tv Video Game Music Deutsche Welle May 14, 2020 8:15pm-9:01pm CEST
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ok ok we're recording the interview video game music pastas is the shirt ok all good. well that's the problem is that video game music is still ridiculed a bit. you start in the video games final fantasy one and final fantasy 6 right. the human right as you can see here for yourself i'm the vampire on the upper right one of my 1st jobs in 1907 i was maybe 1000.
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and the speech when i played the game i play a sequence 203040 times i hear the music 30 or 40 times so gamers are already well acquainted with the musical sell when they come to the concert another concept. i remember when we went to london we got tough seat and the guy was just like looking around his just like what is this a concert for him like what's going on are just like it's for video game it's for foul fantasy and he was just like it's already it's it's a concert that's dedicated video game music just like yeah whoa he was just so confused and it's so if we're talking about video game music then we need to talk about where it was born namely here's here at least in my opinion it's even us in
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1907 with final fantasy one only seconds and i'm telling you today you can hear video game music in concert halls but it didn't just come from anywhere everything has a beginning. now there are lots of stories but this one beats him all of which. is the best. was that it. didn't look like the tide can i take us a system that. was that was. just a few know it not many people find it easy to say i recognize that music i've heard it before even when it's music they don't like it's an intuitive process with dolls and that's the intention of soundtrack music and movies and in video games you.
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cause a photo that from this is from a new playing super mario you folding down somewhere every 5 nita's you hear a mean sound signaling that you've just died and start again on for the music to keeps repeating itself from the beginning the same theme over and over again it's nothing too complicated it's not an all crystal theme that is building up an unfolding into a story and it's underscoring and level the story based games are different they're often said to scenes reminiscent of film music seems entirely. i fail to find 6 of the 5 to see i think it's actually the music i said i think it's. mostly feeds if you say these days you feel fine if it seems as if one on the radio music. emotional thanks to the sticks with you it like it's not just the significance we want to go it's what it's going to mention to the
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people who love this music a people who associate the music with particular experiences within the pop and so naturally the music has come to signify something in him was exactly. since the story and special moments within the game when a specific piece of music was playing every single day sitting down this week music it's a sheet of places that sometimes it's tough to get a sense of the speed of the i found out about this concept on you tube so we looked at the program and since we're playing final fantasy we're like ok we've got to go . very much melodies so well that must have music because i feel love in my face.
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'd if you insist the amount of political the music is just as moving to a normal audience that has never in their lives had anything to do with finals and a sense of patent the power to because it's been very intelligently crafted posts that have story lines that has musical themes there are episodes of build up there are episodes where everything explodes then implodes it's extremely suspenseful and at times exerts the same psychological demands and the way it puts you through the wringer that justify a comparison to the works of gustav mahler which is conducting composed of models.
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as it does so this type of game is luggage a roleplaying game because you do know what role play is. even the. ok it is if i think of final fantasy as one big adventure image it centers on the journey of a couple of heroes through a magical world across mountains valleys cities and in every corner there's evil lurking right and out there have been new installments since the 1980 s. can you believe it no in each one of the totally new story of the most recent
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version is final fantasy 15 and i don't need to add that the music is legendary seek legal dance. for us to must because of the quality of the concerts produced by thomas booka in the area video game music is unsurpassed on the markets to. us of the market almost all so far game is long and final fantasy 6 is 40 hours long 6 the arranger played it himself and try to incorporate the entire story the various themes the characters into this piece and that's the symphonic poem that fantastically arranged and orchestrated by roger want to know is the symphonic poor soul fog a seattle and i was he had flung himself on the. sands to defend steen so the fans who come to the concert can follow the symphony in dnd in their own imaginations
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a completely new image emerges that it. underscored by the addition of a 4th dimension in august on this expand task take orchestral music. i think that it is very difficult to arrange those melodies a lot of times with a fork a strategy because of the perk nature of that music it was just like this that the sounds were so sharp and so like tight. but with final fantasy there are so many melodies that were meant to be slower and deeper and more introspective in nature that translate just absolutely perfectly magnificently into an orchestral piece. the clips basic compositions of. music are of a very high quality for the tate they are the bedrock on which other things can be built using this music. and.
