tv PODKAST 1TV February 26, 2023 5:20am-6:01am MSK
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eh, we call with sleeping bags, well, in general , it's so much easier with this here. here in moscow i really like it. and who comes up with creativity in support, because in dancing on ice, it’s still very interesting, we invite you. here, in general, there are a lot of specialists, the opportunity to simply invite the sea. you just need to know who to invite and who, as it were, is in the subject of the rules, but they also need to pay these specialists. who pays for all this. here parents pay, the federation should help. ah federation she helps. she gives. e money is a collection of choreography for the production. she gives money to suits. thank you very much. this is a big help, because it costs a lot of money. at what point does the return occur? that is, you invest, you invest, your parents invest returns, when just your aesthetic result is a loose concept, that is, for someone your staff there is the so-called best, but getting your best score is already a result. this is for someone only. the first place is the result, but all
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the same places are invested. and that is, often, it turns out there are. so you invested invested invested and very many times sometimes you take a couple of programs. you see the potential in a couple. they come to the first competition. naturally, they don't turn out the way they want, we won't do them all, and the time already spent, the money, the effort was also spent in staging the choreography, choosing music in tailoring . and there are already a lot of them. that's a lot in these 4 years. i would like parents to believe the coaches, so that parents motivate their children and not let them. uh, fall down and lose that motivation wow wow this is hard for parents to support their children even with some, and there are difficulties with some kind of failure. naturally they will
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fail. naturally, you cannot move forward all the time. well, you know, and now there are a lot of ice shows. absolutely various related projects that's good. it helps somehow the athletes to reboot. i mean , it helps a lot. and i would like my athletes to take part, but so that it is not too much, because it can drag out and now the coach needs to keep this edge where you can ride. and how much can you ride. and where you can’t ride when you have to prepare for competitions and do other preparatory work. it can be very addictive, because that's even what, and my riding experience is shocking. it's just the most wonderful experience. so you can say after sports after this dad. you're terrible after pain after injuries. after all this
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, you get into the show, you like everything, you travel the world and you are generally in a high. and here it is necessary to go back to training. but in the same way it gives you disclosure, and you add artistry. you look at other athletes there at the olympic world champions, and you want to show off in front of them and skate better, you try harder, because the routine of training. she's certainly heavy sometimes. i even want to send them somewhere, so that they are loaded and reloaded more than once, well, let's imagine the situation. athletes come to the coach and say, we were offered to go to the show now. and they offer us five monthly salaries for this and the coach says no, the guys are not the time. we need a little now to work hard, how is it like convincing an athlete that he does not resist, as i say, so they
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do, even if you are alone, of course, discipline is above just the impression of such a dictator directly. well, i'm not a dictator, i'm not a dictator on discipline - this is the first thing that should be and it should come from the coach. i give them a little slack to come to the warm-up themselves warm up i come to the gym and see that they are lying and just talking and the next day i have to come on time and so that they are only so it comes from the coach. and so everything cools down, and the discipline of the coach. she is the first most discipline, probably, so it is necessary to be in time, she influences. she is very influential as an example. it is very important that you should not be late. you must be in shape. you have to do what you said. you have to plan their preparation, they feel it is very strong in the coach. thank you angelica
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, we had a wonderful athlete as our guest. in past. now a successful coach anzhelika krylova and mine we wish her dream come true, and she finally got a dance school. hi all. is this a podcast pc or console? my name is ilya pelikatsky. and i am a professional esportsman. hello friends. my name is konstantin sakhnov. i am a game producer, game developer and teacher at the higher school of economics, i am glad to welcome everyone. my name is dmitry, a simple russian surname smith. i head the computer sports federation of russia, which is the president. and today. we wanted to talk about how gaming actually began, what was the chicken or the egg before the computer
