tv Tech Crunch Conference Part 3 CSPAN November 29, 2015 12:35pm-1:06pm EST
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drone delivery? helen: we can do it from a technical point of view. it will take some regulatory and cultural changes. i believe the faa is right not to allow it today. but to allow more experimentation, that would be a great benefit to the community. .t will come over time they have signaled they are very open to changing the rules. you really should have to prove that it is safe when you are carrying a five pound payload over a populated area. helicopters fly overpopulated cities day in and day out and nobody pays any mind to them. i look forward to getting my pizza delivered. [applause]
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>> everybody in the audience will get a free drone. i am kidding. >> the techcrunch disrupt conference to look at the future of virtual reality. this is half an hour. >> ladies and gentlemen, please welcome back disrupt mc and techcrunch senior writer. >> hey, guys. we will work on it. san francisco is never very clappy. we will get right into vr. there is a pavilion in our startup alley, lots of cool gear to check out. we also have a panel.
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virtual reality is the new reality. joining us will be representatives from sony, htc, and our moderator. big round of applause. ♪ >> all right. i asked our boss if i could do this from my home in my boxers. no was the answer. here i am in the real, real reality. has anyone seen the time cover with the oculus guy? we will not talk about that. who has put on a pair of these vr headsets?
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a lot of you have an idea of the experiment. we were not talk about that -- we are not going to talk a lot about that. there are so many other uses. let's jump right in. we have seen this novelty thing. virtual reality, being other places. what is the reality of what it will be in three to five years? it is a great fast-moving industry. we are getting some early insight into it. the main thing is in the beginning, customers will have to wrap their heads around what kind of system do i want to be part of? a mobile system, a pc-based system, traditional tracking? once we have our heads wrapped around that, the question is
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going to be for people, can i create for this medium? right now, it is going to be a lot of passive, semi-passive entertainment. i am very interested in the tools we create that enable people to create content for vr. in the beginning, it will be focused around 360 video. over time, we will see tools just like adobe flash that lets people build great content for vr easily. >> paul, you are doing the entertainment side of things. what are some of the applications you are seeing now, not necessarily games? paul: as an artist, virtual reality has been this mind blowing, the world is your canvas, you can't do anything
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sort of moment -- you can do anything sort of moment. we dropped everything when we first got her hands on the first -- got our hands on the first oculus development kit. a lot of people will spend a lot of time in vr that is not gaming, more like the equivalent of film or youtube or things like that. we are really out the baby steps of the medium right now. as it evolves in terms of how we tell stories as creators and the audience, as the audience grows and get the custom to this new medium, -- gets accustomed to the non-gaming, content has at least as good of a shot as gaming. think is one of
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the biggest misconceptions about virtual reality? >> one of the biggest things cometh -- one of the biggest things, people think it is an isolating technology. we have done lots of experience where you are somewhere with somebody else. sharing things, you can reach something -- something to someone. you can see their facial expressions. you will not be alone in these virtual worlds. >> not going to be in a pod in my house and my boxers. get that visual out of your head. it is going to evolve. it will not be this big headset?
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now, we are att a stage where it is still a fairly large contraption on your head. the fact that i am going to be in a closed environment is a good thing because i am very much focused on the experience. we will see a rapid progression. technology is coming up to speed on comfort enhancement, which opens up the field to sports enhancement. myself losinge weight. all of these things that are super exciting. >> have about from your side? talking about the entertainment side of the house. how does that progress? do you have to tell them, look, get in on the ground floor? >> we have not had to tell them much.
