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tv   Click  BBC News  October 26, 2017 3:30am-4:01am BST

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to thailand's revered king bhumibol adulyadej. elaborate ceremonies has been performed and the urn is now being paraded through the street. hundreds of thousands of people have converged on the capital to observe the first part of a five—day ceremony of ceremony controversial re—run of the presidential election which is being boycotted by the main opposition. tens of thousands of security personnel have been deployed to protect voters and polling stations. the opposition leader has denounced the election as a sham. tributes are coming in for one of the pioneers of rock and roll, fats domino, who has died at the age of 89. starting out as a pianist in a bar, he became one of the first black artists to feature regularly in the mainstream charts, selling more than 60 million records throughout his career.
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now on bbc news — click. this week: life on the ocean waves. a big cloud makes a big bang, which makes a big cloud. and climbing higher and higher, and back down again. this weekend, the world's toughest sailing race begins. held every three years, the volvo ocean race starts in alicante, in spain, and ends in the hague, in the netherlands. now, that doesn't actually sound very far. but, in the middle, there is the small matter of 16,000 nautical miles, taking in 12 cities in six continents. and, with broken masts, capsizes and icebergs almost guaranteed, this is no luxury cruise. to try and make this journey even possible,
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technology inevitably raise its head. these are some of the most advanced sailing yachts ever designed, and we were given special access to one of them during crew training. 22 october sees the most extreme offshore event in the world began. we're just testing if we can figure out trying to sail through that wind. we're really struggling at the moment to try and make the boat go as fast as it's meant to go, according to the data we've been given. 16,000 miles, nine months of racing, seven identical boats, in the roughest seas in the world. with boats capable of 32 knots, and leaving for extended periods out at sea, races of this nature are not undertaken lightly, with crews displaying an extreme dedication to sailing. i kind of gave up my life in france to go and do the race again, to work with the boatyards, to gain more experience. i sold my house and sort of made
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myself homeless in the process. i've got three sisters and my parents. i think i've seen my parents for five days in the last year and a half. i'm sure they'd like to see me a bit more. and these experiences, as well as action from the race, will be broadcast directly from the ocean. these yachts are basically fitted with oceangoing equivalents to tv studios and edit facilities. 0k, a cramped and wet version of tv studios and edit facilities. we've got two 250 antennas. satellite mobile phones, and we connect to the internet via them. and there are also ag modules on our antennas. making use of all of this kit is an on—board reporter. they have the opportunity to capture video footage, or take photographs or interviews of the teams, and then this is broadcast to the world via the on—board communication system. as the boats are being tracked live,
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the audience can follow their action at any time. no—one gets any sleep, and i have to wake everyone up every 15 minutes or half an hour. basically we've got to move everything on deck and below to the high side of the boat. if they really want to interact without getting wet, there is a game which uses the real race data, allowing the audience to virtually compete against the real thing. the yacht is fitted with a number of different sensors, measuring things like wind, tide, speed, and how far the boat is tipping over. unusually, this event is taking place in parts of the ocean not commonly used for racing, and as a result, one of the yachts will be fitted with a sensor which checks for micro levels of plastic waste in the ocean. this data will eventually be analysed by researchers from the un. in the meantime, the teams will have their hands full,
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racing their boats over massive distances. and, even though conditions will be tough, most of the crews wouldn't have it any other way. as soon as you are able to do what you love, it's not a sacrifice anymore. we have been talking a lot about augmented reality lately. this is, in case you are not aware, the next big thing, and it is being applied to all sorts of areas. this week, it is art. lara lewington has been to see how ar and 360 video is hoping to bring some culture to your smartphone. blenheim palace — a place of rich history, 18th century architecture, and a contemporary art exhibition, and that is where the technology comes into it. before speaking to our art critic about technology's place in the art world, time for a look around.