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or console? that's what you got ahead, but my story is complicated, because i had a console. ah, because i have many, many relatives i lived in the same apartment i didn’t have my own computer and when i was a very, very good student my parents decided to make such a fitter for me and gave sigu i was the happiest child at that moment, so you played alone at first, yes, then i started to have friends, thanks to the console. and what is your story of konstantin, i was very lucky for 7 years. i was given for a day birth. dandy it was something before his first computer. of course, i waited a very long time, but thanks to dandy, i just stopped having friends because i sat at home and didn’t go anywhere. my story is a little different, i'm still born in the seventy-seventh year, and the first computer or console. i don't even fully understand myself, i had a z-expert. it seemed to be a computer, but which used a tv instead of a monitor, so it was something in between, but
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then, uh, my story still went to the computer, my ahh had a prefix buddy. here, by the way, he always said never teach your parents to play, then you will not have enough time to play yourself , this is generally a disaster. we went to the country and the parents started. go to look closely, what kind of sega that we gave him, and they found a pool table, how they cut themselves in it. this is absolutely true. i generally forgot that i have a sega and went to my friends to play another sega because mine is everything. sorry, but if we are talking about the first games, well, the console or computer, then the first game that was the first game here, which is remembered or which hearts, oh, i had the first game. it was called eagle nest and it was a hardcore game with no saves. i mean, you started it. and so, until you were killed, you continued, but as soon as you died, you had to start all over again, therefore, when
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in due time, then already, and left diablo and so i was two hardcore mode appeared for everyone. it was amazing. and for me it was completely normal. i mean, like , yeah, not bad not bad, because, well, i'm so unlucky. and i had easier with friends 286 comp. you remember there were more miracles, i didn't know that there were other games. first i saw the field of miracles, then simcity was the first. wow, then kings. bounty the first is just games that i still consider masterpieces quite quickly. i discovered football for myself and that's it. i was sucked into the first fifa that i had this fifa 97 and there was one very cool thing, and then they removed it from the game and, probably, for 25 years, it didn’t exist at all. there it was possible to play not only on the big field on the lawn, but also in the hall uh-huh but you couldn't choose that. it was necessary to click on the match and it was randomly determined whether or not there would be a hall. i could sit for an hour or two
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just poke to play in the hall. that's all, that's all fifa well fifan. she stayed like that. and yet, once we have a podcast, so here's the salt or the console, so where where to go, then? what to do? well, we can see how it was historically in eh uh, it started. with the help of the massive invasion of andy dandy , almost everything else was squeezed out very strongly, but the fact is that e computers, i really wasn’t, but they were used at work and computer games. uh, they survived by the fact that after work the employees stayed there to play, i don’t know, in the same wolfenstein 3d or something else, but then, ah, such an entity as computer clubs appeared. and there, uh, it was already possible to come, and, in general , play for inexpensively, and you used not only a supercomputer. well, right at times, but you also got access to such a thing as the internet, it was generally a fairy tale. well, that is,
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i, for example, remember the first sensation for myself, when i was on the internet i was talking to a woman there, but from brazil. i kind of thought it was some kind of ridiculous prank. well, how can it continue. if we look at the statistics, gradually the computer began to come out ahead. they became cheaper more available everywhere appeared. and according to the statistics for last year, about uh, 69, probably percent. uh, the population use computers and use consoles about four times less, so now, again, if you look at the trend, uh, those masterpieces that always came out on consoles, and consoles they were specifically designed for weekend exclusives. only here. well, now the exclusive era is starting to go away, and just as a result of the fact that the computer has become more massive and now the last one is ready of war, for example, yes, last year
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it was released on pc for many e fans. e. by the way, just for him, i probably bought the console. and now i'm already learning how to sell. i wanted to rewind everything now a little , because i thought we had begun. uh, ska- from the dandy console can you fly a portable? its developer. well listen this is probably one of the most ancient uh incredible environments. this is a citizen of, uh, russia, yes, i remember, and we even once, when in 2004 we held the first e-sports competitions at the big site. and then we had the cup of russia at the expocentre, it looked like krasnaya presnya, and his last name was pazhitov, but they invited him just with us, uh, he played show-h in online tetris, we did a test where you can play was against each other with uh -e minister connections. we had such a wonderful show match, so everything is clear. listen
