tv The Cost of Everything RT April 18, 2024 10:30am-11:01am EDT
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did the support for the investigation which we haven't seen and which we don't see um all the leads home really prevented terrorist attacks. there are in russia going on tens of trying to at tech and attacking. and the, so each of you with the scale achieve, which is a very interesting b as in many ways use a shown that i think that the desperation start to be in the western side. and it's a very interesting point of view that what you've russian doesn't start the great big expected. oh, at duck in the spring or summer. what then all the west will continue from now? that's why i think the for locations are taking a major role in this point. if it is a charles, if key of ever being held accountable for such acts of terrorism, i thing that the,
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the garage doors behind, but we don't know but other, other indigenous jeeps. water a, to bolting these general reparations. they are pushing to go forward with the plans for taking the war into the as they say to the colleges of the russian population, the most co and some petersburg, why they are doing these because they are desperate to get russia approval. good to continue to empower this conflict forward. they don't. oh condemn something. what they are doing by themselves. because you're crying in the west came russia is the aggressor and it's kind of like this apparently is used to justify such terror attacks inside the rush. so what do you make of that stones, or there's so many phones in these conflicts. we, we see the conflict of the, in the economic warfare into inflammation warfare in the, in the battlefields and in the chair or more these, these, all these,
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from what we are talking now is what very wide and very deep. and we have to ask why they are escalating all the time these quarterly, that of course, what they themselves do as usual. they blame raj from doing and, and, and these, these, these is the nature of this, this conflict between the west and east, whatever the west do, they start to claim they're all pope was a bowers from that. so, so the question is, why they are provoking russia? and i think the of russia guarantee continue to quantify the new crane in the reason phase, as long as each one's but with cannot afford it. they need solutions due to due to conflict and they are desperate. the drug shall have to do to take forward states. otherwise the west will be deep. meaning terry thoughts many things uh for joining
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us on the product. i'm a really appreciate your thoughts on the, on the c a t, but it's the of the m v last. the news on the piano ship put kinda in. thank you. thank you. let me thank you for joining us here on the all t international. if you'd like to find out more about this story and everything else as to get, you can check our website all to dot com coming away next. christy. all right, with the latest episode of the cost of everything and some more news, i'll be back to the top of the, the, the 10 years ago. few people believe that playing video games would be considered a competitive, professional sport that could become a $1000000000.00 industry. yet this is precisely what has happened within just one
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decade. the east sports industry has grown tremendously now with investors back in teams to compete in official tournaments around the world. i'm christy, and you're watching the cost of everything we're today. we're immersing ourselves in the expansive world of gaming. the gaming today isn't just the path time. it is an industry. it's not just about the hardware, the peripherals or the games themselves, but it's a full on ecosystem that caters to a diverse audience with varying spending habits. e sports has evolved from nation competitive to global phenomenon. the financial investments in east for teams, tournaments, and sponsorships have skyrocketed. the sports market worldwide is projected to reach revenues of $4300000000.20. and now east sports isn't your normal
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gaming. it is competitive video gaming, or professional players or teams compete in various multiplayer video games. these competitions are organized into leaks, tournaments, and events, attracting both online and offline audiences. it is sports has now grown into an industry with players sponsors and spectators contributing to as popularity and economic significance. the sports market can be divided into 6 different parts. first we have the sponsorships and advertising, which is the revenue made from sponsorship deals and advertising for events and tournaments. then there's merchandise and ticketing for the revenues from tournament tickets and the merchandise and spy that comes with. additionally, you have streaming media rights and publishing fees, which all refer to the revenues that are associated with broadcasting, east sports events across various channels. and finally, you have a sports betting which includes bedding on the outcomes of these a sports events. this is the largest market segment in east sports with volumes of $2500000000.20. for now,
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the growth of the sports is largely driven by the increasing popularity of competitive gaming advancements and gaming technology. the expansion of online platforms for streaming and rising global viewership, which solidify e sports as a significant part of the entertainment sector. the arrival of popular new east sports franchises, such as valour ok, and mobile east boards, expansion with regional legal b, like mobile legends and legal legends also helped to grow the market. in 2021, the legal legend world championship finals in iceland was watched by a record 73.8 con current viewers. gaming live stream audience reach almost 810000000. so for context, the 2021 super bowl group 96400000 used users or east sports teams are players generally competing for prize money. daughter to was one of the best paying games with the largest overall price pool at over $34000000.00. although prize
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money can be substantial, many sport teams also rely on sponsors for more stable income. but gave me says as both a social glue and the potential isolating force while the fosters communities and friendships accessing gaming can also post challenges to mental health and social dynamics. so understanding the balance for players is crucial. and now today we're joined by ivan kirchhoff, c l, e. sporty, and dot com. so ivan, how has the cost of gaming evolved over the years and what factors contribute to the financial investment gamers make in their hobby? well, uh, gaming is, there's some people wholly, uh for some people. it's a tool. uh, for example, uh we, we guide students into us university programs so they can get scholarships because they, they're good in their e sports and deck i'm fine. is there studies? there is, um, yeah there's, there's a make it,
