tv Shift Deutsche Welle October 13, 2019 7:15am-7:31am CEST
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you're watching new news live from berlin on the deck spicer our tech show shift is up next don't forget you can get all the latest news from our website that's teed up in dot com thanks for company. we speak different languages we fight for different things that's fine but we all stick up for freedom freedom of speech and freedom of press. giving freedom of choice global news that matters w made for mines. take a trip. to christmas market hopping with.
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guest. just tell us which german street is your favorite. what's the most beautiful place in germany. what would you like to explore most. tricky d.w. dot com slash tromped good luck and enjoy it. when i was a teenager kids my age wanted to become pop stars all go to hollywood but today many creative teams dream of making it in the world of gaming some game designers have enjoyed huge overnight success and their products i enjoyed by millions of people around the world but what is it that makes games so fascinating and what makes a game a real hit today on ship. in 2018 the global gaming industry to. and aerated say as a 40000000000 euros
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a new record and talk among go which is one of the best known smartphone games around has made the develop as 1800000000 euro so far games have become a global cultural phenomenon more than 200000000 people play fortnight even i have tried out some of the games called victory dances even though survival games really my thing actually my 13 year old nephew said my dancing was. embarrassing but maybe that's exactly what makes games so popular today. to make such a big impact on mainstream culture. you might be familiar with these dance moves they're part of the global fortnight community. to survival games battle royale mode is hugely popular and so are the players unique outfits and dances. some of them were
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inspired by movies music videos and even ordinary people in shirt kid one of you tube's ingenious dance inventors even the game developer for plagiarizing. fortnight has made dancing one of its trademarks and the internet is now full of tutorials on how to look like your favorite fortnight character. in february there was even a fortnight in game concert by d.j. mush-mouth the 1st of its kind in the world. and fortnight also set a new record on the twitch live streaming video platform last year 628000 people watched a fortnight stream by pro game thailand in july haven't part of the reason for the . success is called game as n.f.l.
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star juice in the shooter robert driver scott and pop star drake games have the power to unite people from all areas of society. games evolve into much more than that. started as a game in 1960 and the little pocket sized monsters became global icon as well as movie stars. and told me the resistible. game design also helped make it with people of all ages all around the world. became a part of our entertainment culture. just a matter of time before the 1st fortnight themed amusement parks and fortnight movies hit the big screen there are already fans made trailers online. but lesser known games can be lucrative too in 2016 student. started
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a small gaming company called fluffy fairy games with some friends the company grew and they later renamed it cody games today they make almost 40000000 a year and employs some 100 full time staff members the company's games. and idle factory have been downloaded more than 65000000 times and colibri games the success without the help of investors. with no investor would have given us money anyway we were a startup. and we'd never developed a game before the games. they had no history in game design and his friends one day started to work on one and. it probably helped that they had to go to engineering students in the. same. time and eventually released i don't mind. games. about players
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carrying out simple tasks and i don't mind in talking business you take up and sell natural resources you can get hooked on these kinds of games even those people and you tend to spend short periods playing them as their ticket for small plans only big games has now released a 2nd game i don't actually tie kids it's also free to download the company through . their focus to make the focus isn't on selling games because now the players download them and companies have to keep them happy for months or years there are special events for the live ops for example at halloween a christmas. there's something new for the player every weekend of us are still. in there with games are constantly undergoing development and changing got to. develop this feedback about games so they no longer have to him on such huge sums of money for the development stage they keep tweaking the game when it's already
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out this model requires flexibility but can be issues advantage. for she says because now you need to get the game out quickly to see how players interact with it what they like and dislike the instead of working for half a year with no feedback would make you nervous out of steam coming to 50. games has only 2 games so far. they've got plenty of ideas but all focused on keeping the 11000000 active players of i don't mind and factory touching happy. big games have embraced one of the industry's new trends live ops that means releasing games as early as possible and using player feedback to constantly improve the product gaming platform steam even has a special early access area players can try out games in the very early stages though there's no guarantee they will catch on and become the next big thing. some
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gaming ideas do quickly evolve into mega projects and can no longer be managed by a small group of friends in which case there are several ways of getting much needed capital. many indie game developers rely on crowd funding to get their projects rolling the kickstarter says only 30 percent of investors stumble upon good ideas by chance most find out about new gaming projects through advertising reports that means developers need to proactively build a community and the very start isn't always the best time for crowd funding. i would recommend who should be at least 50 percent of the way there you need to have a sizeable community. you need to have gameplay and you i really also recommend having at least your 1st 3 at dates planned before you launch your campaign. pitching your new game to investors can be a way of securing money early on there are even special investment funds for the
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gaming industry london venture partners is $1.00 of the biggest it's currently involved with 20 game companies. we are early stage investors so a lot of the investments we do are based on maybe 2 guys with an idea on a pitch they haven't registered a company yet so really really really early. investors tend to be more focused on the market potential of developers and their product than on the content of the game itself. we don't invest in games per se we want to see that the plan you have house and base and to become a leader in that field if you go oh in that category but you will no more be better able to service customers in that segment on that model that you've identified than anyone else but also kind of the key pieces for us to get excited. and us getting an investor to spot your idea in the crowd can be tricky that's. honest many games
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are very simular in late 2018 there were almost 300000 gaming apps available on google play but despite the choice i only ended up with 61 games on my smartphone what's important is to have a catchy idea like this. just a silly game with funny graphics but one of my favorites at the moment most developers targets what's believed to be the typical game wide western mayors age 15 to 35 though some companies are slowly looking for new target audiences as well finding a nice can be a recipe for success. shop has months of messiah and nancy out here it's from the folks building and they're also characters and because legends like a game developer i can name companies that if. it was especially targeted towards young african they wanted to get young people immortal 1st vision of what
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a superhero looks like this is very necessary to change the mindset of the younger generations to come we need to start seeing superheroes bring cool stuff with our fantasy it is very powerful it can change people's minds i think give people hope. the game is designed to make african culture known worldwide to. jenin game makers will mean well target female players age 45 years and june's journey and pose peril are some of the biggest titles they're all about finding hidden objects they have cool graphics and a story line the progress is week by week. parts in the gaming industry still has a lot of white men. we try to hire a range of our workforce is a 3rd female and from 40 different countries with about all sorts of nazi one
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hamburg based startup original brain is also tapping into new target audiences they create video games that can be played without a joystick or controller instead players use gestures to control the game which is thought to stimulate the brain the. best economy not so in combining majority neural physiological and cognitive challenges and memory that's what we're trying to achieve that's optimal for therapy and prevention so it's have appealed for kev and so on. and so it seems that keeping physically and mentally fit through gaming has proven not only to be great fun ok but also to be a successful business. so what is it that makes the game a success it definitely helps if developers create a kind of community for example with only access and live ops though a real gaming hit is one that manages to take the leap from the virtual world to the real world where everyone's talking about it and they know the characters moves
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and faces when even people who don't play it know all about it so what do you make of the rise of gaming what are your inside a gaming tips that wasn't on facebook on d w dot com and on you tube well we have some sound scientific facts about why gaming is good for you. that's it for this week so you next time buy.
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techno. after the bell it was the fever for limbs newly found freedom. dance with old timers and newcomers. from the love parade to gentrification authenticity and consumerism 30 years of techno where are we going and where did we count from. please. stand up to it this camera takes that phrase literally. and. i'm in the bill to just come up with a few other surprises. britain's friends and very loves to take photos with unusual cameras. in 60 minutes. every journey begins with the 1st step and every
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