tv Click BBC News September 9, 2018 12:30pm-1:01pm BST
12:30 pm
as the conversation about the future of film continues, what does seem certain is that we will hear more about roma as the awards season approaches. nora westbrook, bbc news. we are now going to get a quick weather forecast. for many of us this afternoon, bright and breezy, showers and the forecast. the further north you are in the country, the more likely you are to run in the showers with stronger gusts of wind. this is what it looks like three or lipm. windy out in the western isles with frequent showers, fewer showers elsewhere, 23 in london, mid—high teens across the north of the country then it turns windy across scotla nd country then it turns windy across scotland through the night, costs of 50 mph. to the clear, not the smartest coming night as last night
12:31 pm
but 13 in london, single figures in the north—east of england. tomorrow, the north—east of england. tomorrow, the bulk of the country starts bright if not sunny then the skies turn more hazy and later on in the day, rain in belfast, glasgow and scotla nd day, rain in belfast, glasgow and scotland but the south should stay dry and temperatures here 22 celsius. hello, this is bbc news. the headlines: boris johnson attacks the prime minister's brexit plans, saying she has wrapped the country in a suicide vest and handed the detonator to brussels. in a newspaper article, the former foreign secretary said the chequers deal has opened the uk to "perpetual political blackmail". high drama at the us open as serena williams loses her cool and the final. penalised for a huge row with the umpire, ms williams accuses him of treating her unfairly. rules which prevented some victims of crime from claiming compensation if they lived with their attacker are to scrapped. and sir mo farah wins
12:32 pm
the great north run for a record—breaking fifth consecutive time. kenya's vivian cheruiyot wins the women's race. now on bbc news, it's time for click. this week — video gaming addiction, lego rollercoasters and poetry, straight from the lion's mouth. this weekend at the v&a museum in london, a new exhibition opens
12:33 pm
celebrating the art and design behind the games. design, play, disrupt tries to unpack the processes which have given rise to some of the biggest video games titles in recent years. like this nintendo megahit, splatoon, which somewhat refreshingly has squids firing ink rather than bullets in their quest to paint the world with colour. here you can see the various stages of the game design and, although you have your concept art, fashion design and set design, what came first was this early prototype which features none of that and was simply designed to see whether the gameplay would be fun. video games are without doubt one of the most ubiquitous design forms of our time. there is an estimated 2.2 billion people around the world who play video games, almost a quarter of the world population, and as such it is really important that various cultural institutions and design
12:34 pm
spaces embrace, explore and elevate the design medium. as video games have become enmeshed in culture, so their role in society and the potential to influence individuals has come under increasing scrutiny. and there have been few bigger concerns in this world recently than those surrounding gaming addiction. recently recognised by the world health organization as a mental health condition, the national health service here in the uk has announced it will set up its first treatment centre, and that means that the media — hello — hasjumped on the issue. butjust how concerned should we be about gaming addiction? is it a growing concern or a moral panic? we've been investigating. in the last few months, headlines about video games have been dominated by negative stories about the effect of games on mental health. a hit with younger gamers
12:35 pm
and the most popular title in the world right now, fortnite has been a lightning rod for these stories in the press. this, combined with a recent report by the world health organization in geneva which classifies gaming disorder as a mental health condition has created a perfect storm in terms of press outrage. but how big a problem are we talking about? games industry trade bodies dispute the who organisation findings, suggesting more research is needed and the who is being premature deciding it is a mental health condition. we have documented evidence that the same problem and the same conditions have been observed in africa, europe, americas. so it's really a global phenomenon. how is the world health organization defining gaming disorder? it is a very specific definition. you need to have three essential features. one is that there is an impairment
12:36 pm
of control of gaming behaviour, the second one is that this behaviour takes precedence over all other activities, previous activities and hobbies and the third one, when this behaviour continues or even is escalated in spite of the negative consequences for a person. additional extremely important criteria are that this behaviour should be observed for at least 12 months and should result in significant impairment in significant areas of functioning. could some people worry that someone they know or perhaps their child has video games disorder when in fact theyjust play games for a very long time? first of all, we have to make it very clear that playing video games doesn't mean at all that this person, even if intense gaming, has a gaming disorder. according to available scientific evidence, we may think that the proportion
12:37 pm
of people who actually develop gaming disorder may be even less than i% or very few percent of those who engage in video gaming. but of that small number of gamers affected, what help is out there? in the uk, help for video games addiction is available and, in extreme cases, treatment can be sought in private rehabs, like this one. situated in a quiet part of surrey, primrose lodge is a residential rehab which treats people with drug, alcohol, gambling and video games addiction. have you noticed an increase in the number of people that come for treatment for a problem with video games addiction? yes, it's quite interesting because initially we saw people coming in with an additional addiction, so substance and gaming, but over the last 18 months oi’ so we've seen an increase in pure gaming addiction.
