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tv   Click  BBC News  February 5, 2017 4:30am-5:00am GMT

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on travellers from seven mainly—muslim countries. president trump said the judge who suspended his executive order was undermining homeland security. he also said "had and dangerous people" could be entering the united states. the romanian government has withdrawn a draft decree which would have reduced some penalties for corruption following days of huge protests. the prime minister, said that he did not want to divide the country. demonstrators said they would continue the protests until the decree was actually repealed. france's presidential candidates have set out their plans. emmanuel macron, said he wanted to strengthen the relations with germany and boost defence spending. marine le pen has promised to leave the eurozone and hold a referendum on european union membership. now it's time for click. this week, meet our youngest reporter ever. when were you born? couple of years ago. just a couple of years ago. we give a games legend
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something to play with. thank you. and drop and give me 20. 0k, just drop. for decades, scientists all around the world have been trying to create a machine that can match our intelligence. and nowadays artificially intelligent algorithms can perform many tasks much better than us. for a long time scientists have been the use in games like chess, drafts and go as a benchmark for testing ai. and that's because all these games have a certain amount of unpredictability built into them.
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namely, their human opponents. but this week the ai community has been celebrating a big win after a poker playing algorithm called liberatus defeated four top human players in a 20 day match of heads up no limit texas hold ‘em poker. i've been using poker as a benchmark for 12 years. now the best ai has surpassed the level of the best humans in the strategic reasoning under imperfect information. but even at this big win is only a little step towards creating a general artificial. one capable of sophisticated thought across a wide spectrum of areas, and solving problems just as well as a human can. it's an incredible time. and it's very hard to forecast. you know, what can these things do? it's a hard thing to think through, and has really incredible possibilities. but it's, i think it's impossible to forecast accurately. speech has been another big challenge for al researchers.
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personal assistants and chat bots are becoming more sophisticated, but they so far can't fool us into thinking that they're human. but what if you thought you were talking to another person? konnichiwa. do you speak english? irrashaimase. youkoso. would that make you more likely to trust it? and develop a relationship? well, two researchers at the london school of economics came up with an experiment to see if we would communicate better with al if its messages were delivered to us by a human. they call this computer human hybrid the echoborg. and to explore the concept, jane copestick found herself becoming an echoborg herself. the echoborg was inspired by research from stanley milgram. he is the professor behind the controversial experiments on obedience in the 1960s, to see if people would deliver electric shocks to others if instructed to buy an authority figure.
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milgram also studied body perception, to determine if we hold preformed opinions of other people based on their looks. by using hidden earpieces, people could speak someone else‘s thoughts through their own body. the echoborg has updated this research for the 21st century, to see if people will react better to artificial intelligence. such as the messages from an online chat bot. if they are being delivered by a human. i'm in the first stages of testing this out by becoming an echoborg myself. i'm starting my speech shadowing practice. the first step in becoming a fully fledged echoborg. the professors have told me this process will take at least eight hours for me to get any good at it. i'm starting my first practice withjk rowling's harvard commencement speech. members of the harvard corporation and the board of overseers... by shadowing speech, i should be able to quickly repeat back the messages from a chat bot so people won't realise
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they aren't my own thoughts. it may seem something paradox, but there's horses in the cow... i did something and scuttled somewhere. now, to put it to the test, i'm meeting creator professor alex gillespie at the london school of economics. hello, how are you doing? great to see you, coming. and kevin corti, who called in on skype. so that goes round your neck? that goes around your neck. first step. kevin is using a chat bot called rose, which is not preprogrammed. the most noticeable problem in becoming a convincing ai are the delays while rose thinks of a response to the question. where do you come from? i was born in san francisco. really? in united states. when were you born? a couple of years ago. just a couple of years ago? are you a chat bot? i'm a human. i thought for a moment
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you might be a chat bot. republic of ireland and croatia and france. my brother's from ireland. really? a magical place full of rain and crazy people. she says. well... that was... interesting. weird. what you notice is, they tend to be quite disconnected. it takes each sentence as a stand—alone sentence. some of them will speak like they are artificial intelligence, and some of them will pretend not to be. so, this one's pretending not to be. but although last time i spoke to it, it said it was artificial intelligence. oh, it's confused. our final test for the echoborg was to bring it on stage in front of an audience of 700 people at the bbc future conference in australia. a question which a lot of humans find difficult... what is the capital of australia? canberra. 0k, good.