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, in general, if we look at our viewers now, they will say, damn, what kind of ufags are sitting, where is the mobile phone, where is the main thing is our theme, how do you like this theme of the mobile phone? your brake. come on, let's go to the market, if you look like that. computers, well, 22-23% for money yes, somewhere around 30 percent, well, smaller consoles and 50% - this is our mobile phones. well, there is still one percent. it's vr esports everything else together, how rude. wait for us you speak money, what do you mean in terms of money? by 200 billion dollars the total volume of the grass market, and at the same time we are talking about these seemingly small e-sports, little vera, what is it, just 2-3 billion, and so on there, well, a little more it would seem nonsense. actually, it's not nonsense at all. look at the growth rate of the same esports. how many times he went to football is not difficult to see what will be there in five years conditionally for the future. yes, so now is just a great time
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to invest in all this. this i support. i'm into it i have been investing for over 20 years. it was very hot in advance, otherwise no one believed at all, but now, yes, uh, they really are simply impressive, but i want to say that, uh, in their time yes, there were computer consoles, then tablets, mobile phones appeared. now virtual reality. i'm sure it won't stop there and it will go further. and this is an industry. in general, it attracts people with what is possible in my understanding. eh, you can make friends to become famous. and you can actually learn a lot, because a person like to play. and when he does it with his friends. this is generally fine, and on this topic, always here's how to learn how to make games. how to learn something in games. i remember my students thinking, now i 'll do a quick test. well, do i have a mobile phone there for a year? yeah of course it's easy. yes, let's make some mobile phones. development
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costs tens of millions of dollars, and marketing can reach hundreds of millions of dollars for some mobile games. well, everything is at the arena 1.4 billion dollars a year. you represent such a huge amount of money huge audience. how hard it is done i agree, but i will oppose. and for example, i once became interested. what kind of beast is such a mobile toy, and we did it in a year for our toy. it cost us about half a million rubles. and we barely recaptured this money, because others have already been invested in marketing. i had no interest, but to figure out how this thing works in general to come up with some kind of new game mechanics, and the game was called flipstone, and we pushed it onto both platforms. and basically there was a large number of downloads, but we didn’t really bother with monetization. we were interested in trying. how is it from the inside by hand, so no. hey guys keep it up. this can be done both cheaply and cheerfully and even qualitatively. but to earn is a separate
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art of the bone. tell me about the students. you teach how to make games. yes, and the last 9 years. it's somewhere near this year we had an idea in the fourteenth year. we launched on the basis of the higher school of economics there is such a higher school of business a and hand with alexander ivanovich oleinik gave us the go-ahead and we are like that. yes, wow, now we have games right at the state university wow, but here it’s like hse is huge and there are a lot of students and everyone is interested, and moreover , the program itself pays off, that is , we send all the money that students bring to teachers for marketing and so on and so on. as part of the program, we made our own board game and wrote a book, that's what i want to call games, and it turned out very cool. we graduate about 60 people twice a year, that is, two parallel flow and these people will then open their own company. how many courses eat on time, and 9 months 9 months and you're rich how much does it make oh i don't know that my students
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earn a lot more than me, you know? education. what a super-massive devita is now history and the fact that state universities i emphasized not only hse x look there, but st. petersburg state university and so on. everyone began to look into this sphere. oh, what does this say, well, as it were, about the prospects of this market , absolutely correct. ah, we actually, as federations, also participated in this project and just in the seventeenth year from the higher school of economics. for the first time, we have launched esports courses. now it is also available in many universities. oh, and uh, i also gave a lecture about how our federation was created, why it was interesting at all, here, but in fact the story is very simple . hmm, i myself was a gamer. yes, and i really liked it. eh, this world is a wonderful internet. uh, warcraft is the second one. i played became staravto appeared. we decided to create a team created a team and realized that this the team does not have enough competitions, but since they are not
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enough. let's start holding jealousy, and then, uh, it turned out that this idea is like a virus. yes, it’s worth a person, but immerse himself, and he is infected with this idea. and then people, for example. quite a lot we decided to create a federation because it became clear that this movement will need the support of the state and, moreover, in my understanding, and games and e-sports in particular. it's a great tool for getting your point across. do you feel that the games convey some. or maybe a positive morality, maybe a point of view, maybe a culture oh, of course, yes, but for starters, i would probably like to discuss the topic of gaming and esports, that these are two slightly different components of video games, and what is needed push off, because gaming is essentially, and in many respects what people imagine when they hear about video games in general, that is, tanks came after work. yes, this is gaming.
