tv Shift Deutsche Welle May 6, 2019 5:15am-5:31am CEST
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to indoctrinate but to listen. plus ninety connect to an unbiased agenda subscribe now on youtube. rumor. when i was a teenager kids my age wanted to become pop stars or go to hollywood but today many creative team stream of making it in the world of gaming some game designers have enjoyed huge overnight success and their products i enjoyed by millions of people around the world but what is it that makes games so fascinating and what makes a game a real hit today on ship. in twenty eighteen the global gaming industry generated say is
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a forty billion euros and you record and talk among go which is one of the best known smartphone games around has made the developers one point eight billion euro so far games have become a global cultural phenomenon more than two hundred million people play fortnight even i have tried out some of the games called victory dances even though survival games really my thing actually my thirteen year old nephew said my dancing was really embarrassing but maybe that's exactly what makes games so popular today their ability to make such a big impact on mainstream culture. you might be familiar with these dance moves they're part of the global fortnight community. the survival games battle royale mode is she usually popular and so are the players' unique outfits and dances. some of them
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were inspired by movies music videos and even ordinary people or unsure kid one of you tube's ingenious dance inventors even the game developer for plagiarizing his loops. fortnight has made dancing one of its trademarks and the internet is now full of tutorials on how to bust a move. like your favorite character. in february there was even a game concert by. the first of its kind in the world. and also set a new record on the twitch streaming video platform last year six hundred twenty eight thousand people watched a fortnight street by program. part of the reason for this success is called game
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as n.f.l. star. rep a dr a scott and pop star drake games have the power to unite people from all areas of society. much more than that. game in one thousand nine hundred sixty and the little pocket sized monsters became global icon. stars. and totally irresistible. game design also helped make people all around the world. became a part of our entertainment culture. just a matter of time before the first night. and fortnight movies hit the big screen there are already fans made trailers online. but lesser known games can be lucrative to twenty sixteen student. started
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a small gaming company called fluffy fairy games with some friends the company grew and they later renamed it cody games today they make almost forty million a year and employs some one hundred full time staff members the company's games. and i. have been downloaded more than sixty five million times and coley big games of the success without the. in best of my menstrual cycles no investor would have given us money anyway we were a startup based in a shared studio apartment and we'd never developed a game before the games. that they had no history of game design done and his friends one day started to work on one and. it probably helped that they had to i t. and to the engineering students in the team. they invested lots of their free time and eventually released i don't mind it cycling. games are all about players
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carrying out simple tasks and i don't mind it talking game is need to dig up and sell natural resources you can get hooked on these kinds of games even those people and you tend to spend short periods playing them their ticket first month fives going to big games has now released a second game idle factory tycoon it's also free to download the company and. sententious. their focus to break the focus isn't on selling games because now the players download them and companies have to keep them happy for months or years because there are special events for the live ops for example at halloween a christmas there's something new for the player every weekend those of us are so focused in their games are constantly undergoing development and changing got to. develop this feedback about games so that they no longer have to come on such huge sums of money for the development stage they keep tweaking the game when it's
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already out so this model requires flexibility but can be issues advantage. pretty safe mistery you need to get the game out quickly to see how players interact with it do what they like and dislike the instead of working for half a year with no feedback was missed didn't have a status thing coming here to. play games. there's only two games so far. they've got plenty of ideas that are focused on keeping the eleven million active players that i don't mind and factory touching. the games have embraced one of the industry's new trends live ops that means releasing games as early as possible and using player feedback to constantly improve the product gaming platform steam even has a special early access area players can try our games in the very early stages though there's no guarantee they will catch on and become the next big thing. some
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gaming ideas do quickly evolve into mega projects and can no longer be managed by a small group of friends in which case there are several ways of getting much needed capital. many indie game developers rely on crowd funding to get their projects rolling the kickstarter says only thirty percent of investors stumble upon good ideas by chance most find out about new gaming projects through advertising reports that means developers need to proactively build a community and the very start isn't always the best time for crowd funding. i would recommend who should be at once fifty percent of the way there you need to have a sizeable community. you need to have gameplay and you i really also recommend having at least your first three at dates planned before you launch a campaign. pitching your new game to investors can be a way of securing money early on there are even special investment funds for the
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gaming industry london venture partners is one of the biggest it's currently involved with twenty game companies. we are early stage investors so a lot of the investments we do are based on maybe two guys with an idea on a pitch they haven't registered a company yet so really really really early. investors tend to be more focused on the market potential of developers and their product than on the content of the game itself. we don't invest in games per se we want to see that the plan you have house i'm basing to become a leader in that field if you own that category but you will know more and be better able to service customers in that segment on that model that you've identified than anyone else also kind of the key pieces for us to get excited. getting and invested to spot your idea in the crowd can be tricky that's. honest
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many games are very simular in late twenty eighteen there were almost three hundred thousand gaming apps available on google play but despite the choice i only ended up with sixty one games on my smartphone what's important is to have a catchy idea like this pitch and not just a silly game with funny graphics but one of my favorites at the moment most developers targets what's believed to be the typical game wide western mayors age fifteen to thirty five though some companies are slowly looking for new target audiences as well finding a niche can be a recipe for success. shop has really not some messiah and nancy out here is from the confessional and they're also characters in his legends a game developed by canadian company unless he outs it was especially targeted towards young african players they wanted to give young people
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a mortal first vision of what a superhero looks like this is very necessary to change the mindset of the younger generations to come we need to start seeing superheroes bring cool stuff with our fantasy is very powerful with guns change people's mindset and give people hope. the game is designed to make african culture known worldwide. genin game makers we mean well target female players age forty five years and as a journey and post peril are some of the biggest titles they're all about finding hidden objects they have cool graphics and a story line that progress is week by week. gaming industry still has a lot of white men. we try to hire a range of people our workforce is a third female and from forty different countries with about all sorts of nuts you
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one hand the base stars have read your brain is also tapping into new target audiences they create video games that can be played without a joystick or controller instead players use gestures to control the game which is thought to stimulate the brain. in the best economy not so in combining majority neurophysiological and cognitive challenges and memories that's what we're trying to achieve that is optimal for therapy and prevention. of and so on. and so it seems that keeping physically and mentally fit through gaming has proven not only to be great fun ok but also to be a successful business. so what is it that makes the game a success it definitely helps if developers create a kind of community for example with early access and life. though a real gaming hit is one that manages to take the leap from the virtual world to the real world where everyone's talking about it and they know the characters moves
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and faces when even people who don't play it know all about it so what do you make of the rise of gaming what are your inside a gaming tips that isn't on facebook on d w dot com and on you tube well we have some sound scientific facts about why gaming is good for you take it out that's it for this week so you next time by.
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average university campus muscle and not your average number of students. this is the world's largest prison seminar on indonesia's slaughter's an island where spirituality is the name of the game. and where future priests learn to preach the gospel and to help the needs of the lyrics. in thirty minutes w. closely. carefully. don't suit. me to be a good. match.
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discover. the i. subscribe to the documentary on. the turf. welcome to global three thousand this week we find out about the effects of our apparently unsafe shabelle appetite for all materials on the land and the people who live fact. we visit a school in china last a valences just a positive life. but first we go to iran.
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