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i can be or out of it has this thing the gaming lifted globally. is it now even considered a staple in education? yes. and the teachers do play or important role as well. like for example, i can wait until vacation east for programs they say indicates well space are that i use as an expert clear activity instead of flights students, you know, fall into their homes. you know, i'm playing alone with not a supervisor personally because their 1st may not be there. sounds like they're in a safe space in a school, you know, i aiming and useful progress. no, no, it's not all what awesome or the 4 people that compete or trade like there's also like they, they basically engage. and he's doing that for example, ones that are more skilled in social media, in,
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in every management in the production side. in, in graphic design, so it's, it's not only for, for students that i compete, it's for students that wanna have a more skills that then they can leverage when they go into higher education, for example, on how to occasion when they, when they go for a job they already have like, uh, it has of experience in the program. a sports i've seen explosive growth. so how do you explain the rise of e sports and what is a global appeal of at all? yes, it's experienced, uh, uh, explosive growth, uh, independent, even a bit after there has been, uh, a curve, you know, like, uh cuz it was like the boom, a lot of investment, but then uh, the teams platforms could not even up to the investments. okay. so like there's been a lot of companies also, you know, i could buy breakfast of and things i'm financial problems, but now would discourage, you know, uh more more tvs and other organizations, uh,
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inside the sports are basically their name on how to monetize on defense. not just rely on the sponsorship money, and in what ways has the popularity of a sports influence a broader gaming industry, and how do you foresee this trajectory in the future? east birds is an inch of, of entertainment. it's a so there is the game industry is way bigger than the sports, not everyone. you know, it can be a competitive player, but there is, you know, if there is to watch these for players compete. so there's gonna keeping creasing. but it's, uh, yeah it's, it's still of these and as gaming becomes more ingrained and to daily life, what societal impacts both positive and negative are associated with the prevalence of gaming. yes. so gaming before like, uh, was just views, you know,
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and it was just a bunch of people in a basement even fast wasn't yeah. but uh, yeah, it's like, uh, in the beginnings of sports, you know, like, uh, there was in training schedule like, athletes were not a hunches of like how their, how physical exercise could in friends and how, how interesting could influence them. and it's evolving into $1.00 to $2.00 towards there's already in teams, there's nutritionist, other traders, sports psychologist, all. also there be more efficient in the training. you know, you don't have to play a train 8 hours a day. you know, in order to reach peak level, you know, there's, there's many factors, you know, i can play a few hours, okay. oh, or 4 hours and then do things outside the training. you know, if you haven't been, if it, you, as a player and with time, you know, there's, there's the maurice
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a now in schools also uh, it's an extra curricular activity. it's increases us doing bridge on engagement as schools are. are um adopting the sports or more gaming, you know, uh the, to the cation. so, yeah. it's, it's about time and it occasions banes making more investment. i and the is just educating. okay. on the kids on how to properly you know, a game or is it like also like if you play software every day for 8 hours you your get it just, it's tough to it's about, you know, like probably 8, indicating the, the younger generation on, on how much of hold on to the game and how's the game, how to interact with those community as well? are there any cultural nuances that shape how gaming is perceived and integrated
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into societies around the world, north, america's way more integrative. uh, in the decatur space as the pro level but it goes but like i know some parents are more under assemble. not everyone, but most barriers do. uh, i know about the opportunities that, that, that gave me to give you in, in education. okay. uh, in europe, uh, few schools like few countries are like more than all the countries are very developed and offer you sports as, as regular sports for extra curricular activities. in some countries still need to develop schools that still uh, some of that the private ones are more open, but so you know, for you to go to a public scale. it's a bit more bro credit and and yeah, the mentality is now that the,
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the developed and yeah. sides south korea's prove a china as well by the hot. it's hot as our restrictions government, but south korea is way more developed. uh uh the north i'm nutrition wise, i do prefer i just think the high schools and universities have, you know, other approach to gave me any sports. uh but yeah, on the professional side it's more of us. thank you so much, ivan, but please stick around. a jamie expert ivan kirchhoff would stay with us right here after the break. and when we come back, what factors contribute to make countries a gaming power house? stay tuned for all the details the
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when the world's largest democracy votes the rest of the planet watches in an emerging multi polar world, india as voice matters. but who will be the power behind watches, almost $1000000000.00 people decide and billions for react the, the us, china and south korea, our power houses in the gaming world, each with this unique gaming culture. factors such as technological infrastructure, social acceptance and historical context plays terminal roles in a country is gaming prominence. in asia, e sports are attracting more interest and traditional sports. and china is leader with the largest east sports market in the world. accounting for 34 percent of the global industry revenue in that category. asia combined takes 53 percent. the
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government has been boosting the development of east bars by subsidizing companies building competition venue, and even green lighting, east sports majors and higher education. several cities including shanghai and since then are buying to become the capital is sports. the south east asia is another up and coming market. and many big gaming companies are entering aggressively. this is the fastest growing region for gave me in the world with approximately 310000000 gamers across indonesia, malaysia, thailand, vietnam, singapore, and the philippines. this rapid growth is attributed to the markets appetite for mobile gave me and the extensive deployment of 5 g networks. in europe, germany has become widely regarded as a hub for europe in east sports. the rise of east sports in germany was driven by the country's advanced gaming market. and the fact that 88 percent of the population have internet access. cities now compete to host east sports competition for the same reason. they compete for the superbowl or with the world cup matches.