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and what is 235 multiplied by 676? i think it's 158,860. that's pretty impressive. here and now. how do i know you are human, how do you know i'm human? because i believe. you believe? because i appreciate beauty. because people saw me in the room. go ask them. in fact, some of the audience members were fooled. 0ne thought it was a real conversation with a human, about artificial intelligence. that you were trying to avoid the question, they really thought you were trying to avoid the questions. someone even said, had it been a man would it have been perceived differently?
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i think so. without becoming fully fledged echoborgs, we are already giving a voice to artificial intelligence everyday. through the algorithms guiding our news consumption, to our shopping habits and online searches. we're bringing al to life more and more. projects like the echoborg let us reflect on what this means for our ai future and perhaps even what it means to be human. hello, and welcome to the week in tech. it was the week that facebook lost $500 million in a lawsuit. the case centres around the creation of the 0culus rift virtual reality headset. the us court ordered the payment after a jury found facebook owned vr outfit 0culus used computer code belonging to zenimax, a media company which has a subsidiary which produces the video game, doom.
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facebook is appealing the ruling. they say you shouldn't cry over spilt milk. what about a bruised peach? 0nline supermarket 0cado is testing a robot hand that can pack fruits and vegetables without damaging them. at the moment, human beings pack more fragile items, like bananas and eggs. but it's notjust fragile foodstuffs feeling the pinch from robotic appendages. researchers at mit have created a claw made from hydrogel, that can pick up a live fish without causing it any harm. sunday the team hopes the eellike robot can be used to help with surgery. next, forget the selfie stick, so 2015, it's all about the selfie drone these days. currently being crowd funded, the air selfie is a portable flying camera built into a mobile phone cover. and, as it's carried around with your mobile phone, never miss an opportunity
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for internet narcissism ever again. if you're a fan of metal gear solid, you also be a fan of its creator, hideo kojima. he's often considered the father of the stealth game genre. the metal gear franchise was a success at least in part thanks to his leadership. but now he's working on a new game called death stranding, which he showed to the world at the e3 video games conference last year. we sent stefan powell, ace radio one news beat reporter, to meet hideo kojima injapan and get an exclusive tour of tokyo and his studio. we're on our way to the studio now and it's been just over a year since he left konami
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and set up on his own. and we don't really know what he's been doing in that time. we know a little bit about his new project, death stranding, that's coming to the playstation 4 at some point. hopefully we get to find out a little bit more and maybe we get a glimpse into the future and what's come as well. before that, though, there's the traditional gift exchange. a japanese custom. we went with lego and doctor who. i mean, what are you supposed to get a man who stood in front of a cabinet full of lifetime achievement awards? from the bbc. i don't know if you like doctor who. and i hear you are a bit of a lego fan. 0n the quiet. thank you. kojima isn't your average game designer. and this isn't your average office, either. wow!
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or your average company mascot, for that matter. ifeel like i'm in a sci—fi film. the man credited with changing the way many people approached game design is not taking his new venture lightly. he wants his next steps to be just as successful as his first. clearing his mind of some of the negativity of recent years. focusing instead on the future, new titles, new projects, and new ideas. translation: i worked at my previous company for 30 years, and gained a lot of experience. so i'm very appreciative of that. but technology improves, the games market and the users change. but what i do best, making games, does not really change, so i'm not worried about embarking on this new journey. the studio itself is pretty small, but has everything kojima and his team need to crack on with the first challenge on the horizon. the playstation 4 exclusive, death stranding.
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details about which are still top secret. but whatever it turned out to be, he's not playing it safe. translation: we want this game to be something people can get into easily, but after they play for an hour or two they start to notice something a little different. it's something they haven't played before. whenever i create something new, some people like it and some people don't. for example, when i first created a stealth game some people really wanted to just fight, so they didn't really like it. i want to create an experience that has the same effect on people. the building up of his own studio is also a source of inspiration. a journey that has been far more difficult than many would imagine. this tiny room was kojima production‘s first office. here he spent time not only designing death stranding, but refining his next big idea to change gaming as we know it. translation: the way i see the future of gaming,
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think of it as games, novels and movies. all meshed together to create one type of entertainment. the whistle—stop tour of tokyo continues. seeing the places that came between that first tiny room and the shiny new studio housing kojima productions today. it's a vision that has grown from a long love of technology. his association with sony so important to the future of his new company is not something new, though. here at their big tech exhibition in downtown tokyo, he explains how technology of the past has had such a big impact on him. he says the first metal gear was made on this device. looking back over the past raises questions of the future as well. you shoot with the space bar.