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i wasn't interested in composing 8 bit music i wanted to compose really normal music so the only work i could find was creating music from the katsu all the movies and that was at a time when the term video game music didn't even exist. that i never saw see the time square had its office in the same district that i lived in. that much that. square square was a small company in tokyo full of young clueless people eager to make video games a monolith. as it stood when i met nobuo uematsu there he was really nervous but i could really sensitive myself even as i still remember how we sat around in a small company kitchen square was about to shut down if they had made any money on their games in this sort of this then in walks among called her new boo sucker gucci and he says let's give it one last try just one more game what. does the final game. he said he wanted to do
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a role playing game. and since it was to be the last game we put our heart and soul into it. cool. and i just wanted to die i don't know hence the name final final fantasy the game was released on december 18th 190700 mediately broke all records in japan but it's true to say that final fantasy paved the road for all the roleplaying games that followed and i'm pleased to say that nobuo uematsu never again had to worry about finding work but i really think he pioneered a form of music that never before existed in any game. who is a musical genius making such amazing music with such simple sounds. i started out at a time when the technology was in its infancy. game console as at the time but didn't have as much as a handful of voices so to speak you know which $100.00 generate notes but helped
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toward you know to get there and so there wasn't much remaining when it came to creating the melody arc simply as a result those early melodies work stream is simple but to be fair because composers back then had to concentrate on the basics to craft a really nice melody argh they produced tracks that stuck and that years later you find your whistling to yourself. when i was told to make music with 8 bit and just 3 different notes i had my doubts that it was even possible. then rule it wasn't easy for me at the time and i thought i'd love to include the sound of a flute or a piano or a drum. us must act at all even if i listen to it now i do think it sounds convincing but stuck all it can varies quite a lot considering it's a great music and waterloo to be clawed and had to get up and out of all it doesn't feel so outdated when lawson if an excitable capital wanted. to be opening
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music gives me than a stalled shivers here but it all started here there are so many moments within far fantasy that relate so much to the music and then. they're just lovely to listen to i think it's just a testament to their. ability to create fiends it's why so many times they call him like the john williams of video game music lobotomized so in particular seems to be. probably the best i think i've ever seen at being able to be transformative in his style of writing from one scene which is orchestral and epic and big to something really silly that uses bossa nova or you know any kind of different style he dies in this so many different genres. once a song flees so much flows into him up to sounds music rock jazz classical
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6. one tomorrow and sometimes rock. 6 gets of all but then there's also things like. sound very simple but it says it all has a a unique ability to create themes that relate to everything when there is a person a place or a moment he is able to do that so effectively to communicate the exact right feeling that you're supposed to feel in the moment that that scene is happening and
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that is what has. i don't know i guess like stood out to me so much about the way that he writes and about final fantasy music in particular above basically all the rest. in my mind a similar process happens in music is when you're talking to someone. that's a lot of it is if you are using clear easily understandable words that the other person can instinctively understand. and something like that is what makes for a good melody. say you are recounting something you've heard from someone else you are in the person you're telling doesn't get the whole picture up what a whore to really communicate with another person you need to use your own words simply to say what you feel yourself in your own heart. i generally expressed in very simple words most custom a b. that is one reason why my manatees are so successful because i really know nothing about the difficult and complicated methods that dictate how music should be expressed that i didn't question and still caused by fine and in final fantasy 6
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and 7 in particular the images are not so detailed are perfect you know the characters are not yet so refined doggish did all you could do was make the character look down or something like that you know and it was like oh he's sad but how do you really communicate how sad he is you has to rely on music for that event she did know poor matsu composer melody for your character sheet. yeah well he and i we talked a lot about it tilted he really wanted to see as we get along great. i would sometimes but at the time he was composing the music for the game supervillain a character named kit. 6 as you all see on clown. i think he looks like a clown like a harlequin he has a joker like smiles to themis masterfully composed it has something clown like thought.
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that was an arrival of the cd-rom was a milestone suddenly you had a $650.00 megabyte disk and more space than you know what to do with and it was too much so we were like ok what we can do and what other media are already doing it's video and red book audio so cd format as audio audio and that made it possible to compose much longer pieces most on mash by storage means more complex and big games . there were classical recordings that cetera suddenly we were able to say wait a minute we can take that and translate it directly into the world of computer games and that opened up a whole new market and the opportunity to do just that with us all to 2.
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people the productions have become increasingly complex the soundtracks are now recorded with an entire orchestra rather than being sampled on the computer you know computers have built. on it in terms of format and the composition process where a composer sits down to write the score there's not such a big difference anymore between game music and film music game was if that difference exists at all anymore exists yet you don't you don't know the biggest difference is that a movie has a set duration but the duration of a video game is determined by the game. as if you're an individual can spend 50 sometimes up to 100 hours on a game. so you have to create music that is independent of the length and that's neither boring nor annoying. interactivity it's there's been research on interactivity suspense the stories being told but no one has examined the music that's so elaborately incorporated into many games. and that was the aim of the
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experiment. yeah but we wanted to see how the enjoyment and experience of a computer game is impacted when we had music. into. the i need to publish the 1st group played the game normally to the tramp and it meant of a soundtrack yeah one of the other group we simply turned the soundtrack off. we told them we were conducting an experiment into the experience of gaming and we didn't tell them prior to the experiment that they would be playing with or without music. then we allowed both groups to play for 20 minutes each afterwards gave them a short questionnaire we asked them to tell us how much fun they'd had and how they liked the game the group that played with the soundtrack accompaniment said i really felt transported into the game and it's caribbean setting the other group felt the same but not as strongly as the star and. if we know that computer games
