tv Shift Deutsche Welle October 12, 2019 12:15pm-12:31pm CEST
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he has become the 1st person ever to run a marathon and to choose alice he can play to have a specially designed course in vienna and a time to plan out 59 minutes and 15 seconds. you're watching t.v. news live from berlin coming up shift living in the digital age men will be with you next hour don't forget you can get open latest news from around the world on our website at c.n.n. dot com.
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after the fall of the burning. the midnight. when i was a teenager kids my age wanted to become pop stars or go to hollywood but today many creative team stream of making it in the world of gaming some game designers have enjoyed huge overnight success and their products i enjoyed by millions of people around the world but what is it that makes games so fascinating and what makes a game a real hit today on ship. in
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2018 the global gaming industry generated say is a 40000000000 euros a new record and talk among go which is one of the best known smartphone games around has made the developers 1800000000 euro so far games have become a global cultural phenomenon more than 200000000 people play fortnight even i have tried out some of the games called victory dances even though survival games really my thing actually my 13 year old nephew said my dancing was really embarrassing but maybe that's exactly what makes games so popular today the ability to make such a big impact on mainstream culture. you might be familiar with these dance moves they're part of the global fortnight
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community. games battle royale mode is hugely popular and so are the players unique outfits and dances. some of them were inspired by movies music videos and even ordinary people or ensure kids one of you tube's ingenious dance inventors even the game developer for plagiarizing his loops . fortnight has made dancing one of its trademarks and the internet is now full of tutorials on how to fussed a little. your favorite. game concert. and also set a new record on the twitch streaming video platform last year 628000 people watched
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a fortnight stream by program. part of the reason for this success is called game as n.f.l. star. rep a driver scott and pop star. games have the power to unite people from all areas of society. much more than that. game in 1960. also helped make people around the world. became a part of our entertainment culture. just a matter of time before the 1st night. hit the big screen. fan
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made trailers. but lesser known games can be lucrative to. start at a small gaming company called fluffy fairy games with some friends the company grew and they later renamed it cody games today they make almost 40000000 a year and employs some 100 full time staff members the company's games. and i've. been downloaded more than 65000000 times. games of the success without the. in best of my menstrual cycles no investor would have given us money anyway we were a startup based in a shared student apartment and we'd never developed a game before the games. that they had no history of game design and his friends one day started to work on one at home it probably helped that they had 2 i.t. and 2 engineering students in the team. they invested lots of their free time
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and eventually released i don't mind it's haiku. a little games are all about players carrying out simple tasks and i don't mind it talking game is need to take up and sell natural resources you can get hooked on these kinds of games even if people and you tend to spend short periods playing them their 1st month fans are going to be games has now released a 2nd game i'd love to actually talk to it's also free to download it the company ends money through it and sententious. their focus to make the focus isn't on selling games because now the players download them and companies have to keep them happy for months or years there are special events for the live ops for example at halloween a christmas there's something new for the player every weekend those of us are selfish in their food games are constantly undergoing development and changing got to push. ups to develop this feedback about games so they no
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longer have to come on such huge sums of money for the development stage they keep tweaking the game when it's already out so this model requires flexibility but can be issues advantage. pretty safe missionary you need to get the game out quickly to see how players interact with it do what they like and dislike the instead of working for half a year with no feedback would make you never see a stinker much of 50. could be games. has only 2 games so far. they've got plenty of ideas that are focused on keeping the 11000000 active players i don't mind and actually touching the. games have embraced one of the industry's new trends live ops that means releasing games as early as possible and using player feedback to constantly improve the product gaming platform steam even has
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a special early access area players can try out games in the very early stages though there's no guarantee they will catch on and become the next big thing. some gaming ideas do quickly evolve into mega projects and can no longer be managed by a small group of friends in which case there are several ways of getting much needed capital. many indie game developers rely on crowd funding to get their projects rolling the kickstarter says only 30 percent of investors stumble upon good ideas by chance most find out about new gaming projects through advertising reports that means developers need to proactively build a community and the very start isn't always the best time for crowd funding. i would recommend who should be at least 50 percent of the way there you need to have a sizeable community. you need to have gameplay and you i really also recommend having
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at least your 1st 3 at dates planned before you launch a campaign. pitching your new game to investors can be a way of securing money early on there are even special investment funds for the gaming industry in london venture partners is $1.00 of the biggest it's currently involved with 20 game companies. we are going to stage investors so a lot of the investments we do are based on maybe 2 guys but an idea on a page they haven't registered a company yet so really really really early. investors tend to be more focused on the market potential of developers and their product than on the content of the game itself. we don't invest in games per se we want to see that the plan you have house i'm basing to become a leader in that field if you vote that category that you will no more be better able to service customers in that segment on that model that you've identified than
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anyone else but also found of the key pieces for us to get excited. turned us getting and invested to spot your idea in the crowd can be tricky let's be. honest many games are very simular in late 2018 there were almost 300000 gaming apps available on google play but despite the choice i only ended up with 61 games on my smartphone what's important is to have a catchy idea like this. just a silly game with funny graphics but one of my favorites at the moment most developers targets what's believed to be the typical game on wide western males aged 15 to 35 though some companies as lowly looking for new target audiences as well finding a niche can be a recipe for success. shop. muscle massage and nancy out here are african folks feel and they're also characters in his
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legends a game developed by canadian company that. it was especially targeted towards young african came they wanted to give young people a model 1st vision of what a superhero looks like this is very necessary to change the mindset of the younger generations to come we need to start seeing he would bring cool stuff with front us it is very powerful it can change people's mindset they give people hope. the game is designed to make african culture known worldwide. chan and gay make his meanwhile target female players aged 45 years and as a jewish journey and pulls peril are some of the biggest titles they're all about finding hidden objects they have cool graphics and a story line that progress is week by week. in the gaming industry still has
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a lot of white men. trying to hire a range of our workforce is a 3rd female and from 40 different countries with. the one hand the base star separate your brain is also tapping into new target audiences they create video games that can be played without a joystick or controller instead players use gestures to control the game which is thought to stimulate the brain. asked economy not so on combining majority neural physiological and cognitive challenges and memories that's what we're trying to achieve that's optimal for therapy and prevention. and so on. and so it seems that keeping physically and mentally fit through gaming has proven not only to be great fun but also to be a successful business. so what is it that makes the game a success it definitely helps if developers create a kind of community for example with early access and life. though
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a real gaming hit is one that manages to take the leap from the virtual world to the real world where everyone's talking about it and they know the characters moves and faces when even people who don't play it know all about it so what do you make of the rise of gaming what are your inside a gaming tips that isn't on facebook on d w dot com and on you tube well we have some sound scientific facts about why gaming is good for you. that's it for this week so you next time by.
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and the 3 central balance that formed the foundation of this country and place of these values developed in post-war taliban is it to live by and defend the principles of immediate justice and freedom in our everyday lives. our german history series starts october 21st d.w. . this is so our land estate in southwestern germany that borders.
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