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tv   Shift  Deutsche Welle  October 12, 2019 7:15pm-7:30pm CEST

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can we get the latest news from around the world on our web site that is d.w. dot com thank you company and c.c. . staying up to date don't miss our highlights. program online w dot com highlights. this heat. are a symbol of a long conflict in the philippines. between the muslim and the christian god in russia last night as fighters occupied the city center in 2017 president george bush's response was. this is not the kind of freedom that
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we mine how did not become a gateway to islamist terror. an exclusive report from a destroyed city. in the sights of bias starts october 24th on d w. when i was a teenager kids my age wanted to become pop stars or go to hollywood but today many creative team stream of making it in the world of gaming some game designers have enjoyed huge overnight success and their products i enjoyed by millions of people around the world but what is it that makes games so fascinating and what makes a game a real hit today on ship. in 2018 in the global gaming industry generated say is a 40000000000 euros
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a new record and talk among go which is one of the best known smartphone games around has made the developers 1800000000 euro so far games have become a global cultural phenomenon more than 200000000 people play fortnight even i have tried out some of the games called victory dances even though survival games are really my thing actually my 13 year old nephew said my dancing was really embarrassing but maybe that's exactly what makes games so popular today their ability to make such a big impact on mainstream culture. you might be familiar with these dance moves they're part of the global fortnight community. the survival games battle royale mode is hugely popular and so are the players unique outfits and dances. some of them were
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inspired by movies music videos and even ordinary people born sure kid one of you tube's ingenious dance inventors even the game developer for plagiarizing his loops . fortnight has made dancing one of its trademarks and the internet is now full of tutorials on how to fussed a little. in february. and also set a new record on the twitch streaming video platform last year 628000 people watched a fortnight stream by program. part of the reason for this success is called game
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as n.f.l. star. rapid drive a scott and pop star drake games have the power to unite people from all areas of society. much more than that. game in 1960. helped make. all around the world. just a matter of time before the 1st. movies hit the big screen already made trailers. but lesser known games can be lucrative to.
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start at the small gaming company called fluffy fairy games with some friends the company grew and they later renamed it games today they make almost 40000000 a year and employs some 100 full time staff members the company's games. have been downloaded more than 65000000 times. games of the success without you. and best of the material side with no investor would have given us money anyway we were a startup based in a shared studio apartment and we'd never developed a game before it seems. that they had no history in game design and his friends one day started to work on one and how. it probably helped that they had to i cheat and to the engineering students in the team. they invested lots of their free time and eventually released a final minus haikus. games are all about players carrying out simple
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tasks and i don't mind it talking game is nice to dig up and sell natural resources you can get hooked on these kinds of games even if people and you tend to spend short periods playing them their ticket 1st month times called the big games has now released a 2nd game idle factory type kid it's also free to download it the company ends money through it and sententious. their focus to break the focus isn't on selling games because now the players download them and companies have to keep them happy for months or years because there are special events for the live ops for example at halloween a christmas there's something new for the player every weekend those of us are selfish in that point games are constantly undergoing development and changing got to post something. you develop this feedback about games so they no longer have to him on such huge sums of money for the development stage they keep
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tweaking the game when it's already out this model requires flexibility but can be issues advantage. pretty safe mistery you need to get the game out quickly to see how players interact with it do what they like and dislike the instead of working for half a year with no feedback would make you never see a stinker much difference if. you play games. has only 2 games so far. they've got plenty of ideas that are focused on keeping the 11000000 active players i don't mind and factory touching happy. games have embraced one of the industry's new trends live ops that means releasing games as early as possible and using player feedback to constantly improve the product gaming platform steam even has a special early access area players can try our games in the very early stages though there's no guarantee they will catch on and become the next big thing. some
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gaming ideas do quickly evolve into mega projects and can no longer be managed by a small group of friends in which case there are several ways of getting much needed capital. many indie game developers rely on crowd funding to get their projects rolling the kickstarter says only 30 percent of investors stumble upon good ideas by chance most find out about new gaming projects through advertising reports that means developers need to proactively build a community and the very start isn't always the best time for crowdfunding. i would recommend you should at least 50 percent of the way there you need to have a sizeable community. you need to have gameplay and you i really also recommend having at least your 1st 3 at dates planned before you launch your campaign. pitching your new game to investors can be a way of securing money early on there are even special investment funds for the
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gaming industry london venture partners is $1.00 of the biggest it's currently involved with 20 game companies. we are already stage investors so a lot of the investments we do are based on maybe 2 guys with an idea on a pitch they haven't registered a company yet so really really really early. investors tend to be more focused on the market potential of developers and their product than on the content of the game itself. we don't invest in games per se we want to see that the plan you have house i'm basing to become a leader in that field if you go oh that category but you will know more and be better able to service customers in that segment on that model that you've identified than anyone else also kind of the key pieces for us to get excited. to and us getting an investor to spot your idea in the crowd can be tricky let's be.
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honest many games are very simular in late 2018 there were almost 300000 gaming apps available on google play but despite the choice i only ended up with 61 games on my smartphone what's important is to have a catchy idea like this. just a silly game with funny graphics but one of my favorites at the moment most developers targets what's believed to be the typical game on wide western males aged 15 to 35 though some companies are slowly looking for new target audiences as well finding a nice can be a recipe for success. shop has really months of messiah and nazi out here is from the confessional and they're also characters in his legends like a game developed by canadian company unless he thought it was especially targeted towards young african players they wanted to give young people
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a model this vision of what a superhero looks like this is very necessary to change the mindset of the younger generations to come we need to start seeing superheroes bring cool stuff with our fantasy it is very powerful it can change people's mindset and give people hope. again is designed to make african culture known worldwide. jen and gay make his way meanwhile target female players aged 45 years and as a jeans journey and pose peril are some of the biggest titles they're all about finding hidden objects they have cool graphics and a story line that progress is week by week. in the gaming industry still has a lot of white men. trying to hire a range of our workforce is a 3rd female and from 40 different countries with about all sorts of nazi one hand
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the base starts separate your brain is also tapping into new target audiences they create video games that can be played without a joystick or controller instead players use gestures to control the game which is thought to stimulate the brain the. best economy not so in combining majority neural physiological and cognitive challenges and memories that's what we're trying to achieve. that is optimal for therapy and prevention. of and so on. and so it seems that keeping physically and mentally fit through gaming has proven not only to be great fun ok but also to be a successful business. so what is it that makes the game a success it definitely helps if developers create a kind of community for example with only access and live ops though a real gaming it is one that manages to take the leap from the virtual world to the real world where everyone's talking about it and they know the characters moves and
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faces when even people who don't play it know all about it so what do you make of the rise of gaming what are your inside a gaming tips that isn't on facebook on d w dot com and on you tube well we have some sound scientific facts about why gaming is good for you take it out that's it for this week so you next time buy.
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a good change 1st name can save lives in the you. can anyone on the highway and a rock concert and it's very hard to speed it up. what's the best way to treat someone who's been hurt we tell you how. to. keep costs like what's got into these guys street cred or just selling just about all sorts of players have. gone. they use they want to while there's more pain maybe they're just afraid of looking too much there are still a few mark players that could be cool again. in 60 minutes t.w. . i'm not proud of them they will
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not succeed in dividing us but i don't not succeed in taking the people off the streets and because we're tired of this dictatorship. taking the stand global news that matters. made from minds. this is in good shape and here's your host adopt a constantly could touch. hello and welcome to in good say. oh my gosh there's someone lying on the fall. is there a doctor oh it's me i'm a doctor. what you're really it's just a medical training medical.

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