12:38 pm
peter is in his 40s. he was a lifelong gamer until his entire world fell apart as a result of his addiction to playing video games. i liked action and first person shooter games, games like half life, unreal tournament, counterstrike and team fortress. team—based shooters. i would come home from work and play pretty much all night and then pretty much all weekend as well. it started causing pretty big problems at home with my family. i had two children at the time. what effect did that have on the people around you? eventually, due to the amount of time i spent on it, i did lose myjob. i was so tired all the time and i got sacked for the way i was working. i do feel a lot of shame around it, you know. i hurt those people very badly and i thought until i came into recovery i thought it was because i really liked gaming. because it was online gaming and i'm not sticking needles in myself like, say, a heroin addict would, i think i can kid myself that it's no big deal. peter spent a month in rehab and has been in recovery forfour years, abstaining completely
12:39 pm
from playing games. so how do you treat people who have a video games addiction problem? it's more closely aligned to gambling addiction. treatment is very much the same. group therapy and one—to—one counselling sessions to strip away the addictive process but to look at what's beneath and driving that process. residential rehab treatments can cost thousands of pounds. in the uk, the nhs is taking video games disorder seriously and is in the early stages of trialling its own treatment programme. but does the games industry itself have a role to play in light of the world health organization's findings? doctorjo twist is ceo of the uk games industry trade body. it wholeheartedly disagrees with the world health organization, questioning the scientific evidence provided by the who. our view as an industry body and in line with many, many academics from research psychologists, social scientists,
12:40 pm
lots of academic practitioners who feel that there is no consensus around the evidence based on which this is being drafted. we believe this is premature to include this as a gaming disorder at this stage and we believe that the evidence is confused and there just is no consensus at this time. one thing that i would put straight forward, i think what we can expect is that the gaming industry would recognise the arguments that public health professionals present and existence of gaming disorder as a relatively new health condition which becomes an issue for health care systems in many countries. and just acceptance of this fact would be, i think, an important step in addressing the problem.
12:41 pm
the games industry takes its response ability to its players very, very seriously indeed but it is a shared responsibility. we can't tell parents how to parent and we don't dare to. what we want to do is be able to support parents so that they understand how to protect their children, how they can use the parental controls and how they can set time limits, how they can talk to their children about what it is they are doing and what draws them to particular kinds of games. and to actually play with them. for most of us who actually play games, the negative headlines in the press don't reflect our experience. for us, games are an entertainment form as creative and vital as movies or music. but as games have become more popular and widespread, new problems are emerging. problems which we will have to address. indeed. is this whole thing a moral panic?