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vr is often said to be the next big thing in gaming. now this isn't vr like we know it now. but for kojima, it's not so clear—cut. you think the games out there for vr at the moment are good enough to really sort of get the audience excited? translation: it's easy in vr to try and do something scary, something from a high place, something erotic. but i think there's something that. —— beyond that. you can give people emotions that they haven't experienced so far. and can you tell us any of your ideas? so it looks like a kojima virtual reality experience is not so far away, even if he won't share the details just yet. more proof that his appetite for making things is not on the wane, even after 30 years. the most revealing thing i found during my time with hideo kojima is that he's still really passionate and enthusiastic about tech and gaming. he's got no plans to retire any time soon.
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in fact, he set himself a big challenge. he's changed gaming once, and now he plans doing it again. where are the gadgets? playtime was never like this in my day. i've been taking a look at some of the latest toys hoping to light up the faces of children and grown—ups. and, inevitably, a few of them could be found at london's toy fair. this looks like a drone in a cage and that's because it is. it's also a proof of concept for a toy that's going to be available later this year. its inventor here is wearing this glove, which means you can control it via gestures. let's have a look at what it can do. robotics for 15 years,
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so there's quite a bit more to this than meets the eye, isn't there? yes, absolutely. once the science of gestures has been codified, and that's what we've been able to do, as you can imagine we can bring all sorts of robotic toys and consumer devices. the brain itself is in the glove, it's in the electronics. and the algorithms embedded in the glove. the drone is merely a conduit for the gestures being recorded on the hand. there was also a clear trend towards giving kids a deeper level of control when it comes to toy gadgets. this is a robot that aims to help kids learn to code. they can operate it manually via the app, or they can set up sequences of the functions they'd like it to carry out.
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as you can see, it looks pretty raw, when you've got all these leads and buttons, so it really is giving kids a chance to develop something. i also recently got my hands on a drone that kids can programme, spending time tweaking code at a computer or using drag and drop blocks. ijust had a play around with some of the drone's functions, oh yeah! and i've done it! it's notjust about flying, though, you may want to do a bit of driving. to do that, you swap the wings for wheels. last year we learnt quite
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how much of an appetite there was for augmented reality in gaming. so how about adding a robot to the mix? and give the big kids a chance for some play, too. there's the enemy. if i can turn around quickly enough... 0h! it's trying to turn around. i'm going to shoot. that's it. and i've hit. this gaming robot, much like virtual avatars, becomes stronger as you use it. it's also customisable and upgradable, with the ability to add wheels or even take on another robot in the room. or if you want to get yourself moving, how about a personal training robot? this prototype has limited
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functionality, but still managed to put me through my paces. not that it fought too hard when i decided i'd had enough. now, if you're a cinefile, you'll know we have officially entered awards season. yes, the red carpets, the speeches and the campaigning have all begun. well, this year at click we've decided to give those wonderful magicians behind the camera, namely the visual effects artists, their proper due with a series of exclusive features on some of the most memorable films from the past year. first up, a return to the wizarding world with bafta nominee fantastic beasts and where to find them. mr scamander, do you know anything about the wizarding community in america? we don't let things loose. the earliest potter film i worked
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on was the second film. then went on to work on subsequent films for production. the big difference, i would say, now, doing fantastic beasts, for instance, was that we were doing creature design in the computer from day one. we were animating creatures, showing david what they looked like. david, the director, obviously. and getting into a developmental study through animation of how they behaved. their characteristics. just stuff we could never have done before so quickly. and when we decided we didn't like it we could modify it and change it very quickly on the computer. we designed hundreds of creatures. we would model something up, in zbrush, then very quickly think, that looks cool, let's stick a rig in it. so, sticking essentially the bones and whatever to be able to animate it and get it moving. see whether it works. and we had quite worked up animation studies of a lot of stuff that just didn't make the film.