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artist jenny holzer‘s softer combines physical installations with a mobile phone app, to bring her political and historical—based work to life. beacons throughout the 200—acre estate trigger 360 videos in the right location, and combine that with your phone's gyroscope to make sure that you're looking at them from the right perspective. here, the illusion of pictures being overlaid on the real world is created, turning day to night, illuminating buildings with words, and an appearance from a flying mythical creature. the effect looks similar to augmented reality, but is really more like virtual reality without the headset. maybe this is because bringing ar to art seems to have its challenges. let me show you this. snapchat and artistjeff koons have joined forces so users can view his sculptures through augmented reality,
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in popular geo—tagged locations across the globe. it is hiding from us again. it is not even telling us where it is, now. so, with a little help from an art critic, i tried to take a closer look in london's hyde park. oh, there it is. there we go. there, the selfie worked. selfie worked, yep. having found a spot the image was tagged to, and opened up snapchat, this giant balloon dog sculpture appears on my screen. do you actually think there is a future in this? do you think people will be able to appreciate art in a different form? it's a form of reproduction of art. it's not art. i mean, it's not creating a piece, it's reproducing a piece. and i think any kind of reproduction of art does help people, whether it's a poster, or a postcard, or anything. but that's not much better than, you know, anything. but what happens when another artist wants to come and spoil the fun, geo—tagging their own
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work in the same place? well, new york—based sebastian errazuriz created the first example of ar vandalism. using his own app, he geo—tagged a vandalised version ofjeff koons‘s sculpture in the same location in new york's central park, which may have satisfied him, but wouldn't have impacted those using snapchat anyway, although it did raise questions about the future of this sort of art in virtual public spaces. for a company to have the freedom to gps—tag whatever they want is an enormous luxury, that we should not be giving out for free. the virtual public space belongs to us. we should charge them rent. the meeting of art and technology clearly has its place, but whether i've seen it this week or not does seem to remain in question. hello, and welcome to the week in tech.
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it was the week that the world's first 3d—printed bridge, made of 800 layers of concrete, was unveiled in the netherlands. facebook bought an app called tbh, that forces users to send anonymous compliments to one another. and snap shacked up with nbc universal, to bring original tv programming to snapchat. hopefully, the shows will not disappear after five seconds. and it was a wi—fi—mageddon this week, as a crack attack exposed a major security flaw in almost all wireless networking devices. the weakness is found, ironically, in the security protocol used to protect the majority of wi—fi connections. some companies are already issuing patches to fix the problem, so make sure you update your systems as they come. the finalists of the global learning xprize have been announced. five teams are now in the running for the $15 million grand prize, including kitkit school and onebillion, which we featured this summer.
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each have been given a $1 million award for making apps for kids to teach core school subjects. finally, the $1 million duel between megabots and suidobashi heavy industry went down in japan. the us teams iron glory and eagle prime won over the course of three long, slow and painful rounds against the japanese robot kuratas, slashing it open with a chainsaw in the end. now, back to the junkyard. not everyone can have their own spaceship. butjeff bezos, the man behind amazon, does. why not? after all, he is worth $85 billion. pouring a measly $1 billion a year into his pet project blue 0rigin — well, it's almost a rounding error. and while he has his sights set firmly beyond the clouds, the reason he can afford this is because of the cloud — more specifically, not amazon the online shop,
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but amazon web services. beneath the surface of our daily lives, there is a flow of money, information and people, built on a raft of support systems. how our bank payments are tracked, and how we get from a to b on public transport. things like how goods arrive in shops. when everything works seamlessly, it is easy to miss what is happening behind the scenes. want a movie, a new playlist, a bed for the night? well, you wouldn't get one from these household names without the help of amazon web services, aws, and it makes amazon more cash than the thing we know makes them cash. sure, google and microsoft offer similar services. but it was amazon that reinvented cloud computing back in 2006, and it is now the biggest player. the trick is to make the service fit the business. nasa uses aws to stream 4k video from the international space
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station, while much smaller companies like mobile0dt, who provide mobile cancer detection in africa, also use the same service to improve the accuracy of their nurses in rural villages. from occasional shopping to huge—data tasks like this, the reason why analytics, streaming, accounting, and other cloud services have moved to amazon and its competitors is that you pay for exactly what you use. you used to have to predict ahead of time how much capacity you were going to need. and what that meant was you either guessed too low, and didn't have enough, and therefore you'd have errors and a terrible customer experience, or in most cases you guess high, and you provision for the peak. but there is a reason they call it the peak, which is because you never really live at the peak, so you sit on a lot of wasted capital. but handing over valuable data to be
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analysed by these cloud services involves a lot of trust. recently, there have been several big leaks from data storage provided by amazon web services. just last month, verizon accidentally left a data bucket of sensitive information unprotected, and in a separate incident, a million time warner cable customer records were left exposed. back injune, it was discovered that political data gathered on 198 million us citizens was publicly accessible from a misconfigured data store. experts have questioned whether aws could have done more to actively guide its customers in good security practice, and even to actively test security. instead, aws has chosen to focus the blame on its clients. we provide a set of capabilities and a lot of flexibility for oui’ customers. and so you can have infrastructure like we run, and it can have airtight security. but if our customers, in the applications they build,
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don't build the same level of quality of security, you could have a problem. nevertheless, some of the biggest names on the web and in the real world rely on google, microsoft and aws to deliver. and, to give you an idea of the detail that can be involved, on a recent trip to nevada, dan simmons discovered that even an actual mine has uses for a data mine. everything here is big. a mine almost two miles wide. 250—ton trucks. welcome to the second—largest boron mine in the world. this is literally the money shot. this is what they are after. this is kernite. and, after it has been processed, the boron will come from this,
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and on into 200—300 different products, many of them electronics that we have in our home, like the toughened glass on the front of microwave ovens. but when everything is this big, it's the little things that can make a difference. data on the mine‘s 20 trucks is collected and analysed. sensors on the trucks detect bumps and movement, uploading what they find to the cloud. amazon's greengrass programme then takes over and returns its analysis, here in the form of a map, showing how different routes and services affect the tyres on these monster tippers. this is actually monitoring road roughness. so we have this installed on our haul trucks. you can see a heat map here of our mine pit. where it's green is a little bit smoother road, and where you have the darker orange and red are rougher roads.
