Skip to main content

tv   Projekt Zukunft  Deutsche Welle  April 25, 2021 9:30pm-10:01pm CEST

9:30 pm
queued with this math ed research is going to tank whether families digital habits are influencing their interactions with their babies and can evaluate the consequences on their later language development on her very little when infants hear very few spoken words the language learning is different as our research demonstrates sounds it similarly the parents who are absorbed with electronic devices tend to spend less time talking to their babies therefore digital habits do have consequences ptolemy of their oxen consequence. but the study on growing up in the digital world has only just begun. to confirm that the only presence of screens affects language acquisition even cognitive development we must wait until all these children under study have reached talking age. going on with the work of hearing programs that disrupt attention spans screen
9:31 pm
suspected of harming parent child relationships of hindering language learning. irrefutable proof is still lacking to condemn digital devices definitively but scientists have found another key factor. that. the brains of children under the age of 2 cannot analyze what is happening on a screen. one thing that we really need to consider is that it's very hard for children to navigate between the 2 d. in the 3 d. world it is hard for them to transfer and formation and to understand that things that are on the screen at the same out in the real world. in france difficulty with screens was revealed in experiments conducted by dr george interests after a psychology professor at vanderbilt university in tennessee. we have here is one of her experiments on a toddler under each table. professor chance at the stuffed toy in
9:32 pm
a room as the child watches her do things on a monitor where. the child is told to go find it in the room which he has never seen before in real life will be like a the toys easily as if he had not watched the scene on the monitor. the answer has no it's very difficult for them to learn it's more difficult than a face to face interaction and this difficulty with found is about 50 percent less learning from a screen then from a live interaction and this difference has been called the transfer deficit. before each to you and nothing you've done a screen can be directly transposed to real life.
9:33 pm
to find the neurological source of this difficulty professor rachel bynes team is now investigating using cutting edge technology. her go fill in the brain right in the middle of a deficit transfer. in this experiment h 4 must learn viral video chat how to position a toy robots on. on's and lex. thank you very. clearly what i showed you earlier this month in the rain same thing. yes. when the demonstration is run using a screen just like with a stuffed toy experiment most often the children fail but this time brain activity is being measured joining the exam. apparently exchange virus screen does
9:34 pm
not stimulate the brain's learning center the same way that face to face interaction does there is more activation in the frontal part of cortex when a baby is learning from a live interaction than when they are copying from a video chat and we think that that's it's only preliminary but we think it's really exciting because it suggests that what the information that you're processing deficit and this could passionately account for this transfer deficit this difficulty in picking up information. brain st virtual action differently from real action this remains a mystery. however scientists have found a way to palliate this difficulty. when a parent accompanies a child and takes pains to put words to the action on the screen the learning
9:35 pm
hurdle diminishes but only someone. who you are worth. it will. never come. on screen action remains less stimulating for young brains than real life facts and . therefore any time a little one spend in front of screens is essentially wasted time for them. 'd an awful moment was all a child under 3 has little waiting time for so this time or to be used for developing cognitive and social skills in this way i keep the toddlers of old was let's avoid screens altogether for children under 3 just as we avoid putting steak in baby bottles clearly a baby stomach cannot digest solids its brain cannot digest screens.
9:36 pm
no screens before age 2 or 3 and that's the official recommendation of most scientific and medical academies worldwide. up to age 5 or 6 they advise a limit of one hour per day preferably accompanying the child. meal times and times should be screen free. what about later at age 61015 with age the digital landscape becomes more complex in addition to cartoon shows there are video games cell phones social networks so what precautions intended for big kids. we're in a residential area of tulsa oklahoma the mccormick's home. owner's
9:37 pm
reading. here as in most american homes life sentence around the t.v. . no meals of the table even homework is done in front of the t.v. . miranda of the mother makes the meals and spends the rest of her time policing their screen you see each. thank you. concerning there's enough room for everybody here but this is the best meal that's the best far we have. heidi and as there is no there is not is this what you're watching we're not changing that you know why why we're eating ok. screen time rolls and limits are no big deal with trevor and anthony they know the roles and they pretty well stick to their roles and it's their grateful that they get. to have screen time with the little ones.
