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tv   Video Game Music  Deutsche Welle  May 13, 2020 3:15am-4:01am CEST

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ashton is whether he will remain in the sport. you're watching news from beijing keep up to date on our web site d w dot com a follow lost on twitter and instagram at e w news i'm told me its genesis. this state of emergency is the. people around the world are documenting these dramatic times. they're keeping the coronas diary and welcoming us into their hardships they let us get as a close and personal as the pandemic will allow the movement diary starts many changes on g.w. .
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ok ok we're recording the interview of you video game music cost is the shirt ok all good this. album just the problem is that video game music is still ridiculed a bit. you start in the video games final fantasy one and final fantasy 6 right. that he writes as you can see here for yourself i'm the vampire on the upper right hopes one of my 1st jobs in 1907 i was maybe 1000. and 8 the speech when i play the game i play a sequence 203040 times i hear the music 30 or 40 times so gamers are already well
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acquainted with the musical sell when they come to the concert and on top. i remember when we went to london we got in touch see and the guy was just like looking around his just like what is this a concert for him like what's going on are just like it's for video game it's for a foul fantasy and you just like it soaring it's it's a concert that's dedicated to video game music which is like yeah classless low he was just so confused and be so if we're talking about video game music then we need to talk about where it was born namely here's here at least in my opinion it's even us in 1907 with final fantasy one only seconds and i'm telling you today you can hear video game music in concert halls but it didn't just come from anywhere everything has to be. getting now there are lots of stories but this one beats them
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all of a deal. is to best. was that. the tide and i make sure it's also stated that that was. his fate many people find it easy to say i recognize that music i've heard it before even when it's music they don't like it's an intuitive process with dolls and that's the intention of soundtrack music and movies and in video games you. there because of what i got from this is from months of pomerania playing super mario you falling down somewhere every 5 metas you hear means sound signaling that
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you've just died and start again for the music to keeps repeating itself from the beginning the same theme over and over again it's nothing too complicated it's not an orchestra theme that is building up an unfolding into a story and it's underscoring a level the story based games are different they're often said to scenes reminiscent of film music seems entirely. 5.56 for the 5 to see it was actually to me if i said that's not me it's. not safe if you say the states you feel fine if it saves you money on the radio music. in motion take 56 weeks you know the white house i c c going to this movie going to work that's a big dimension to the people who love this music people who associate the music with particular experiences within the game tom so naturally the music has come to signify something to. animals exactly to sense the story and special moments within
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the game when a specific piece of music was playing every single day sitting down this was easy to say she's a places that sometimes you try. and i'm so beautiful that. i found out about this concert on you tube so we looked at the program and since we're playing final fantasy we're like ok we've got to go to be. very much melodies so close to get must have music because i feel a lot of emotions. but .
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'd
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if you want to see them out of the music is just as moving to a normal audience that has never in their lives had anything to do with finals and a sense of pop and the power to because it's been very intelligently crafted posts that have story lines that has musical themes there are episodes of build ups there are episodes where everything explodes then implodes it's extremely suspenseful and at times exerts the same psychological demands and the way it puts you through the wringer that justify a comparison to the works of gustav mahler which is based in dr who stuff models.
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as it does so this type of game is luggage a roleplaying game because you do know what role play is. ok it is if i think of final fantasy as one big adventure image it centers on the journey of a couple of heroes through a magical world across mountains valleys cities and at every corner there's evil lurking right and out there have been new installment since the 1980 s. can you believe it no in each one of the totally new story of the most recent version is final fantasy 15 and i don't need to add that the music is legendary seek legal d.s. .