12:42 pm
it is. every couple of years this rolls around. the newspapers like to give games a bit of grief. and this time around the massive success and popularity of fortnite has focused a lot of parents' attention on how much time kids are spending playing video games and what games they are playing. and on that subject, would you say there are certain genres of games that cause particular problems? this is interesting. i asked the world health organization about this and they were really, really vague. they said online multiplayer games. now, you couldn't be more vague than that because the wide variety of different games which are online multiplayer and, ultimately, when pressed, they said more research needed to be done. 0k. in your opinion, if they can't talk about the genre of games are there certain things within games, certain things that games do, that trigger these problems? again, i asked them about that and they said that they were concerned about certain mechanics in games. they were particularly concerned about monetisation
12:43 pm
and anything that resembles gambling, for instance. this can be micro—payments to buy a little thing in a game. absolutely. they were very concerned about that. loot boxes, where players can pay money or pay for a key which opens up new skills, new outfits and that kind of thing. that was very much of concern for them, and it's been a concern for certain governments around the world who are starting to ban loot boxes in games. hello and welcome to the week in tech. it was the week that mercedes launched its first all—electric car, despite no official price tag yet, thousands have been pre—ordered. sony finally ends its repair service for the bestselling games console of all time, the playstation 2. it has been six years since they stopped making them. and these have been banned in schools in france. the new law will affect pupils up to the age of around 15. the government hopes it will reduce distractions during class
12:44 pm
and encourage more physical activity and help tackle online bullying. and the head of the uk's largest police service wants access to facebook profiles within minutes of starting serious crime investigations. it comes after a suspect in the fatal stabbing of a 13—year—old girl was sentenced to 14 months behind bars forfailing to hand over his password. and last "boat" not least, for the first time a robot boat has made it across the atlantic. taking 80 days and sailing over 5,000 kilometres, the unmanned and slightly small vessel made the arduous journey from canada to the coast of ireland. powered by batteries that are recharged by its solar panels, the vessel isn't finished yet and is currently making its way towards norway. sarah!
12:45 pm
lady! i found her! it's every parent's nightmare. losing sight of your child, even for a few seconds, can be terrifying. and in the dystopian future of black mirror, it leads this mother to implant her child with an all seeing monitoring device. one slightly less invasive solution is to give them a smartphone, which means they are contactable and trackable using gps and in fact 83% of young teenagers in the uk now own a smartphone which, of course, raises that spectre of device addiction from an early age. so what if you had a way of knowing your child's location and communicating with them without the need for a smartphone? enter the norwegian xplorer smartwatch, a children's wearable with an in—built sim card
12:46 pm
and a gps locator. parents can keep track of them on their app and will get an alert if the child leaves a predefined safety zone. it also acts as a phone, allowing the child to ring or receive calls and texts from trusted contacts or to send an sos if they feel in danger. sounds like a good idea, but wherever there is tracking there is the worry of hacking. the boss admits it's a very sensitive issue. as a parent of young kids myself, i absolutely want to know they are safe and i want to know where they are, but i also don't want anyone else to know where they are, and there is the worry of hacking with any kind of tracker. we have been working very, very intensively with data protection agencies in norway and germany, also with a third party, tuv, which is a very well—recognised certifying partner for security services. do you think there is a danger that we are moving towards a society
12:47 pm
where we are happy to constantly surveil our children and ourfamily and, yeah, we are moving towards a world where there is no privacy, and do you think there is an age at which kids don't need to wear this kind of device? these devices are designed for kids below the moment they have a smartphone. there are also some cases we try to promote all the time around health, if your child is going for a football match or doing some activity out there, sometimes a smartphone is not the best thing to wear, but this smartwatch is able to keep you connected. so there are some uses even for teenagers that mean the watch is quite useful. the increasing worry in our world is that kids have all the time the tablets of their fathers or their parents and we want them to go out, play, it is notjust being connected
12:48 pm
with your family, no access to social media etc, but as well the outside — enjoy the experience outside of your home with your friends, with your family. not being all the time with the tablet. of course, they will still have a lot of time and smartphones and all sorts but this is something we cannot avoid, probably. this is nelson's column in trafalgar square and for over 150 years, its space has been guided by four giant lions. but soon, these guys are going to bejoined by a fifth, and an unusual one at that. it is arriving with the help of google. paul carter has been to find out more. protests. celebrations. mourning. trafalgar square has long been a place where voices have come together. the lions have sat in the square
12:49 pm
since 1867 have heard them all. but what if they could speak? as part of london design festival, a fifth lion is going to appear in the square, powered by machine learning. the result is an interactive sculpture called please feed the lions, a collaboration between designer es devlin and google arts and culture lab. members of the public will be able to feed the lions with words which in turn will generate poetry created by an artificial neural network. it uses an algorhythm known as long short—term memory recurrent neural network. snappy! the lions have learned how to write by reading millions of words of i9th—century poetry relevant to the time he lions were first installed in the square. machine learning becomes a way not to replace human poetry writing but a way to allow people who wouldn't normally be able to write a poem or wouldn't normally think about writing a poem, but to allow them to gather their words together and form a collective stream of thought.
