tv Shift Deutsche Welle October 14, 2019 8:30am-8:46am CEST
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my. front porch class. is where. 77. this week g.w. . when i was a teenager kids my age wanted to become pop stars or go to hollywood but today many creative team stream of making it in the world of gaming some game designers have enjoyed huge overnight success and their products i enjoyed by millions of people around the world but what is it that makes games so fascinating and what makes a game a real hit today on ship. in 2018 the global gaming industry generated say is a 40000000000 euros
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a new record and talk among go which is one of the best known smartphone games around has made the developers 1800000000 euro so far games have become a global cultural phenomenon more than 200000000 people play fortnight even i have tried out some of the games called victory dances even though survival games are really my thing actually my 13 year old nephew said my dancing was utterly embarrassing but maybe that's exactly what makes games so popular today billeted to make such a big impact on mainstream culture. you might be familiar with. they're part of the global fortnight community. games battle royale mode is hugely popular and so are the players unique outfits and dances. some of them were inspired by movies
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music videos and even ordinary people. kid one of. the game developers plagiarizing his. has made one of its trademarks and the internet is now full of tutorials on how to like your favorite. game console. the 1st of its kind in the world. and also set a new record on the twitch streaming video platform last year 628000 people watched a fortnight stream by program. the reason for this success is called game as n.f.l.
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star. scott and pop star. games have the power to unite people from all areas of society. some games are much more than that. game in 1960 and the little pocket sized. global icon. the star's cute colorful and totally irresistible. game design also helped make people around the world. became a part of our entertainment culture. just a matter of time before the 1st night. and fortnight movies hit the big screen there are already fans made trailers online. but lesser known games can be lucrative to. started
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a small gaming company called fluffy fairy games with some friends the company grew and they later renamed it call of duty games today they make almost 40000000 a year and employs some 100 full time staff members the company's games i don't mind i'll take one and i'll factually take all i've been downloaded more than 65000000 times and colibri games pulled off the success without the help of investors members are saying with no investor would have given us money anyway we were a startup based in a shared student apartment and we'd never developed a game before it was. that they had no history in game design and his friends one day started to work on one at home it probably helped that they had to i cheat and to the engineering students in the team. they invested lots of their free time and eventually released i don't mind anti-crime the. games are all about players carrying out simple tasks and i don't mind it talking
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take up and sell natural resources you can get hooked on these kinds of games even if people and you tend to spend short periods playing many. times olympic games has now released a 2nd game i love factory tycoon it's also free to download the company and money through. their focus to make the focus isn't on selling games because now the players download them and companies have to keep them happy for months or years there are special events for the live ops for example at halloween christmas or so there's something new for the player every weekend those of us are so fortunate in their games are constantly undergoing development and changing got to. develop this feedback about games so that they no longer have to him on such huge sums of money for the development. they keep tweaking the game when it's already and this model
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requires flexibility but candy issues advantage. she says you need to get the game out quickly to see how players interact with it what they like and dislike instead of working for half a year with no feedback. you never see a stinker much emphasis. to the games has only 2 games so far. they've got plenty of ideas but all focused on keeping the 11000000 active players of i don't mind and factory touching happy. games have embraced one of the industry's new trends live ops that means releasing games as early as possible and using player feedback to constantly improve the product gaming platform steam even has a special early access area players can try out games in the very early stages though there's no guarantee they will catch on and become the next big thing. some
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gaming ideas do quickly evolve into mega projects and can no longer be managed by a small group of friends in which case there are several ways of getting much needed capital. many indie game developers rely on crowd funding to get their projects rolling the kickstarter says only 30 percent of investors stumble upon good ideas by chance most find out about new gaming projects through advertising reports that means developers need to proactively build a community and the very start isn't always the best time for crowd funding. i would recommend who should at least 50 percent of the way there you need to have a sizable community. you need to have gameplay and you i really also recommend having at least your 1st 3 at dates planned before you launch a campaign. pitching your new game to investors can be a way of securing money early on there are even special investment funds for the
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gaming industry london venture partners is $1.00 of the biggest it's currently involved with 20 game companies. we are early stage investors so a lot of the investments we do are based on maybe 2 guys with an idea on a page they haven't registered a company yet so really really really early. investors tend to be more focused on the market potential of developers and their product than on the content of the game itself. we don't invest in games per se we want to see that the plan you have house i'm basing to become a leader in that field if you go ome that category but you will know more and be better able to service customers in that segment on that model that you've identified than anyone else but also kind of the key pieces for us to get excited. to and us getting an investor to spot your idea in the crowd can be tricky let's be
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. honest many games are very simular in late 2018 there were almost 300000 gaming apps available on google play but despite the choice i only ended up with 61 games on my smartphone what's important is to have a catchy idea like this. just a silly game with funny graphics but one of my favorites at the moment most developers targets what's believed to be the typical game wide western mayors age 15 to 35 knows some companies are slowly looking for new target audiences as well finding a nice can be a recipe for success. shop has my service not and nancy out here is from the phone bill and there are also characters in the kids' legends game developed by canadian company that she felt it was especially targeted towards young african k they wanted to give young people
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a model 1st vision of what a superhero looks like this is very necessary to change the mindset of the younger generations to come we need to start seeing superheroes doing cool stuff with our fantasy is very powerful it can change people's minds i think give people hope. the game is designed to make african culture known worldwide. chan and gay make his google meanwhile target female players age 45 years and june's journey and post peril are some of the biggest titles they're all about finding hidden objects they have cool graphics and a story line the progress is week by week. in the gaming industry still has a lot of white men. we try to hire a range of our workforce is a 3rd female and from 40 different countries with a bucket. of nazi one hamburg based startup wrench your brain is also tapping into
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new target audiences they create video games that can be played without a joystick or controller instead players use gestures to control the game which is thought to stimulate the brain. to be asked to calmly not so long combining majority neural physiological and cognitive challenges and memories that's what we're trying to achieve that is optimal for therapy and prevention. and so on. and so it seems that keeping physically and mentally fit through gaming has proven not only to be great fun but also to be a successful business. so what is it that makes the game a success it definitely helps if developers create a kind of community for example with early access and life. though a real gaming hit is one that manages to take the leap from the virtual world to the real world where everyone's talking about it and they know the characters moves
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and faces when even people who don't play it know all about it so what do you make of the rise of gaming what are your inside a gaming tips that isn't on facebook on d w dot com and on you tube well we have some sound scientific facts about why gaming is good for you. that's it for this week so you next time by.
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there's after the fall of the berlin wall november night p.w. . they spread fear and terror among people though they'd rather hide from them but that's becoming increasingly difficult in a time metropolis of bangkok. the city is booming natural habitats for snakes are disappearing. from taiwan camp is a firefighter he hasn't put out any fines for months instead he's out catching snakes everything from harmless garden snakes to poisonous find us.
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out all right we'll send someone out keep an eye on the snake until we get there. by the. end of this and it's on taiwan comes 1st mission on this sunday morning rainy season has begun in thailand and that means snake season has as well. snake catchers almost always work in pass because they never know what to expect attempting to catch one of the larger reptiles of all. would be too dangerous by cam and his colleagues sent off with 2 vehicles they would be working in the. banks maze of streets makes it difficult for some tire one cam to find the address given by the court.
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