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just to must because of the quality of the concerts produced by thomas booka in the area video game music is unsurpassed on the markets the. loss of the market almost a sofer game is long and final fantasy 6 is 40 hours long fix the arranger played it himself and tried to incorporate the entire story the various themes the characters into this piece and that's the symphonic poem that fantastically arranged and orchestrated by roger want to know is the symphony poor so i thought ok seattle and she had flung himself on. the sands to change steen so the fans who come to the concert can follow the symphony in d. and in their own imaginations a completely new image emerges in 8. underscored by the addition of a 4th dimension as an artist on this expand task take orchestral music. i
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think that it is very difficult to arrange those melodies a lot of times with a fork a strategy because of the per customer nature of that music it was just like this that the sounds were so sharp and so like tight. but with final fantasy there are so many melodies that were meant to be slower and deeper and more introspective in nature that translate just absolutely perfectly magnificently into an orchestral piece community eclipse basic compositions of. music are of a very high quality for the tate they are the bedrock on which other things can be built using this music. and. yet i wasn't interested in composing 8 bit musical till i wanted to compose really normal music so the only work i could find was creating music from the katsu you
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eat all the movies and that was at a time when the term video game music didn't even exist. that i never saw through the time square had its office in the same district that i lived in. that much the . square square was a small company in tokyo full of young clueless people eager to make video games in the one. as it stood when i met nobuo uematsu there he was really nervous but i could really sense it i still vivid as i still remember how we sat around in a small company kitchen square was about to shut down if they had made any money on their games this sort of this then in walks among called her new boo sucker gucci and he says let's give it one last try just one more game. thus the final game. he said he wanted to do a role playing game. and since it was to be the last game we put our heart and soul into it. cool. died or not hence the
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name final fantasy the game was released on december 18th 190700 mediately broke all records in japan. it's true to say that final fantasy pave the road for all the roleplaying games that followed and i'm pleased to say that nobuo uematsu never again had to worry about finding work if and when i really think he pioneered a form of music that never before existed in any game. he was a musical genius making such amazing music with such simple sounds. i started out at a time when the technology was in its infancy. game console is at the time i didn't have as much as a handful of voices so to speak and which one i generate notes but you will helped toward going to get that included so there wasn't much remaining when it came to creating the melody arc simply as a result those early melodies work strangely simple but to be fair because
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composers back then had to concentrate on the basics to craft a really nice melody arc they produced tracks that stuck and that years later you find you're whistling to yourself. how. when i was told to make music with 8 bit and just 3 different notes i had my doubts that it was even possible. then it wasn't easy for me at the time and i thought i'd love to include the sound of a flute or a piano or a drum. must act at all even if i listen to it now i do think it sounds convincing but stuck all it conveys quite a lot considering it's a great music and water. to be caught in to talk with it doesn't feel so outdated when lawson if an excitable couple want to get into the opening music gives me than a stalled shivers here but it all started here there are so many moments within far
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fantasy that relate so much to the new 2nd and. they're just lovely to listen to i think it's just a testament to. ability to create themes that's why so many times they call him like the john williams of video game music though both were about so in particular seems to be. probably the best i think i've ever seen at being able to be transformative in his style of writing from one scene which is orchestral and epic and big to something really silly that uses bossa nova or you know any kind of different style he dives into so many different genres from. lots of fees so much flows into i'm up to sons music rock johnson classical. 6 and sometimes rock. 6
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on bits of all but then there's also things like. sound very simple but it says it all a unique ability to create themes that relate to everything when there's a person a place or a moment he is able to do that so effectively to communicate the exact right feeling that you're supposed to feel in the moment that that scene is happening and that is what has. a no no i guess like that stood out to me so much about the way that he writes and about final fantasy music in particular above basically all
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the rest. in my mind a similar process happens in music because when you're talking to someone. it's got a lot of it is if you are using clear easily understandable words that the other person can instinctively understand. and something like that is what makes for a good melody. say you are recounting something you've heard from someone else to do our job and the person you're telling doesn't get the whole picture they get caught up in our quote of how to really communicate with another person you need to use your own words little to say what you feel yourself in your own heart. i generally expressed in very simple words most custom a.b. that is one reason why my melodies are so successful because i really know nothing about the difficult and complicated methods that dictate how music should be expressed that i didn't question is caused by fine event in final fantasy 6 and 7 in particular the images are not so detailed they're perfect you know the characters are not yet so refined. all you could do is make the character look down
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or something like that you know and it was like oh he's sad but how do you really communicate how sad he is you has to rely on music for that vision did no poor matsu compose a melody for your character sheet. yeah well he and i we talked a lot about it he really wanted to see as we get along great. i would see him type but at the time he was composing the music for the game supervillain a character named kit. 6 as you all see and. he looks like a clown like a harlequin he has a joker like smiles to themas masterfully composed it has something clown like thought clown interests. also something evil.