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this is when you play for the sake of the game, just spend it, so the time is up to a day, and esports - this is essentially a sport, in general in all its components, and esports are built not only on the fact that you train in that discipline in the kind of program in which you play counter-strike dota and so on and so forth. and you also have to adhere to the correct daily routine. you have to stop being the best version of yourself in order to get better at the sport you do, that's why esports is not as easy and not as easy as many people think that they can play dota for 10 hours every day and you will become fans of the international and a win of 18 million. let's tell our friends in the gym. you know, i missed the gym because i was into esports. let's not put any traditional dispute into opposition. it is absolutely. uh, necessary in conjunction, that
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is, uh words in a healthy body, a healthy mind. these are not just beautiful phrases. this is an axiom. i mean, well, if you look at most professional esports players, uh, who are also on the internet, you know, uh, mostly guys. have e not only fitness instructors, as in general, this is already the norm. they are seriously engaged in some direction. here is someone there who is a master of sports in fencing, someone there is engaged in basketball. and i can say by myself, well, uh, i used to do a lot of athletics there, and i won many different prizes there in my youth. there, running at different distances, then sports rowing. and this is what helped me. uh, when i came to esports, and it was just in its infancy, and there, but the ability to relocate oneself is an ability concentrate skill. that's what gives the traditional dispute. and the most discipline. she categorically helps, but the main thing
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is not even in this physically, if a person feels bad, he cannot betray. eh, maximum result. and this sorry loss of money opportunities prospects for the audience of fans - this is a collapse. well, if we call this topic, for example, a young people. it’s clear that i’m already 36 years old athletes, cybersportsmen. i’m kind of thinking, can i still become cybersportsmen, or it’s too late, but too late, but there is, uh, a direction, for example, rather a puzzle competitor. for example, the same hearthstone can still be played , we once had a man, in my opinion, he was 56 years old, he was in third place, we were engaged in 200-250 million dollars. that is, when you say the word game, i immediately have price tags in my head. listen well, time about the price tags. and why games are so expensive, you know, a terrible topic, it just breaks the heads of our players. so they come and see 3,000 rubles.
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for a game or some other 3,000, and now the dates are coming out about how it will cost 10,000 rubles. these are catastrophic things. let's look at these numbers 3.000 10.000 5.000. it would seem obvious players, say the greedy developers. so, when are you going to eat? well, how much can our money on the other hand, in fact, everything is very simple let's look at the platform that owns the playstation xbox console, that is , sonya or microsoft let's look at the appstore google play yes, that is google apple or even steam you know which computer game the commission they put in their mouths is the minimum well took this one with 10.030%, they took the commission, then the publisher appears and speaks. well, you know for accessing the audience so that i can tell the players about your game. well , let me take at least 50-60% from you, which means that from the remaining 70% we have left, and from 70
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we take a person. yeah, 35% left. do it would seem ok by 35%. well, we'll live 500 left. i think it's simple, then we start watching taxes worry. and we need to pay taxes. yes, we work officially , all bank transactions are money transfers, but the team had to be supported for something. do you know how much it cost to develop such games. well, let's say the most expensive game in history. god bless the memory. this star wars was about 250 million dollars, that is, on average , triplets games, they can cost 50 million and more, and in this regard, it turns out to be a greedy development, nothing worked out, it turns out. uh, great. here, they have now begun to create their ethical plans. yes, if it is lower, i think, i think that for domestic there should definitely be premium terms. but can i come, just to the developers directly to get to the fact
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that we are generally somehow familiar. well, unfortunately doesn't work like that. in fact, even i know the games hit very hard, including you will quit sportloto, uh, that one. overwatch is already out. he also had a huge potential in russia, many people wanted to play it, but it just cut off the price. i don’t know 70% of the audience there, that is, many people couldn’t because of the price. and this, of course, is a disaster, but then you need to immediately say about the fact that, in principle, the release format of video games. he, too, has changed over the past year. that is before, as it happened. here came to the store to buy a disc version of the game and went home at the moment. there are a lot of free-to-play games that survive on in-game transactions. yes, but this topic, which is even worse, if there are dates here, this throwing money will win, if there are greedy platforms, then there are greedy platforms and very greedy advertisers. let's see how much it costs. well, here's the game
