tv Shift Deutsche Welle May 5, 2019 4:15pm-4:30pm CEST
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on a spec thanks very much for that update. you are watching data of a news live from berlin state change fish shift which is up next where we find out . if you ever have to cover up a murder best way is to make an accident. rendering to me. you've never read a book like this. mr jermyn street. what's the connection between britain. and the european union. correspondent baker tried. to live with the. recipes for six strategies that make a difference. baking bread on t.w.
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. when i was a teenager kids my age wanted to become pop stars all go to hollywood but today many creative teams dream of making it in the world of gaming some game designers have enjoyed huge overnight success and their products i enjoyed by millions of people around the world but what is it that makes games so fascinating and what makes a game a real hit today on ship. in twenty eighteen the global gaming industry generated say is a forty billion euros and you record and talk among go which is one of the best known smartphone games around has made the developers one point eight billion euro so far games have become a global cultural phenomenon more than two hundred million people play fortnight even i have tried out some of the games called victory dances even though survival
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games are really my thing actually my a thirteen year old nephew said my dancing was utterly embarrassing but maybe that's exactly what makes games so popular today their ability to make such a big impact on mainstream culture. you might be familiar with. they're part of the global fortnight. community. games. popular with the players you meet. some of them were inspired by movies music videos and even ordinary people. want to . dance inventors even the game developer plagiarising.
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has made dancing one of its trademarks and the internet is now full of tutorials. like your favorite. game console. first of its kind in the world. and also set a new record on the twitch streaming video platform last year six hundred twenty eight thousand people watched a fortnight stream by program. the reason for their success is called game as n.f.l. . and. games have the power to unite people from all areas of society. some games are much more than that. game in one thousand nine hundred sixty. became global icon as well as movie
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stars. and totally irresistible. game design also helped to make people of all ages all around the world. became a part of our entertainment culture. just a matter of time before the first fortnight themed amusement parks and fortnight movies hit the big screen. already fake fans made trailers online. but lesser known games can be looked relieved to twenty sixteen germans juden. started a small gaming company called fluffy fairy games with some friends the company grew and they later renamed it call of duty games today they make almost forty million a year and employs some one hundred full time staff members the company's games i don't mind a tycoon and i. have been downloaded more than sixty five million times and calling
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for games of the success without the help of investors you're stuck with no investor would have given us money anyway we were a startup based in a shared student apartment and we'd never developed a game before it was. that they had no history in game design and his friends one day started to work on one and. it probably helped that they had to learn to interviewing students in the team. they invested lots of their free time and eventually released a final mind. games are all about players carrying out simple tasks and i don't mind it talking. and sell natural resources you can get hooked on these kinds of games even if people and you tend to spend short periods playing them. for smartphones olympic games has now released a second game i don't actually talking it's also free to download the company money
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through. their focus to make the focus isn't on selling games because now the players download them and companies have to keep them happy for months or years there are special events for the live ops for example at halloween and christmas there's something new for the player every weekend those of us are so fortunate in their games are constantly undergoing development and changing got through. he's. developed this feedback about games so that they no longer have to him on such huge sums of money for the development stage they keep tweaking the game when it's already out this model requires flexibility but can be issues advantage. for she says because now you need to get the game out quickly to see how players interact with it what they like and dislike the instead of working for half a year with no feedback. you never see staying chemical.
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games has only two games so far. they've got plenty of ideas but all focused on keeping the eleven million active players if i don't mind and fetch the touching happy. big games have embraced one of the industry's new trends live ops that means releasing games as early as possible and using player feedback to constantly improve the product gaming platform steam even has a special early access area players can try out games in the very early stages though there's no guarantee they will catch on and become the next big thing. some gaming ideas do quickly evolve into mega projects and can no longer be managed by a small group of friends in which case there are several ways of getting much needed capital. many indie game developers rely on crowd funding to get their projects rolling the kickstarter says only thirty percent of investors stumble upon
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good ideas by chance most find out about new gaming projects through advertising reports that means developers need to proactively build a community and the very start isn't always the best time for crowd funding. i would recommend who should be at least fifty percent of the way there you need to have a sizeable community you need to have gameplay and you i really also recommend having at least your first three at dates planned before you launch your campaign. pitching your new game to investors can be a way of securing money early on there are even special investment funds for the gaming industry london venture partners is one of the biggest it's currently involved with twenty game companies. we are early stage investors so a lot of the investments we do are based on maybe two guys with an idea on a pitch they haven't registered
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a company yet so really really really early. investors tend to be more focused on the market potential of developers and their product than on the content of the game itself. we don't invest in games per se we want to see that the plan you have house i'm basing to become a leader in that field if you own that category but you will know more and be better able to service customers in that segment on that model that you've identified than anyone else but also kind of the key pieces for us to get excited. to and us getting an investor to spot your idea in the crowd can be tricky let's be . honest many games are very simular in late twenty eighteen there were almost three hundred thousand gaming apps available on google play but despite the choice i only ended up with sixty one games on my smartphone what's important is to have a catchy idea like this. just
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a silly game with funny graphics but one of my favorites at the moment most developers targets what's believed to be the typical game on wide western mayors aged fifteen to thirty five knows some companies are slowly looking for a new target audience as well finding a need can be a recipe for success. shop has really months of messiah and nazi out here it's from the confessional and they're also characters because legends again developed by canadian company that. it was especially targeted towards young african players they wanted to get young people immortal first vision of what a superhero looks like this is very necessary to change the mindset of the younger generations to come we need to start seeing superheroes bring cool stuff with our fantasy is very powerful it can change people's minds i think give
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people hope. the game is designed to make african culture not only worldwide. genin game makers will meanwhile target female players age forty five years and as a juice journey and pose peril as some of the biggest titles they're all about finding hidden objects they have cool graphics and a story line that progresses week by week. in the gaming industry still has a lot of white men. try to hire a range of our workforce is the third female and from forty different countries with about all sorts of nazi one hamburg based startup richard brain is also tapping into new target audiences they create video games that can be played without a joystick or controller instead players use gestures to control the game which is thought to stimulate the brain. to be asked to calmly not so on combining majority
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neural physiological and cognitive challenges in memory and that's what we're trying to achieve. that is optimal for therapy and prevention. and so on. and so it seems that keeping physically and mentally fit through gaming has proven not only to be great fun ok but also to be a successful business. so what is it that makes the game a success it definitely helps if developers create a kind of community for example with early access and life. though a real gaming hit is one that manages to take the leap from the virtual world to the real world where everyone's talking about it and they know the characters moves and faces when even people who don't play it know all about it so what do you make of the rise of gaming what are your inside a gaming tips that isn't on facebook on d w dot com and on you tube well we have some sound scientific facts about why gaming is good for you take it out that's it
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rich the. next. every possible chain reaction. around six hundred years ago. in the renaissance. architects. scientists and art. the culture of the darkest of religion into. the renaissance factor in forty five minutes on d w. are not all bad and they will not succeed in dividing us sal not succeeded in taking the people off the streets because we're tired of his dictatorship. taking the stand global news that matters d. w. made from minds. of.
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