12:50 pm
to add order to what could otherwise be a chaos of people's jammed together thoughts. and you don't have to go to the square to take part in this. you can go onto the website and contribute online too, so it's notjust for londoners. that's very important to me. the algorithm works by learning to predict the next text character over and over again, always taking into account those that came before. similar to predictive text, it repeats this process until it can do so accurately on sequences it hasn't seen before. when members of the public feed in words of their own, the machine will expand them into its own form of poetry. once the poems have been generated, they will be projected onto a screen in the mouth of the lion and, when it gets dark, onto nelson's column. but hang on a minute. isn't asking members of the public to input their own words asking for trouble? we have applied filters, so... filters where all of the words have to be in the oxford english dictionary and then there is filters against offensive words and if you try to enter a word
12:51 pm
that the lion is not happy with then it will simply tell you, i'm unable to read this word. please try again. so with al and machine learning becoming more common, what does the future hold for the relationship between art and technology? does technology make sense? does it add a value? because if not, then, you know, leave the art alone. but if it can be a tool, a creative tool perhaps or perhaps a collaborator, i take with the case of the lions, it is both a tool and a collaborator. or perhaps it enables the art to be accessed and experienced more broadly. that was paul carter. now, i think it's fair to say we have a pretty fun job here on click, but there is one company that dedicates one day every year to letting its employees simply play. kate russell went to see just what difference that can make.
12:52 pm
the late great sir george bernard shaw is known to have said, we don't stop playing because we grow old, we grow old because we stop playing. i've come along to lego headquarters in london to find out a little more about the science behind play. for lego employees, the 7th september is play day, when they take time off their normal duties to have fun with the product at the heart of the business. i think it really is a time for us to get back to understand our model, get back to understand why are we here, and whichever department you are in to think about the fact that, i might be in pond, i might be in finance but, at the end of the day, i am here for getting that smile on the kit's face. you will get no argument from me that a day of play is good for the spirit, but is there a scientific reason why it could be good for our health? that is the question scientists at the university of london goldsmiths want to answer. this is an exploratory research project to try to understand
12:53 pm
the effect of play on workforces. we have a fairly traditional experimental design, we have a control environment at the beginning, a regular workday, and then we have a playday when they are exposed throughout the day to a variety of play interventions and then we have a day after which we can examine the residual effect of the payday on the individuals. today they are running a proof of concept pilot to see what results a serious study might turn up in the future. a small group of volunteers have been connected to heart rate monitors to measure the physiological effects of stimulating play throughout a series of different activities. they will also be self reporting the psychological effects by answering a series of specially designed questions through a chat bot. ian wynne is the man with the tech. what's that? this is a high—resolution heart rate monitor, 1,000 hertz. you just put it under your top, in contact with the skin, and then round back and clip it on, then go and play.