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balls simple balls, yes three balls, damn, the favorite game of many people's father. x is also up to people over 60, everything is practically with you. farms prefer. yes, this is a farmer, so these are the simplest balls. here one player has such a parameter called cpi cosprings the cost per player, that's in these balls. she happens to be a dollar or two somewhere. there, sometimes even more depends on the region. what is it, let's even take 1 dollar, only one dollar per player, on average, according to statistics, they pay, there are several percent. let our game be so cool that it pays i don’t even know five percent. this means that 20 times more than the figure should be yes, why 20 times, because it is necessary that one payer, but not buy 20 more paying, multiply by 20 it turns out 20 bucks, it turns out you have to bring a person at least 20 dollars just to
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buy traffic, and now all the commissions that i listed earlier are superimposed on this, that is, bucks feeling that i'm sitting remember, the meme was, where and the greek actor sits by his formulas. here i am trying to calculate. i realized that i was someone something. i should, but i can’t understand, until you found someone, a wallet, but there’s not enough there, right? it's a podcast on a computer or console and we go on before yes when a person just i bought the game, i used it, everything was simple and clear, and everyone was on an equal footing, and for e-sports - this is very important now, when the games start, relatively speaking, in my game transactions. yes, and a lot of people sin with the system on the basis of the results, that is, when a person, uh, buys such a gaming habit, as if he bought a button to kill everything for esports. this is absolutely critical. no, it's not that it's a long time ago about my understanding for gaming. this is critical. well, that is, i do not know when, in due time, there
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the browser game fight club was released. i was still surprised. well, i thought. okay, the time is now, then it won't be like that. it turns out that there are, and for some reason there are people, how wallet competitions continue to be interesting. that is, who has more and so on. but once again, i am pleased with something else, that now, in general, this is the same dota, for example. yes, she showed that there is a possibility of intra-world transactions without affecting the balance. and you can buy yourself a look. yes, the so-called, how does your character look, and pay for it money to support your loved one if you can afford it. here, but at the same time , the game balance - it does not affect your character, not with good good games, there would be more such e-sports, only such places. sorry, but i experienced a lot with my esports on the air, because here is fifak, unfortunately, with all its pluses. uh, this is exactly the game that over the past few years has become the pay town game because all the tournaments
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are played in the ultimate team game mode uh, this is the mode in which you collect yourself a team of cards. each card has its own characteristics. and each card has its own price inside the game currency, and there are loot boxes that you can open, you can open them for inside the game currency. is it possible to open for real cars? why did they come up with loot boxes in order to earn more, because when a person plays the lottery, he obviously pays more than he would buy, of course, there is a simple mathematics of the game, this is mathematics. now i have everything about mathematics, there is now a plot. yes, and mathematics. here's one that works well. and there is such a parameter as mathematical expectation. it allows you to calculate the cost of boxing words, if everything is calculated correctly, it turns out that we are selling what the player wants to buy for a high price, that is , you understand, this is just pulling out money, yes, but on the other hand. this has another
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implication. that is, it began with what everything is the same if online. yes, there you could buy, but a subscription hmm for your friend. that is, relatively speaking, one person bought for himself and paid more, let's say for 10 subscribers, and then these subscriptions were distributed to his friends and thus he could pay for enough. good, of course, friends to him. somehow they compensated within the game currency in this way, the black market was still a little controlled. so, uh, it gave an understanding that there are people who are willing to pay for me. hmm, but on the other hand, then the evolution went further. they said, listen a. if there are people who are willing to pay for many, maybe we can make it so that we sell expensive things to those who are willing pay just a little. so we will sell me things, and the probability of buying it. here, we got it from a loot box. and that's sorry, i'm playing internal demons.