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people are excited about virtual reality. every other day, you hear about some project that was done by this or that studio or artist. once you try it, you are pretty much sold. rate is -- the success pretty high. i am not too worried. explaining howis different this medium is and you need to let go of a lot of the preconceptions you might have, especially if you are coming from a film background -- or any background really. not quite reality, not really theater. cut every five seconds. -- try it asore of
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this really revolutionary thing. >> most mainstream folks, the normals, they were first introduced to vr through facebook's acquisition of oculus. good for the industry? bad for the industry? >> i think it was great in opening people's awareness to it. in the beginning, it is an industry where people are all about sharing knowledge. it is in everyone's interest that the industry as a whole grows. aboutk they are talking the social aspect, which is an interesting one. a lot of potential for growth in the industry, even though it will take a while for that to become available. >> any thoughts -- is it just
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purely they have more money, more runway? >> it was a great thing. at the early stage of the industry, it is good to have all of the companies sharing knowledge together. we know all of those different companies. we are trying to achieve critical mass for vr. it is working out really well so far. were kind of showing people are stuff before the acquisition. no one is going to buy this. you are crazy. the day the acquisition happened, all the people we previously met called us back. this new medium has a stamp of approval. >> maybe they did not pay enough for it, maybe they should have
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waited for a while. i want to talk about other applications. are you testing out -- is vr, are you testing applications for the classroom? vr our setups are helping -- setups are helping surgeons. >> we are in entertainment focused company. a lot of the tech we develop goes into other industries later. because we make a commodity product, the prices reduced. gaming is our lead, for sure. our gamers are really excited about the are. -- about vr. thegame developers have biggest head start. sony has a movie company, too. they've recently done a trailer
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where you feel like you are standing on the type walk like the guy in the movie -- standing on the tight rope like the guy in the movie has to do. vr.s a quick exposure to it is very powerful because you can feel the visceral feeling. working with nasa, big experts in the are because they have to do everything remotely anyway. vr becauseerts in the they have to do everything remotely anyway. companies seeing starting to hammer out a niche for themselves? you mentioned nasa, you mentioned real estate. >> just recently, i talked to a
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surgeon from ucla that said he can he is still amazed at the opportunity to use vr for people to go into the disease on a molecular level. to move molecules around in 3-d space. it --able to visualize >> we are going to literally be able to kick cancer's ass. that will be important for companies like the ones out there that are demoing raising eeing --this issayi dustry. is like the internet.
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it can take anything in. we are concentrating on more -basedainment content. you have people focusing on the news. in terms of content, everything that exists on television, the internet, all of these things will become vertical. it all depends on how big vr becomes. we have pretty high expectations for the medium. it is inevitable it will be vertical galore. >> are you worried about companies trying to force it? a period orng to be are we in a period were
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everybody is looking at it as a fad perhaps? we will be cooler if we have a app. video, weoking at 360 were all saying, this is not vr. at the end of the day, if the momentum is strong enough, anything in that direction will help the industry. i do think we will see a lot of bad vr inevitably. the companies who are able to curate content really well are going to thrive in this business. >> we have always been this curated platform. we do see some bad things and we try to help them he come good become goodlp them things. >> is there a process, an
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adaptation process? here is how your world would fit in the virtual world? >> yes, definitely. people come in with preconceived notions about were ever they are coming -- about wherever they are coming from. some people do not. it is refreshing to see a big studio exec being totally open to you being -- to you doing this totally different thing. there is also a lot of, this is what we want. it is not going to work. you really have to be open to doing things differently. you have to start from scratch, whether it is the image or sound. we are announcing the launch of a sound studio where we will be focusing on sound for vr.
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there is vr out there with studio sound. we are out campaigning with the platforms. we are hoping headspace will play a part in helping people come up with these made for vr sound concepts. >> that is a good sign, right? as this industry moves along, you find problems. shit.und sounds like it looks great. how do you build software and hardware in harmony? peoplein a period where try it on, i have a friend try it on, first impression means
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everything. can you walk us through the process? >> it is interesting. htc, we have developed this tracking. excited because a car designer can design a car and walk around it and utilize the space. it is kind of dangerous potentially. we have to develop this chaperone feature that lets people know when you are about to hit the wall or trip. every time there is an advancement in hardware, software has to follow. tax how about -- >> have about sony? -- how about sony? sure really want to make the early adopters are armed
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with those experiences to show 0x people. those early adopters need to have the content given to them. the social implications, the implications of putting a contraption on your head, walking around -- are we worried about people being nauseous? is there a medical side of things? if you wear this for two hours a day, you will be fine, but three hours is too much? >> at this point, you just want to be careful. every step of the way, you want to be testing. we have this very tight feedback
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loop at the studio. synergistic approach where things need to look good, feel good, and you need to be engaged. if you do not have one of those three, it is failure. it is one thing to have a badly lensed shot, but you get a flare, and somebody might get a migraine. >> the content needs to be matched to the person who is going to try it. having enough breadth of content is important. coaster scares you and you may get sick on a
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roller coaster, you may get sick vr situation. have you ever tested something out and thought, this is too real? i've experienced people ripping their headsets off in panic. i personally have not reached that threshold yet. things --the first when we were testing, doing demos, we shot this one piece -- the idea was to do something completely harmless. it was this very beautiful church. you are sitting at the pew. this very harmless asian woman
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comes up and sits next to you and after a moment, she looks at you. wereirst thing we shooting. people were freaking out. they were screaming. she was too close and she was staring into your soul. what the hell is going on? minimum three feet from now on. none of that weird gazing into your past lives. people, hides, since of scale -- heights, sense of scale. when someone enters my personal space and it is closer -- it is a strong feel. there is a video one of our studios did, a person is dealing
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cards to you. he looks right at you and that is really compelling. >> i get freaked out at the disney ride with the ghost house and they are scaring -- they are steering at you. aring athey are stee you. >> it is not always bad. it is a good feeling sometimes. >> it is all about calibrating. bittone that down a little and you have a tool you can use. all about learning those little things. >> learning along the way, don't do that again. as we are getting closer to wrapping up, in technology, you hear the phrase, the killer app.