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are fun for many different reasons and a players enjoyment derives from that mosaic and its music i don't use it as a key resource what music is an indispensable component as a creative medium videogames are a synthesis of the arts and music is part of the design process. our ability to easily memorize music gives rise to such experiences and patterns of recollection. which is why gamers associate certain sounds arrangements and harmonies with specific stories places worlds or games or onerous alten. think we might i think a way matsu was listening closely. to what if someone's playing final fantasy for 100 hours you can't subject them to the same song the entire time and for instance my friend know who is an exceptionally gifted composer there are very many different wonderful melodies in the game. and then the soundtrack filled 3 c.d.'s and since the individual pieces on video games are relatively short there are maybe
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well was it 60 trucks it was even more i guess there were 70 to 80 songs on the soundtrack of the final fantasy 6. and initially we've seen that it's not just the game alone that generates revenue on the soundtrack does to trick for cars so today the music for a video game isn't just designed for the game it's designed as a standalone product for a wider audience than it is put booked. for the rest of it but when someone asks me what kind of music i listen to i always say video game music i think collecting it for a long time span at least 20 years now and i've assembled quite a collection. currently totals 217 albums from many different games across
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a wide spectrum of genres so it's extremely diverse place. items i want to gamers have come to expect a certain sound for certain genres so for example if i'm designing a car racing game an orchestra wouldn't be the logical choice instead i'd stick with a miti format and produce the score electronically. i have a notebook and use the logical program as a sequencer. with a mini keyboard hooked up with about 24 keys now a days that's all you need to compose music well you must know that that is what it is i just don't. it mrs b. g.'s and the project got a larger budget i might recruit a big name from the house or electronic music scene electricity ask them to contribute a track of some quick feature. if you feel
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a video games have become mainstream like me like 10 years ago no one today will think you're weird if you say you play video games you should put it aside and with this growing acceptance that there's been a growing realisation that this is a big market also national game producers try to team up with big names in the music business that it's not just to boost their game selves but also to encourage participation that's been well known artists may be reluctant to collaborate on a project where people will be like oh a video game how weird you said today they're like oh a video game cool cool it for the 2nd activision asked paul mccartney if he wanted to collaborate on its game destiny and he said yes exactly and simone zimmer has written entire soundtracks are parts of the music for numerous video games including very successful tracks i'd like crisis to steam simmer tracks that they used is that task tick but it's just like is the rest of the is the rest of the soundtrack memorable from that standpoint and i think really there's a lot of main themes of games now that they seem to put everything into the main
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theme or and then the rest of the soundtrack can be a bit mess the inclusion of composers like handsome are they have been done to try and promote video game music make it more recognised because you know a lot of the composers outside of say they're much too they aren't very well known within the wider community and they're not very familiar with say user. jeremy's so jake ryan tyler christopher just the kids like there are a lot of different radio game composers who have been very successful and they don't have the kind of white. except the. mike tyson who only to go home with more for the 1st time but there are it is changing around a bit especially with video games live. it's a massive concert which is dedicated to a lot of different music and video games movies were just you know the only law i was just making people more aware of that like final fantasy music is being
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paid they were i. thank. you on the plane one letter for example someone wrote to me saying i went to a final fantasy concert and then took up the clarinet muscle or i've often heard i've joined and i want a brass band i'm very moved by such lettuce. that central people have come up to him and said i started out listening to your music but now i'm also listening to the likes of stravinsky and bass hovan and so it's not a joke i'm delighted that i've made such a meaningful difference. thank .
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cut. back in 1907 luncheons even though he sat there in the kitchen in front of me to look a young anxious guy scouring the job ads in the paper of just one of many i know for a few. and but in all his modesty nobuo uematsu has helped change the world and it's unified to get the video game world that is. hard as a freethinking conductor he has new ideas. that he thinks is interesting music then
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he also thinks it's good music. trunk in them and we've encountered a lot of prejudice in many symphonic orchestras in germany who look down at video game music and think it's beneath them to play such a score and. that it's something cheap or reprehensible for us because it was a valve this is the set up but it was a bank then they would say we're an orchestra we play brahms in the like why would we play video game music of all things if they had their pride in the war for their loss it's not like the orchestra itself that those instruments are foreign to kids today they just don't like that sound it's just that the music that speaks to them is not what's being played in those concert halls not truly nationally young people aren't immediately interested in an outdated uprising it's not part of their culture but games are omnipresent in today's youth culture. omnipresent the music
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that my grandfather grew up with right like i don't go around listening to that they did it because it was it was made for his time it was made for people who thought the way he did and a society that function the way that it at that time and the music that i listen to is made for my time and speaks to me in a different way and that gave me seemed an integral part of the gaming scene an art form that attracts a large specialized audience the way others go to the opera as poor people get the audience is emotionally so attuned disquieted you could hear a pin drop and complain we're cultivating a whole new generation of concert goer synth scene because for many. of the 15 to 35 year olds attending these concerts it's their 1st encounter with the sound of a large classical orchestra sound and as colson classes marcus toss the 1st on the ice so anything like that you hear it strikes. me different the physicians see sunlight. just the number of the 40 and if you just close your eyes just
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a 2nd just take holding listings hold each of these it is just. absolutely recitation you have to suppress take come back come back with the final symphony as it's like rearranged it does make it different it doesn't make it fresh and new orchestra all the old destruction have a lot of fun and the audience can let themselves go. because as a conductor of classical music i know that the next time i take on a position as an orchestra as musical director shifts and i'll put this symphony on the 2nd part of the symphony concert bill these are the symphony should be a. video game music has made a historic contribution a new form of concepts. please
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