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these competitions can stimulate growth and employment. atlanta is actually a great example of a city capitalizing on east sports. it was reported after opening green hack in 2019. the east sports industry employed $12000.00 georgians and had an economic impact of $500000000.00. the sports career isn't just for pro players, but also for testers. commentators content creators which streamers and the list goes on. east sports has also been a major influence on the tech industry. many universities offer east for scholarship that can help students pursue their passion in the technology field. so for this and more or less bringing again, ivan kirk hawk, ceo of a sporty and dot com. now i'm in different countries exhibit varying levels of gaming prominence. what cultural factors contribute to the dominance of certain country and the global gaming landscape? yes, it's basically uh the government, you know,
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and the people inside the government, do they believe your, or do we have the, in their knowledge on how to, you know, put a gaming schools also of private, the private sector. you know, how, like, other open, like, for example, like the season in europe are not, as you know, as open as risk taking, you know, as a v c n or the american, for example, it and the usaa investments sometimes, you know, uh, also with the, you know with the sports now nobody has an attractive as it wasn't defined, they make, you know, like, uh, there's not that much investment as they used to be. so like, i think it depends on the on think, also mentality, all of the people that bought it and see that the ease was edited successfully to any industry that is new. and, and the pros are always, you know, the country. so,
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and how to individual strike a balance between gaming and other activities and their lives, and what challenges might arise when this balance is disrupted? yes, so the students should strike advise, you know, as long as they say students go to class the homework, preferably in the exams, you know, and maybe have an extra pay soccer. i'll play basketball if they love gaming. uh if they like they e p. o or n m b to k, okay, as a with, with friends, you know, i shouldn't be a problem is just another heavy, you know, so the problem because when you're doing too much of something and the other areas you know, are, are struggling or they, but that happens like that can be in gaming, that can be in other activities. you know, if you lose too much of one thing, you know, even if it's an extreme,
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it's gonna affect your personal life. so it's no, it's just no a day, like as long as you balance it out. okay. uh, it should be like a great way to connect, you know, i'm to know people around the world or it in your savings, see a country, you know, to know that people but as always is about and so you know, i and they should be taught in schools, that's why it's very important for gaming the source to, to, to get into schools. so, higher education professionals, you know, can at these, to the students from a young age. now, technological advancement has significantly impacted the game industry. how has innovation and technology influence the costs, accessibility, and the overall experience of gaming? well, um with the i, there's a lot of publishers, so like the companies that make the video games that are integrated and it's making
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like, you know, the user experience, you know, more of the times that i'm so very cool, you know, is that's in the very i also now the, now there's a new web 3. okay. so like now uh, it's a, those small developers that it usually had to. so i spend a lot of marketing money and i want money to develop a game. and one that i think really even long shape because of the costs, you know, now with web 3. okay. and everyone can be the owner of that game. so like if they believe it in the developer, they can invest like in tokens. okay. to that, to, to the developer. and also it's the community can invest, you know, in the video game. so it's actually like it, anybody that has a good product. okay. kind of launch. okay. so like in the near future, are they, there is going to be way more video games where more competition and yeah, it's going to be uh multiple to get it to stand out. but of course you,
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it is for everyone, you know, with a raise because now you know, like, it's not a use. it's not cheap. it's not easy. you know, to have i large investment in, you know, it's a, get a good per use. the video game out, i'm with web 3, it will happen and i, it will be more accessible. and there are emerging technologies that you believe will further shape the future of gaming. yes, uh web. yeah, web 3 for me. uh is gonna make video games come out at a fraction of a cost. okay. as um, the community, okay, we'll be able to support you. okay. if you don't have the funds, so like not having the money is, is no longer, you know, will no longer be the issue in the near future to get out more video games. and also for these 14 degrees, you can coordinate tokens to at least 14,
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if they're having a financial struggle, you know, and it can also be another revenue stream for the sports teams. cuz yeah, that's usually the support teams are struggling on revenue, eastern sale, it's sponsorship, or they oh, what i making the brand like a lifestyle and setting coast but, but that's it. you know, so with web 3 is hoping it can be another way to, you know, to monetize with funds that let's say gaming has become a communal activity. so how do online gaming communities contribute to the overall game experience? and are there economic or social benefits associated with these communities? yes, um we interact with them before communicate. we just from various feeder games to like make our service, you know, make image aware of our service communities. now are way more, you know,