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we can monitor our road roughness and dispatch our road crews to appropriate areas, and ultimately, that will save tyre wear on our haul trucks. so why doesn't rio tinto monitor all this for themselves? why not rely on their own experience? why use cloud computing services at all? we're a mining company, not a software company. we should be leveraging best practice to solve these problems. there is no reason, really, to reinvent the wheel. if it didn't exist, we probably would have done this. and then there's the savings, another big attraction of using cloud services, because rio tinto reckons it can save what the system costs multiple times over. yes, in this case, just in rubber. you can possibly get up to maybe 40%—50% more life on a tyre. so how much money is that, for the people at home? so our tyres cost about $40,000—$50,000, so $25,000 more out of the life of a tyre‘s pretty good.
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now, destiny ii was one of the most widely anticipated game releases of the year, and sequel to one of the most expensive games ever made. and from next week, it will be available on the pc for the first time ever. as the studio geared up for its release, radio1 newsbeat‘s stephan powell was given exclusive behind—the—scenes access to the team which made the game, bungie studios in seattle. you don't have to be a rocket scientist to figure out what they make in this studio here. now, bungie very rarely let people in with a camera. hey, fellas, welcome to bungie! thank you very much. when we say it is rare for cameras to be in here, we really mean it.
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we're the first people to ever record in this studio. founded in the early ‘90s by two college friends in chicago, bungie has grown into one of the most successful and well—known games developers in the world. famous for making the iconic and award winning halo titles, the studio now employs over 700 people. the first thing that i ever published at bungie was a multiplayer—only network game in 1992, or something like that, when the internet barely existed except on college campuses. you needed a network to play, because i wanted to bring people together in some way. now based in seattle and responsible for the bafta—winning destiny franchise, they are a hive of activity having just released the sequel for destiny, something that was a bestseller, but on the other hand criticised for being a bit dull. after the first game, there was some negative feedback, some criticisms.
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did you take them to heart? yeah, absolutely. it was, to a very large degree, stuff we already knew. like, we knew the game had amazing parts, that we loved, many people would love, and which would get people, we hoped anyway, playing it for years to come. but we also saw the real mistakes we made on the story, for example. i think that was one of the big sources of things to fix for the next one. we weren't surprised by that feedback, because when you're a creator immersed in it, you understand it. but it was a sharp and clear message from the community that they expected better from us. jason says they learned their lessons. and early reviews of the console release that came out in september suggests he mightjust be right. but there's still plenty of challenges facing the staff here. updating and keeping an online universe going is a lot of work.
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and in a crowded market, they face stiff competition to keep players coming back for more. they're also working on brand—new elements to the franchise too. one of the major differences between this new version of destiny and the original is the fact that it's being made for the pc, for the first time ever. now, i've never actually played with a mouse and keyboard before. so, let's see what it's like. making the mouse and keyboard really feel like destiny has been one of the exciting challenges of the project. what we do is, as you are firing certain guns, they will kick and rise up. that recoil is integral to making the experience feel heavy, like you are there. but with a keyboard and mouse, itjust meant you are chasing the barrel of the gun the whole the time. now, i hope you're noticing, but i am being very accurate here. i'm doing far better on a pc than on console. when you spend several thousand
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dollars, several thousand pounds, on a gaming rig, you want to honour the investment they have put into it. and so a lot of it goes into being able to render it at that capability. this monitor you're playing on is relatively new in the pc space, but we have made the effort to make sure that if you are playing on one of these, it honours that investment. as well as the pc release of the game, people here are working on expansion packs that are coming soon, as well. and it is in rooms like this one where they are deciding what you are going to be playing in the coming months and years. and everything the team needs to put that together is all here in this one building. from the motion—capture area to the sound design studios. so it starts out with a string motif. and i like it right away, because it's kind of evocative.