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we made simple models of the creatures and then brought in some very talented puppeteers. some of them were actually the team who did warhorse, for instance, then we had a full—size erumpent puppet, very lightweight frame. and they were able to use that on set. and our guide was always what we've done in the computer in terms of the animated previews. but it meant we could put something on set for eddie redmayne to react to or perform against. so the erumpent, 17 foot tall, 20 foot long, was able to be onset, and everybody could see how big it was and where she was on the set, and then we could frame the camera for her and eddie could play against something. it was very important. one of the key things with this film was that you believe the creatures were real. if you believe the actor, and you believe the creature's there, that's what makes it work. when you see an actor and their eyeline isn't right, and the creature doesn't seem
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to be responding to them, you know there is something wrong and you're always conscious of it. the niffler, ultimately, was a fairly tough character, actually. a lot of animation and you saw a lot of these things a lot more close up i guess than you would have done for a lot longer than you would have done a few years ago. you look at the niffler and what makes him so animalistic and real is all that small breathing, all the secondary stuff, it isn't the overall performance, it is all that secondary and tertiary stuff that we put loads of work into, that you kind of think, god, really, do you notice? and it's like, no, you don't notice directly, but you do notice because we all look at human beings all the time. you've got a pretty big price on your head, mr scamander. why should i help you? gnarlak, our goblin, was, you know, a really technically difficult thing. probably the most advanced digital humanoid type character i think we've done so far. i think ron was fantastic to work with, he wore a performance capture headset, so he had 17 facial markers on,
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and doing the facial capture meant in our post—stage we were able to deliver very quickly a moving gnarlak. that was just the pure capture applied to the model. it was a massive leap in shading and the technology that's driving all of this. so whilst there is the animation, there are also all the systems we've created to help drive muscles, skin, blood flow and all those things. so all of that stuff's working up and up. every film, we're pushing evermore, trying to get to that digital humanoid, basically. and we'll have more oscar hopefuls and special perfect stunners next week. that's it for this week. follow us on twitter throughout the week for more backstage photos and fun. we are @bbcclick. thanks for watching and we'll see you soon. hello, there, good morning.
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we are continuing to miss the very worst of the weather this weekend. we've seen this area of cloud here run just to the south of the uk, bringing with it some damaging winds and very heavy rain across northern spain and france. another area of cloud following in behind, another area of low pressure. again, it is steering just to the south of the uk. some of that rain though clipping the south coast and the south—east of england. we've got different sort of issues early sunday — where the cloud breaks, there will be a touch of frost, some icy patches, particularly across wales and the south—west of england. some patchy fog through the midlands, towards the south—east and also northern ireland. that will be a little slow to lift. a fair bit of cloud around. that rainjust clipping the south—east of england.
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many place bright, ending up with some sunshine and drier through the afternoon. just one or two showers, mainly across coastal areas, perhaps across northern ireland and western scotland. more showers though later in the day along the eastern side of scotland and maybe the north—east of england but mainly inland areas enjoying some sunshine. a better day for northern scotland than it was on actually on saturday. a chilly sort of look to the temperatures — 5—7 being fairly typical. some sunshine around across england and wales. that area of cloud and rain in the south—east corner pulls away and with light winds, clear skies inland, we're going to find temperatures falling away fairly quickly. later on the night, increasing cloud and wind coming in to northern ireland, far south—west of england and wales. but frost likely for many areas, particularly in the country side, and we will find some patchy fog around as well. particularly across the eastern side of the uk to begin with on monday. out towards the west we continue to see the winds picking up, the cloud giving way to rain in northern ireland, wales and the south—west. that pushing very slowly into scotland, towards the midlands, central and southern england in the afternoon.
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a bit of snow over the scottish hills. quite chilly for eastern areas after that cold and frosty start. but at least it should be dry and bright after that early fog. we'll get the rain though overnight, and that will struggle to clear away on tuesday. that weather front moving its way very slowly eastwards and then getting blocked off by those easterly winds so damp and dreary for the eastern side of the uk on tuesday. further west, there will be some sunshine around, maybe a few showers, particulalrly towards the south—west. here temperatures 9—10 degrees, under the rain struggling at 6 celsius or so. as we head through the rest opf the week, a real battle taking place between these milder south to south—westerly winds that we will get for a while in the west and colder winds from the east that will eventually win out towards the end of the week. welcome to bbc news, broadcasting at home and around the globe. i'm chris rogers. our top stories: heading into court. president trump files his appeal papers to reinstate a ban
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on refugees and travellers from seven muslim majority countries. president trump said the decision to reject his executive order was "ridiculous," and tweeted that bad and dangerous people could enter the country. now it's a race against time for travellers previously barred from entering america. after days of mass protests, romania withdraws a draft decree which would have reduced some penalties for corruption. the campaign to be france's president. emanuel macron and marine le pen promise to unite a divided country with radically different policies.
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