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we have like very clear guidelines and, and rules of how you can interact, how you should behave. and it, you know, like no swearing or no, you know, like before, it was like all free everything and there were a lot of issues. but now it's, it's very straight, especially like in the vacation space communities, but outside of the education space to, uh, and it's just gonna hit improving, you know, and, and very heading for that. but like, for example, uh, going back to the, in the barbers. also community is a very important because life is the best way to receive feedback on a video game. if the, if the game is not it, okay, it is good to go if not yes to make did so to make modifications and everything. uh, how many of these are, are the best feedback? and are there ethical considerations that the gaming industry should prioritize as
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it expands, particularly in terms of user experience, inclusivity and responsible gaming practices? yes. so that's the goal considerations. uh, yeah, of course there should be, uh, you know, like, uh, especially in schools, you know, like, uh, the teachers should receive like, training. okay. on how to, you know, on how to approach this, this vague and it's for the students that, that is something that, you know, like some, some higher or some to some higher ed, you know, sometimes have a, a teacher. but he's not a very well wait period. for me and gaming, or maybe there's a teacher that is a, i gave me, but it is not, you know, that it was involved in education. so like to take came, developers have to, you know, have the responsibility deal. so, you know, if they don't, you gave,
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they asked to teach stephanie, you know, on how understand there it's, you know, and as it goes good to see of asians with time. okay. uh, the, the, the communities i, i are going to dictate, difficult considerations like right now. you know, it's, it's a little time, it's a more to find it. it's such a huge space. you know, the fact that honestly, the most honest and transferred opinion is like with time, like it's going to be shaping. thank you so much, ivan, for all your time today. the government around the world are considering regulatory measures to reduce young people's time spent on digital devices, particularly video games. this raises the question of whether the proposed measures would be effective or not. since the early 2 thousands, the chinese government has been inactive regulations to directly restrict gaming in 2019 and limited players under 18 to 1.5 hours of daily play time and 3 hours on
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public holidays. however, there's no evidence that this has any real effect on play time, as players found loopholes around it. and my name is, will disagree with these concerns. citing that screens don't make a significant enough difference and people sleep social life or aggression. we never talk about what time food, time, and yet the idea has grown that there is an analog way to measure screen time. these screen time limits could be detrimental for an aspiring pro player. professional players only have a short window of time to play competitively. and oftentimes they have to retire in their early twenty's as reaction time starting drop after $21.00. so by that logic, they should be play as much as possible while they're young. i'm christy, i thanks for watching and we'll see you right back here next time on the cost of everything. the
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the in 1492 this evening, christopher columbus rates to the bahamas and discover the new world for europe. the wealth of america and its fast territories. cosby envy of the europeans, especially the spaniards and the portuguese. they sought after taking over these lands. however, there lived indigenous peoples with a high culture and their own nationhood, their barbaric colonization of america, which went down in history under the name of con, diesel. that lasted for more than 100 years seen 1521 care design. cortez is done with doors captured and destroyed the capital of the aztec empire. daniels
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practically massacring the local population. following them, francisco pizarro is conquistadores destroyed the ink and fired as a result of spanish aggression. the ancient maya civilization collapse the pressing the resistance of the indians. the invaders carried out mass executions. the horrendous genocide was aggravated by the diseases that the europeans had brought to america. the number of the indigenous population decreased 16 times from 25 till one and a half 1000000 people on keystone became one of the largest demographic disaster fees of mankind and remains an indelible bloody stain in the history of the european colonial empires. the
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on the new report shed lights on the id of selected use of a booth with toxic to, nor out until civilians in dollars. that thing sounds that resembled the cries of women and children, the un refugee agency with palestine and val with a soaking report on the electric torture of civilian detainees by the is really military.
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