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killer application vr that may be has not et?n done y >> some of the lowest hanging fruit for me is education. replicating museums for people to be able to experience art and texture remotely, it is going to open up some anymore people to valuable things of our culture. in my industry, architecture and design. >> the most powerful thing i have seen so far -- we have a
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game, you are a character in an action movie. people feel like they are participating in this story happening around them. they are very surprised by how much they get drawn into that experience. being part of this evolving story and doing things and changing it, that is the most compelling thing so far. >> i cannot wait for a fully immersive madden experience. >> i totally agree with what you just set. content, youactive are in a place -- you are not looking at people, but people are around to. it is a much more human medium in a weird way. from inside, it is a lot more
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human than looking at a flat screen in your pocket or on your desk. >> i heard something about bill clinton. something -- we will be announcing something soon. not on this stage now. >> makeup whatever. >> that is something. cominginton and vr, soon. humanities, there have been a few projects that have the potential to change the world peoplenge people -- perceive things they would not be able to perceive otherwise. >> derailment, thank you for joining us -- gentlemen, thank you for joining us.
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vr is the now. give it a try, grab a headset. thank you. [applause] [captions copyright national cable satellite corp. 2015] [captioning performed by the national captioning institute, which is responsible for its caption content and accuracy. visit ncicap.org] announcer: the country is trying to negotiate an agreement for reducing carbon emissions and avoiding an increase in global temperatures. the associated press reports that with just a year left in office, the president wants to leave the world by example on climate change, but he faces congressional opposition that will make it harder for him that the u.s. will honor its promises
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to cut emissions. security is tight in paris where the police chief says about 100 people were detained after a climate related protest turned violent. police identified about 200 people who violated a ban on all protests under the countrystate of emergency's -- country's state of emergency. former british prime minister tony blair and howard buffett discuss world hunger. the museum -- newseum is currently showing an exhibit of photographs taken on the subject. mr. buffett advises an organization aimed at helping government in africa provide better services, including access to food. >> as these countries develop, then they have got huge opportunities to develop if they are given the right help inform the right partnerships to develop in a more sustainable
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way, including in the spectrum of agriculture. and the population of the world -- the population of africa itself will grow and honestly, but also as countries develop, all the evidence is that than the population comes under greater control through people. particularly girls' education. and my feeling is that this is a problem we can solve, provided you do have the quality of governance that is both making sure the economy of the country grows in a way that is sustainable and allen's, or agriculture production is increasing, but increasing in a way that pay some attention to the needs of the local people. and i feel as well with the pop -- possibilities of technology and what it can do in
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agriculture, i think this is a problem that is solvable, but it is not solvable absent that quality of governance being there. announcer: former british prime minister tony blair and howard buffett, the brother of billionaire investor warren buffett, on world hunger. that is today at 6:30 p.m. eastern right here on c-span. the head of the federal election commission recently joined political strategisttwo to look at -- joined two political strategists. this is about 1 hour 10 minutes. >> ready? good evening and welcome to today's, meeting of the commonwealth club of california. theplace where you're in know.
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