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e, people, when there is excitement, when there is faith, what the hell, today i will definitely be lucky today is my day and then a man, yes, if you count, then each of these players who didn’t want to pay water for a penny for a penny for a pretty penny, and they paid far more than they could afford. really scary. in fact. this is interesting also combined with statistics. that's what you're talking about, but imagine. in almost all markets of the world, if we look at mobile casual games, three in a row hidanoobject firms in the usa germany casual games are in the lead - this is for a fairly wide audience. we divide games into hypercale casual metcore hardcore hypercale everything is easy. everything is great. you never lose. no, resistance is a casual game, it can be difficult, it can be very difficult, but the entry threshold is easy one mechanic. all clear. all clear. what does mitcore do the game allows you to explore. here are the same games related to esports. they are mostly mid-core why because a person should
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have something to learn from? this is where skill is manifested, yes, and hardcore you suffer , suffer and suffer again, i explain the threshold of entry. if so, how long does it take you to figure out what to do in this game? we moved a little with the topic of donations, and i realized that here you are, while discussing i already had time to ask. here is the worst thing now, as if we have an anonymous donators club, because the first thing that i realized that i had a lot of money of my own, honestly threw fifa and i'm ashamed to name this figure, but i'm ready to name the biggest donat that i made for one part in fifa comes out every year. that is, uh. now revelation began in september every year a new version of fifa is released and the way i made money on fifa i competed on the air and unfortunately i did not support a very good story with payne and the biggest one was more
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than half a million rubles. here is one version. wow throughout the year, but not immediately not one butting. here, but the second thing is that i have not been playing fifa for several years and have already moved a little away from esports, but we were talking about donations. i realized that i would, in principle, throw something somewhere and get something beautiful. eh friends. this is a compari console podcast. my name is konstantin sakhnov. and my colleagues want to donate. hello, i've been missing for 3 days now. this is what he knows. well, because the truth is, in fact, this is it. uh, i don't know how it works, it's probably really social psychology is what happens to a person in life. but in life we want to buy some beautiful thing that will, uh, attract the attention of others, it turns out that everyone, like the same ones, runs around. and you have a golden hat. how many fifi versions have you bought? well, i played at least the ninety-seventh of all the parts that
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came out, that is, they came out, roughly speaking, every year. we can now the last 23. and plus, they also asked for edition such as the world championship for the championship europe, that is, there are still games, six eight. well , that is, all of you paid attention to the announcements of the twenty-third. years of 20 new assassins, one there, a bunch refused more. yes, and metavers, sort of like an assassin. that is, i mean that a lot is going on. the trend in the remake of the remaster is also to continue the old brands. why do you think? well, in my understanding, it’s more safe to release another diablo there, it won’t hook the audience that won’t play it, but they will buy it because they bought all the previous ones, because it’s a great apple. this is how the great blizzard did it, many more decades ago, and already this will give an additional profile. what do you think?
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it seems to me that, firstly, i agree that it is easier to sell an old brand than to create a new one. well, in principle, especially very popular, and games that are re-released. these are really games that were insanely popular now , residents and l4 are coming out. but at that time it was not cut, but everyone played. ah, dead space just came out. dead space broke the market at one time, but that's just more of a console, because that it was then, if i'm not mistaken, an exclusive for consoles, and later it came out, in my opinion, on the pc, but the point is not the point, the point is that and these are games that we all played in them , we thought that now the playstation 5, and there 40-90 ti xbox video cards are new. but if those games are again graphics, well, this is generally a gap. it's just mega cool and here we are back to the money. all the numbers were gone. yes, i agree with you here. just very simple. that's how much development costs.