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this is a stunning number. we've recorded over 900 minutes of music for this game. now, with our game, you never know what a person is going to do, when a battle is going to break out, you just don't know. you need several different options in your pocket all the time so if something happens here, over there, something comes out from behind a rock, or whatever, the music has to be able to change instantly. we released the destiny soundtrack the day before the game came out. and within 2a hours, we actually were the number one selling album on amazon, and we knocked taylor swift out of first place. take that, taylor! i love taylor swift, but enough‘s enough! it is not often you see a climbing wall in the middle of a gaming studio. but, despite the pressures of making such a high—profile game, staff here try their best to keep relaxed. that is, you know, if you find climbing relaxing. there was a novice climber at the studio who was
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a veteran game developer. he designed the best problems, because hejust applied his mind. he designed solutions to some of our worst problems because he applied that mindset to it. obviously, i was going to have to give it a go. left or right? so close! i was so close. heading to the north tower! for ourgame, a game that's a content game, quantity is a part of quality, especially for our players who are always going to consume the content faster than we can build it, you know? it takes months to make a cool adventure. and players will go through it in, you know, 20 minutes. so that's the challenge for now, but what's next for bungie? he doesn't usually do interviews, but sitting down with us, jasonjones says it is something they are actively looking at. we are starting in a small way to see what is beyond destiny, and we're going through this
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exercise of — every time you are attempting to do something new to surprise people, you risk being ignored because no one cares about what you did. and so i would say, yeah, you can make your hand pretty tired writing down all the risks going into a new game project. but i would say unless you are taking on a lot of risks like that, you are not going to do something people care about. and that is it for this week. don't forget that we live on facebook and twitter throughout the week on bbc click. thank you for watching, and we'll see you soon. hello there, good morning.
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there are some significant changes to come over the next few days. once again, though, on wednesday, it was another mild day with much more sunshine around, and we saw temperatures as high as 20 degrees in the south—east. but over the next few days, for all of us, the wind direction is going to change. it's going to drag down some cold air, as well. but at the moment, this weather front is on the scene. having moved southwards, it's now moving northwards, dragging misty, murky, damp weather into englund and wales. north of that, though, clearer skies in scotland. but enough of a wind to prevent the temperatures getting too low, and across the far north of scotland, we have got some showers. lighter winds for northern ireland, could be some patchy mist and fog early in the morning here. cloud spilling into northern england, a bit of dampness around too. a damper start with much more low cloud across wales, the midlands, towards east anglia, as well. some hill fog likely. more general low—level fog in the south—east, where there's not much wind to stir things up at the moment. but it may well brighten up
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across southern counties of england, and turn out to be another mild day. and we've got the sunnier skies in scotland, away from the northern showers. more sunshine for northern ireland, perhaps the far north of england, but in between, a zone of much more low cloud. temperatures lower than they were yesterday, and we could see a little rain and drizzle through much of the day across east yorkshire and lincolnshire. that weather front, though, is weak, and it will get pulled apart as high pressure builds in overnight into friday. and it's going to drag down, with that high pressure, some drier air and clearer skies, so more sunshine on the way on friday. a chilly start, maybe a touch of frost on the grass, from wales, the midlands, northwards, and maybe some mist and fog, too, but otherwise a brighter day. more sunshine, and temperatures where they should be for this time of year. things change again on saturday. you will notice the wind really starting to pick up. there will be more cloud around. there's likely to be some showers around too. it's all because an area of low
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pressure is running close to our shores. that, though, is going to dive its way into europe, and bring some really wet and windy weather into much of europe this weekend. the position of this high pressure behind that is crucial, because it means for us, on sunday, we're going to get more of a northerly wind, and that is going to drag down some colder air across the uk. you will notice it feeling much, much chillier, especially in the wind, which will be strongest down the eastern side of the uk. temperatures 13 or 1a in the south, but struggling to 8 or 9 in the north. there may be one or two showers. as the winds drop out overnight, we could start quite frosty, particularly in the countryside, on monday morning. welcome to bbc news, broadcasting to viewers in north america and around the globe. my name is ducan golestani. our top stories — farewell to the king. ceremonies take place in bangkok —
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as the funeral for thailand's former monarch begins. this is the scene — live — in the capital — as the events continue — ahead of the planned royal cremation. in other news — security is tight in kenya — ahead of a re—run of the country's presidential election. and a pioneer of rock and roll — fats domino — dies at the age of eighty—nine.
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