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oh.
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we'll.
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like was your rival of the cd-rom was a milestone suddenly you had a 650 megabyte disk and more space than you know what to do with and it was too much so we were like ok what we can do and what other media are already doing it's video and red book audio so cd format as audio audio and that made it possible to compose much longer pieces i must match spice most storage means more complex and bigger. there were classical recordings etc suddenly we were able to say wait a minute we can take that and translate it directly into the world of computer games and that opened up a whole new market and the opportunity to do just that with us also to. the productions have become increasingly complex for the soundtracks are now recorded with an entire orchestra rather than being sampled on the computer you know computers have built. in terms of
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format and the composition process where a composer sits down to write the score there's not such a big difference anymore between game music and film music game was if that difference exists at all anymore exist yet you don't you don't know the biggest difference is that a movie has a set duration but the duration of a video game is determined by the game used. an individual can spend 50 sometimes up to 100 hours on a game. so you have to create music that is independent of the length and that's neither boring nor annoying it's going to. shift interactivity there's been research on interactivity suspense the stories being told but no one has examined the music that's so elaborately incorporated into many games and exits and that was the aim of the experiment. we wanted to see how the enjoyment and experience of a computer game is impacted when we had music. that's untrue.
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i knew. the 1st of the group played the game normally to trap any meant of a soundtrack yeah one of the other group we simply turned the soundtrack off. we told them we were conducting an experiment into the experience of gaming and that we didn't tell them prior to the experiment that they would be playing with or without music. then we allowed both groups to play for 20 minutes each even afterwards gave them a short questionnaire we asked them to tell us how much fun they'd had and how they liked the game the group that played with the soundtrack accompaniment said i really felt transported into the game minutes caribbean setting the other group felt the same but not as strongly when he switched are the ones our computers if we know the computer games are fun for many different reasons and a player's enjoyment derives from that mosaic and it's music i knew zick is a key resource know what music is an indispensable component as a creative medium video games are
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a synthesis of the arts and music is part of the design process. that's going to our ability to easily memorize music gives rise to such experiences and patterns of recollection. which is why gamers associate certain sounds arrangements and harmonies with specific stories places world or game genres alten or. i think a way much who was listening closely. to what if someone's playing final fantasy for 100 hours you can't subject them to the same song the entire time line for instance my friend know who is an exceptionally gifted composer there are very many different wonderful melodies in the game. and then the soundtrack filled 3 c.d.'s and since the individual pieces on video games are relatively short there are maybe 20 trucks on the cd.
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and.