12:54 pm
then go and play. if i must! i'm a big roller—coasterfan, and what better way to get your heart racing? so i recruited mini me and mini spencer for some good old —fashioned play. chris explained that the brain controls the speed of our heartbeats based on what is going on around us. when we need greater concentration to handle stressful situations, it speeds the heart up, increasing blood flow. then the heart slows back again when we enter a period of rest or recovery. looks like mini spencer might need a longer period of convalescence after that ride. i was bricking it, to be honest. so what are the results that you expect to get from the, you know, the baseline versus the play day with our lego people? what we are expecting to see is really good engagement so scores will go down because they need more energy, more activity, more concentration on the really difficult tasks. but really good recoveries as well
12:55 pm
because they are enjoying it. once they have had that stressful moment, they should be able to bounce back and recover very quickly for the next one. if you are constantly stressed and on edge, you won't experience the peaks and troughs associated with healthy brain and heart activity. there is a difference between acute stress and chronic stress. acute stress you would expect, if a lion pops up behind you, then fight or flight is the right response. if you have long—term stress, chronic stress, then that can be a much more negative indication. i think everybody is really excited now, there is a whole renewed energy worldwide around well— being in the workplace and trying to understand how we can better motivate and engage with workforces and employees, and i think play is a really interesting and innovative way to do that. the results are in from this pilot and suggest certain types of play could help workers recover more quickly from stressful periods and, crucially, might help raise levels of confidence and creativity
12:56 pm
in certain personality types. i guess i'm the type of personality that would quite happily sit in a spinning top all day. spencer! can we get one of these in the office? please? so that is what rofl means. rolling on the floor laughing. yes, we will order one especially for you, kate. that's it for this week. don't forget we live on facebook and twitter so you can find us at... thanks for watching and we will see you soon. after the great and damp weather this morning, the weather will improve for some of us later on today, but it has been a pretty
12:57 pm
great start and some rain around, very breezy too, if anything it will get windy across scotland later today and into the night. this low pressure between the uk and iceland is moving in, barrelling through just to the north—west of our neighbourhood, standing strong winds and frequent showers, but went to the south of that the weather is quite so on the south coast it is looking beautiful. breezy around the coast in england but plenty of sunshine on the way. then a scattering of showers almost anywhere but more frequent here in the north of northern ireland, across scotland as well, and gusty winds later on today in the western isles and throughout scotland, those gusts could exceed 50 mph in places. the closer you are to the low pressure the stronger the winds. a really blustery night with frequent showers rattling through and rattling windows, i guess. tonight,
12:58 pm
that low moves to the north into the south clearer skies and the winds drop out as well by the end of the night. 13 is the overnight low in london, 12 in edinburgh, nine celsius in newcastle. tomorrow sta rts celsius in newcastle. tomorrow starts a pretty bright. showers around across scotland but generally speaking for many of us are a good start the day. late in the day from lunchtime onwards it clouds over across the north—west with rain on the way for belfast, glasgow. the south should stay dry and bright at the very least if not sunny. temperatures up to 22 celsius. tuesday, this weather fronts slicing the ocean here in the atmosphere as well and the areas of weather happening. it is the game and yang of weather. warm air wafts in the southern climes, cooler air currents from the north atlantic, and scotla nd from the north atlantic, and scotland and northern ireland in a cooler air mass wearers to the south we've got the warmer weather so it looks as though on tuesday temperatures could get up to the
12:59 pm
mid—20s across the south of the country, cooler the following day. where is in the north of all the while it looks as though we will have a lot more cloud and quite a bit cooler. this is bbc news. i'm ben brown. the headlines at 1pm. boris johnson attacks the prime minister's brexit plans saying she has wrapped the country in a suicide vest and handed the detonator to brussels, the detonator to brussels. high drama at the us open as serena williams loses her temper and the final. you owe me an apology. i have never cheated in my life. i have a daughter and i stand up for what is right for her. rules which prevented some victims of crime from claiming compensation if they lived with their attacker are to scrapped. north korea stages a huge military display to celebrate it's 70th anniversary. its 70th anniversary.
1:00 pm
54 Views
IN COLLECTIONS
BBC News Television Archive Television Archive News Search ServiceUploaded by TV Archive on