9:38 pm
screen time is definitely a topic of arguments. danny age 8 and charlie age 6 have grown up with consoles and cell phones getting up off the couch is always negotiated with video game time. right. away for an hour ok so it's $512.00 at $612.00 your time is up. 12. why can't i still like strafed a game before the time so it's just all have to wait for this to leave. any ok but time starts ok. but it's part of playing the game i'm sorry it's fine you'll be fine. in the usa kids under 12 spend an average 4 hours and 14 minutes per day with
9:39 pm
screens past age 13 the daily average climbs to 6 hours and 14 minutes watching videos remains the main activity but we must also add time spent on social networks video games surfing the internet. in one school teenager spends more time in front of the t.v. and cellphone than in front of teachers. in. this crazy screens ranges from fortnight instagram tiptop tweets snap to not fix one up on his own team to tweak a timeline. is any of the suitable for adolescents a critical period of brain development. is already ready to go. or about to leave. trinity are you ready. this morning trinity age 11 and trevor 12 have a special meeting they've been participating for a year and
9:40 pm
a half now in the lotus study ever conducted on teenage brain development are you sitting out. every 3 months the siblings go to the tulsa brain research institute to undergo a battery of tests. the a.b.c. study is closer to a 1000 children across the country in $21.00 centers there is portland los angeles san diego salt lake city then there is st louis and then there's obviously tulsa and it's the largest of its kind. first stage of the day for traffic is to give a detailed report of a daily digital habits. much time for day with the same types of cell phone tablet computer i pod or other electronic devices or i want time per day in social media
9:41 pm
just not better facebook where it's going. you know how often you play mature rated video games because he and the daughter or sister can play video games do you watch or stream movies or t.v. shows such as netflix or amazon like during summer holidays 2 hours 2 or 3 months awesome. 2 practices on us are a need to identify those that might create problems for developing funny bone young brains. and 2nd decade of life you will see dramatic changes in the brain and what happens is that the brain continues to mature during that period and really. transforms from a child's brain to an adult brain the brain develops the neurons kind of move around and shift we see all of those kind of changes particularly in the areas that
9:42 pm
we think about our personality so impulse control decision making emotional regulation all of that happens really critically during this period of life. along with travel and cheney gene functions of teenagers in this study regularly get brain scans. paradoxically to prevent them from fidgeting during the sounds they get to watch a cartoon. the study has only just begun but it has already led to a 1st discovery the brains of children who play lots of video games have particular features. what i'm showing here are differences for kids who spend a lot of their times playing good video games rather than other types of screen media what we found in our 1st analysis is in the front of the brain or the prefrontal cortex which is responsible for emotional development decisionmaking things like that it's developed
9:43 pm
a little bit faster than their peers. we don't know if that's a good or bad thing we don't know if video games cause that earth it just happens to be that kids who have a slightly more developed brain happen to like video games more. answering this question is the goal for a 2nd section of the a.b.c. to study. memory capacity concentration emotionalism psychological balance. the 12002 texans we see individual psychological evaluations at this stage i would say . as long as you're aware of what your child is doing and as long as you don't see significant problems either at school at home with peers i would not worry about it we don't really have good evidence at this point that there are significant
9:44 pm
problems if you notice that there are problems because the kid has problems at school maybe is so it feels particularly anxious why has temper trant 10 drums that's when i would look at it more closely. lady cd studies broad conclusions will be reached by the time trevor and trinity a young adults in other words not before 2027. there is never the next one issue that these scientists need to address promptly and it is on the minds of parents in every nation with this level of consumption is the new generation slipping into screen addiction. and which is behind screens strange hypnotic pauillac.
