attracted investors . therefore, the main parameters in the judging forms inclusion mainly depends on the growth stage of the business, capital requirements of the business and business development strategies. and their main focus is commercialization. an event to help game development teams that at least. they have, their game must at least be published on platforms that are actually virtual space , they must have at least users or at least users and at least they have earned an income for themselves that they can actually present to investors . about 10 billion tomans are invested in the team and businesses in this area. this
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the event brings investors, publishers and game developers together to pass the product commercialization stage. vahid zakiri rat of the sed and broadcasting news agency. ok. thank you , dear viewers, for being with us on the topic of cultural and economic capacities of mobile and computer games. mr. haji hashemi, according to the upstream documents and the assignments that are the responsibility of collections like this, please tell me why we could not fulfill these assignments in that way, where is the problem , where is the problem and what is your solution to get out of this issue, see in the discussion of the game well, computers we have a debate inside the country, one outside the country , inside the country. first of all, we have to organize the production market so that private companies can.
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produce, earn income, produce again and the market is actually a creative industry that really needs to have production and consumption and generate income again and all these things. i have already mentioned this. the next discussion is that after that we really created the market, let's support the production infrastructure. well, this year, we had participation from 19 provinces in our festival in the investment sector, which for the first time this year we have added to the festival the teams of groups from bushehr, sistan, baluchistan, gilan, to attract investment, they were able to convince the funds to invest, so that we can develop the production infrastructure in different provinces of the country, and the next issue is that the cultural institutions will express in fact, they should produce a few grand national games in a year, which will be a sign of our wind industry
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. well, maybe in the last 10 years, the cultural institutions have been much more active, the center for the intellectual development of young children , sadem tabian islamic propaganda institute, and in fact , the basij rukhomi art center, the various action groups. to produced by the ministry of culture and tourism. yes, the national bazaar foundation actually supported many games this year . it needs the cultural apparatus to return. well, we are now trying to create this atmosphere. and we had a lot of negotiations with the cultural commission of the parliament to be able to move this work forward. well, you see in the budget law every year , there are great movies there, well, they have a budget line , so it can be done for the field of animation and games and these things, now in the budget of the program. seventh , there is a problem that has been considered for the ministry of guidance . this issue has been seen at all the game mentioned that i need to increase the production, i want
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to talk to mr. jafari, mr. jafari , anyway, you are a producer and you are familiar with the difficulties and problems that come your way. well , you have been active in this field for many years, tell me the challenge. what are your problems, that you can't have that competition with foreign models , that you can cover the domestic mass market, i have to tell you that now, as a veteran of this industry, i have to talk about these issues , we have been facing this field for years and we felt the problems in it closely see, in the video game industry of our country, the issue of upstream laws in the field of copyright compliance is the same.
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