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well was it 60 trucks it was even more i guess there were 70 to 80 songs on the soundtrack of final fantasy 6 them on via and then we've seen that it's not just the game alone that generates revenue the soundtrack does too trick for cars so today the music for a video game isn't just designed for the game it's designed as a standalone product for a wider audience and it is pulled looked off for the rest of it. when someone asks me what kind of music i listen to i always say video game music i think collecting it for a long time it's been at least 20 years now and i've assembled quite a collection. but it currently totals $217.00 albums from many different games across a wide spectrum of genres so it's extremely diverse. gamers
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have come to expect a certain sound for certain genres so for example if i'm designing a car racing game and orchestra wouldn't be the logical choice instead i'd stick with the middy format and produce the score electronically. i have a notebook and use the logic program as a sequencer. with a mini keyboard hooked up with about 24 keys now a days that's all you need to compose music well you must look at what it is i just don't. it mrs b. g.'s and the project got a larger budget i might recruit of the big name from the house or electronic music scene electricity ask them to contribute a track and on track feature. if you feel a video games have become mainstream maybe like 10 years ago no one today will think you're weird if you say you play video games you should be the same with this growing acceptance that there's been a growing realisation that this is
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a big market also national game producers try to team up with big names in the music business and it's not just to boost their game sells but also to encourage participation that's been well known artists may be reluctant to collaborate on a project where people will be like oh a video game how weird you said today they're like oh a video game cool cool for this activision activision asked paul mccartney if he wanted to collaborate on its game destiny and he said yes exactly and simone zimmer has written entire soundtracks are parts of the music for numerous video games including very successful tracks i'd like crisis to seem similar track that they used to stand task but it's just like if the rest of the is the rest of the soundtrack memorable from that standpoint and i think really there's a lot of main themes of games now that they seem to put everything into the main theme and then the rest of the soundtrack can be a bit mess the inclusion of composers like handsome are they have been done to try
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and promote video game music make it more recognised because you know a lot of the composers outside of the they aren't very well known within the wider community and they're not very familiar with say user. jeremy's so jake ryan tyler christopher to the kids like there are a lot of different reader game composers who have been very successful and they don't have the kind of wider acceptance yet and my question was only to go home with more of the most. but there are it is changing around a bit especially with video games live. it's a massive concert which is dedicated to a lot of different music and video games movies where you just know who only all i was just making people more aware of that like final fantasy music is being paid that they were i.
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thank you they were. kind of all in one letter for example someone wrote to me saying i went to a final fantasy concert and then took up the clarinet muscle or i've often heard i've joined and i want to brass band i'm very moved by such lettuce. that since one of the people of come up to him and said i started out listening to your music but now i'm also listening to the likes of stravinsky and bass hovan and so i'm delighted that i've made such a meaningful difference. thank . you.
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the to.
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saddam back in 1907 no instance even though he sat there in the kitchen in front of me young anxious guy scouring the job ads in the paper it was just one of many i know if you. and but in all his modesty nobuo uematsu has helped change the world and it is him if i take it the video game world that is. going to take a hard steel is a freethinking conductor he has new ideas. that he thinks is interesting music and he also thinks it's good music. for a trunk in them we've encountered
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a lot of prejudice in many symphonic orchestra as in germany's home who look down at video game music and think it's beneath them to play such a score and. that it is something cheap or reprehensible to us at 1st because it was a valve this is the sort of. bank then they would say we're an orchestra we play brahms and the like one would be play video game music couple things they have their pride in the war for their loss it's not like the orchestra itself that those instruments are foreign to kids today they just don't like that sound it's just that the music that speaks to them is not what's being played in those concert halls not truly nationally young people aren't immediately interested in an outdated all price it's not part of their culture but games are omnipresent in today's youth culture. only present the music that my grandfather grew up with right like i don't go around listening to that they did it because it was it was made for his time it was made
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for people who thought the way he did and a society that function the way that it at that time and the music that i listen to is made for my time and speaks to me in a different way and that gave me see him an integral part of the gaming scene an art form that attracts a large specialized audience the way others go to the opera as people can get the audience's emotionally so attuned disquieted you could hear a pin drop and complete it were cultivating a whole new generation of concert go from some scenes for many. of the 15 to 35 year olds attending these concerts it's their 1st encounter with the sound of a large classical orchestra sound and as colson classes marcus to us i think the 1st time i know i think i you hear it i try to sing you hear from many different you know physicians to see sunlight i am just a number of the 40 and you just close your eyes just a 2nd just taking the morning and listening to the beach and for the past few days it is just. simply restitution that just breathtaking comeback would come back with
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the final 70 as it's like rearranged it's it does make it different it does make it fresh and nao orchestra orchestra can have a lot of fun and the audience can let themselves go. as a conductor of classical music i know that the next time i take on a position as an orchestra as musical director sign i'll put this simple me on the 2nd part of the symphony concert bill he's a symphony should be a. video game music has made a historic contribution a new form of concepts. i've
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. i've. i've.
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thank you.
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