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tv   Shift  Deutsche Welle  May 5, 2019 2:15am-2:31am CEST

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projects around the world. but news that could turn the climate used drainage solutions and reforestation. into interactive content teaching the next generation about environmental protection. using all channels available to inspire people to change and shift and was a term and done something here for the next generation the idea is the environment series of global three thousand on d w and all mine. when i was a teenager kids my age wanted to become pop stars or go to hollywood but today many creative team stream of making it in the world of gaming some game designers have enjoyed huge overnight success and their products i enjoyed by millions of people around the world but what is it that makes games so fascinating and what makes a game a real hit today on ship. in
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twenty eighteen the global gaming industry generated say is a forty billion euros a new record and talk among go which is one of the best known smartphone games around has made the developers one point eight billion euro so far games have become a global cultural phenomenon more than two hundred million people play fortnight even i have tried out some of the games called victory dances even though survival games really my thing actually my a thirteen year old nephew said my dancing was utterly embarrassing but maybe that's exactly what makes games so popular today their ability to make such a big impact on mainstream culture. you might be familiar with these dance moves they're part of the global fortnight
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community. survival games battle royale mode is hugely popular and so are the players unique outfits and dances. some of them were inspired by movies music videos and even ordinary people or unsure kid one of you tube's ingenious dance inventors even the game developer for plagiarizing his moves . fortnight has made dancing one of its trademarks and the internet is now full of tutorials on how to bust a move. your favorite. game concert. and also set a new record on the twitch streaming video platform last year six hundred twenty
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eight thousand people watched a fortnight stream by program thailand and. the reason for this success is called game as n.f.l. star. rep a driver scott and pop star drake games have the power to unite people from all areas of society. much more than that. one thousand nine hundred sixty. design helped make. all around the world. became a part of our entertainment culture. just a matter of time before the first. hit the big screen. fan
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made trailers. but lesser known games can be lucrative to twenty sixteen student. started a small gaming company called fluffy fairy games with some friends the company grew and they later renamed it. today they make almost forty million a year and employs some one hundred full time staff members the company's games. and i. have been downloaded more than sixty five million times and games of the success without the. of investors by mr assad with no investor would have given us money anyway we were a startup based in a shared student apartment and we'd never developed a game before it even. though they had no history of game design and his friends one day started to work on one and has. it probably helped that they had two eye teeth and two engineering students in the team. they invested lots of
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their free time and eventually released a final minute tycoon. games are all about players carrying out simple tasks and i don't mind it talking to dig up and sell natural resources you can get hooked on these kinds of games even if people and you tend to spend short periods playing them there click it for smartphones called the big games has now released a second game idle factory tycoon it's also free to download the company ends money through an sententious. their focus convert the focus isn't on selling games because now the players download them and companies have to keep them happy for months or years because there are special events for the live ops for example at halloween a christmas there's something new for the player every weekend those of us are selfish in their food games are constantly undergoing development and changing got
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to post. develop this feedback about games so that they no longer have to come on such huge sums of money for the development stage they keep tweaking the game when it's already out this model requires flexibility but can be issues advantage. pretty safe reduced you need to get the game out quickly to see how players interact with it do what they like and dislike you instead of working for half a year with no feedback would make you never see a stinker much if it. could lead to games. has only two games so far. they've got plenty of ideas that are focused on keeping the eleven million active players of i don't mind and factually touching the. games have embraced one of the industry's new trends live ops that means releasing games as early as possible and using player feedback to constantly improve the
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product gaming platform steam even has a special early access area players can try our games in the very early stages though there's no guarantee they will catch on and become the next big thing. some gaming ideas do quickly evolve into mega projects and can no longer be managed by a small group of friends in which case there are several ways of getting much needed capital. many indie game developers rely on crowd funding to get their projects rolling the kickstarter says only thirty percent of investors stumble upon good ideas by chance most find out about new gaming projects through advertising reports that means developers need to proactively build a community and the very start isn't always the best time for crowd funding. i would recommend who should be at least fifty percent of the way there you need to have a sizeable community. you need to have gameplay and you i really also recommend having
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at least your first three f. dates planned before you launch a campaign. pitching your new game to investors can be a way of securing money early on there are even special investment funds for the gaming industry london venture partners is one of the biggest it's currently involved with twenty game companies. we are already stage investors so a lot of the investments we do are based on maybe two guys would have no idea on a page they haven't registered a company yet so really really really early. investors tend to be more focused on the market potential of developers and their product than on the content of the game itself. we don't invest in games per se we want to see that the plan you have house i'm basing to become a leader in that field if you go oh in that category but you will know more and be better able to service customers in that segment on that mobile that you've
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identified than anyone else but also kind of the key pieces for us to get excited. to us getting an investor to spot your idea in the crowd can be tricky let's be. honest many games are very simular in late twenty eighteen there were almost three hundred thousand gaming apps available on google play but despite the choice i only ended up with sixty one games on my smartphone what's important is to have a catchy idea like this. just a silly game with funny graphics but one of my favorites at the moment most developers targets what's believed to be the typical game wide western males aged fifteen to thirty five low some companies are slowly looking for new target audiences as well finding a need can be a recipe for success. shop has really months of messiah and nancy out here is from the confessional and they're also characters and because
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legends again developed by canadian company match ups it was especially targeted towards young african case they wanted to give young people a model first vision of what a superhero looks like this is very necessary to change the mindset of the younger generations to come we need to start seeing superheroes bring cool stuff with our colophon to us it is very powerful it can change people's mindset and give people hope. the game is designed to make african culture known worldwide . genin game makers will mean well target female players age forty five years and over journey and pose peril are some of the biggest titles they're all about finding hidden objects they have cool graphics and a story line that progress is week by week. gaming industry still has
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a lot of white men. we try to hire a range of our workforce is a third female and from forty different countries with about all sorts of nazi one hamburg based are separate your brain is also tapping into new target audiences they create video games that can be played without a joystick or controller instead players use gestures to control the game which is thought to stimulate the brain. to be asked to calmly not so on combining majority neural physiological and cognitive challenges and memories that's what we're trying to achieve that's optimal for therapy and prevention. of and so on. and so it seems that keeping physically and mentally fit through gaming has proven not only to be great fun but also to be a successful business. so what is it that makes the game a success it definitely helps if developers create
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a kind of community for example with early access and live ops though a real gaming hit is one that manages to take the leap from the virtual world to the real world where everyone's talking about it and they know the characters moves and faces when even people who don't play it know all about it. so what do you make of the rise of gaming what are your inside a gaming tips let us know on facebook on d w dot com and on you tube well we have some sound scientific facts about why gaming is good for you check it out that's it for this week so you next time by.
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your average university campus plus and not your average number of students. this is the world's largest seminar on indonesia's morrison island where spirituality is the name of the game. and where future priests learned to preach the gospel of christ and to help the needs. of the.
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next. cause like. he describes himself as anonymous. how could i be as good. so how could i be except for. one of those top soccer coach is really just an ordinary guy. you're going close the german head coach of epsom liverpool tells it like it is in an exclusive and. lovely thirty minutes on w. . an action packed life uplifting. anything's possible as long as our
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coffee and his friends can drink. this movie theatre in kenya as darby refugee camp . his life story may have ground to a halt. twenty seven years ago but there's no holding back his dreams. thank you for watching. cinema starts may twenty seventh on a double. play . both. uploaded a little. more than two hundred candidates for the priesthood.