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how much does marketing cost , we said these gigantic commissions in order to beat it all off. they, of course, when you have a game cost of not one million dollars, and there you don’t want to take risks anymore, so there are proven schemes where there really is an audience. but in general, to be honest, there is a feeling that there are fewer cool ones. new release every year. yes? here i just remember before even there years even, probably, 5-6 ago. you open some yandex or google e, in the search waiting for the main expected games there. ugh next year. and there's just darkness, you 're flipping through and understand. oh this this this i want. but this is what we will play from another. a. well, that's where i already typed it in my head there 20 25. now i even, let's say. eh, i looked there just a couple of days ago, i understand that well, well, five. well, maybe six just got old. well, i can’t understand, it’s me who has grown old and there my environment or the actual game has become a little different, of course, everyone else, but the fact is that
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the market is changing, and the market is not changing by itself yourself. it is changing after our world, as we know, our world has entered a completely unique phase, and it can be called differently, but it is definitely interesting and will lead to tremendous changes. and that's what we are than now is an attempt to rebuild, because now a huge number of connections are beginning to break and since nature does not tolerate emptiness. they appear in another place , perestroika is underway, and just at that moment no one wants to take risks, so now everyone will play in the gamedev market. in my mind, either as much as possible, or vice versa, as adventurous as possible. here's someone who's probably going to try to make something very cheap right now, very much, uh, well, good luck, and it can shoot. you see, if we look at those game mechanics that are used, they are all hackneyed. yes, a new mechanic may appear, or with the advent of a new tool. here is the same
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virtual reality, or something fundamentally new from the point of view of the approach, but here is virtual reality, it has already presented a lot of things to us. by the way, hmm young, but i still remember. it's clear. yes, there were games, but there were no mice. oh yeah. there were simply no mice and played. i'm the same wolfenstein on the keyboard and still played the game in mortal kombat. yes? yes, yes, yes, and then there was a mouse. and you know, this was the feeling, when i had you, as if the wings behind my back opened up. i realized that there are huge opportunities in front of me, this small simple tool allows you to do something that was previously impossible. in principle, therefore, it is quite possible that now there will be some kind of breakthrough technological moment. let's take one more moment. uh, so, as we have, uh, the first issue, we only introduce our audience. maybe with computers. and who it is
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the audience that really plays everything , there is some age. here is the one we can highlight. and there is the popularity of men that play, mostly only young people. actually. this is really a delusion, and if in russia we can talk about the average age of a gamer, very different estimates from the higher school of economics give 36-37 years, and some polls give 31-33 years. this is due to the fact what are you 36. how is it connected that high school six children 36 i didn't say that. i didn't confirm anything. and in the usa it’s a little older, and in china it’s a little younger, but more or less all over the world there is a general trend that it’s not children who play, moreover, most importantly, it’s not children who pay. we, as developers, want to earn a day. we don't want to just make free games that we pay for ourselves, so we want to make games for adults. we want to make games smarter. we want to make games with a big story, so that you yourself
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it's interesting to make these games, as i understand it, right? well, including such a very interesting to make simple games, it seems to me, that is, first you do done. it's just insanely difficult to make a simple one, roughly speaking, much more difficult in my understanding. and like i said games. this is, uh, huge popularity, these are cultures, and this is a conductor, and in my understanding , all over the world now, and the state will make state orders for the creation of the right games for the youngest population. look at china, too. it has already started there. can whether then to say that the game is already a new idea is already. fait fact or is it the future? it's something more than media it's something more. than entertainment. this is a new kind of culture in my understanding. it's a crossroads of art culture - it's something that wasn't there before. well, that sounds really ambitious. this is true, but as they say , you can’t put it, but it’s very interesting, and
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really, according to statistics, people now play games more than go to the movies, for example, this has already happened here helped. let's be honest 19.6% points for the pandemic unexperienced, growth, gamedels. this is the 20th year , usually we are there 8% per year, here it grows almost 20 at once. naturally, all investors rushed to give money for games. naturally, and this is gosha investors and private investors and funds. all in russia , such a number of investment funds have appeared that i have never seen exactly at the end of this 20 year. well, okay. this is the kind of growth rate you want. why would it bring us gamers to the regular dev guys, even more jobs more products someone will fail. yes, this is a fact venture, nothing scary, but suddenly there will be cool titles. i would like to believe in the best. i believe in our geniuses too. even against the background of esports , it happened many times. yes, we have the genius
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of cybersport alive, between the scum. repeat again, please, russia has always been rich in talent. and uh. task in my understanding of the state. just help with this talent. you know how they joked in the soviet union. help it with talent mediocrity. here is the same story. eh, now that's the direction. you know how we made friends. i propose to slow down at this moment today so that there is the most interesting topic, the next issue will find out what video games are in russia now, what awaits us, 23. year and generally talk in more detail about how i will make money on computer, share with us friends. is this a podcast pc or console? my name is ilya pelikatskiy esportsman and my friends dmitry president of the russian esports federation konstantin game producer game developer teacher higher school of economics
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