9:45 pm
professor to wrap of california state university in fulton analyzes how brains apprehend social networks. and he's feeling these out to haitians are optimized to confiscate his time and attention. in face to face almost daily interactions we get several dozen so for awards for the bulk of social media we have the same thing on a much larger scale as opposed to getting a few tops on the shoulder a few nice words being said to us we have. and red sometimes thousands of friends that communicate with us and provide us with we ward such as likes such as commenting on our. posts such as repose thing our opinions and so on and that makes us really feel good. thanks to brain imaging pretty secure around has
9:46 pm
even identified the mechanism the sensual networks deploying to hijack on your arms as with most addictive behavior is the route we would say it is involved. the rewards and easy time easy reboot leaching pasted in the corner of our brains it can show sensations of pleasure. it lights up when we eat when we make love and when we use drugs. our research showed that it fires up also when we are exposed to images of social media and certainly when we see likes on social media so he teaches our brain to want more feet and over time the system can become very sensitized so it responds almost automatically to any cues that relate to social media and by automatically i mean you cannot even control the behavior because it's too fast your brain just as you i want that you do that we talk every day opportunity to reflect and say to yourself a stop for
9:47 pm
a 2nd. then for that i want circuits gateway is tough by social networks to monopolize our attention. but the mechanics involved in you still because the lines can pop up at any moment. for our brains and they often unpredictable random words. and i asked professor skin i say to these famous pigeon experiment it's the best way to set off compulsive behavior 'd. what it is demonstrated. if we expose pages to a fixed schedule for the ward by giving them food every 'd fixed number of times they pick let's say 5 times a day repeat their behavior or bother to not go crazy about it in contrast when you expose them to a viable schedule for wards now it is not fixed maybe after 5 packs they get over
9:48 pm
the food maybe after 10 sometimes after 20 picks then the pages would go crazy they would seek their reward more often they would pick more and they would continue packing even after the reward is terminated. only in this hour of random rewards for behavior is a constant in the animal world. is works in rats in monkeys and even more so in humans the game industry has long prospered by targeting the psychological fun ability social networks are merely recycling the recipe in order to better capture our time and our attention. have we then unwittingly become the internet's pigeons. as the world become one gigantic skinner box where we wander about searching for small rewards scouted by the giants of the way. the
9:49 pm
pigeon experiment manger all smiles but the underlying issue is serious. the digital industry strategies for capturing attention a full steam at work we pick up our cellphones 200 times a day on average. and for a video game as the phenomenon is even more impressive. for some gamers the prettiest booty is on drug addiction. an officially recognized crime. i'm in the medical field since june 28th teen. there where the president requested a covering letter. that a little bit of the developer like ok. this is a. big bear. everybody who indulges in gaming from time to buy
9:50 pm
doesn't have this disorder in fact it's only a minority of people who game who respect us for the strict great didio for giving this order and there is a need and demand for treatment from many regions the words. the w.h.o. stipulates that the diagnosis applies to players whose lack of control in gaming has honed they social and family lives their schooling or professional lives for 12 months at least. the center is dedicated to this new type of addiction a copping out around europe. even if the reality in video game addiction remains a debatable subject in the scientific and medical wells the dish all industries techniques for keeping game is riveted to their screens and now being blamed in some places around the world. disparage games
9:51 pm
are often those that involve killing a maximum of enemies popping up everywhere orange ones they're called 1st person shooter games and can be very violent paradoxically play date these action games actually improve certain brain scales. it's the unexpected discovery made in this the bar chain. one of the 1st to become interested in what goes on inside gamers grayness. it all started in a 2 thousands when a student at the lab a big video game play himself measured his only tension skills with a test that he had just developed. it was task was programming an attention test on the computer. and he kept thinking there was a bug in his computer code because he was perfectly doing the task he didn't have
9:52 pm
any lapse in attention he was 100 percent correct all the time which according to the literature should not have been possible. and then we work together and we discovered it was not a bug in his in this computer program it was really about in his brain because he was a video game player at the time. since then scientists are fairly well confirmed this unexpected discovery gamers who practice these various person shooter games. got the highest test scores for attention. to the 1st thing to know is that we're going to measure your attention span for that we need you to look straight ahead so i'm going to ask you to put your chin in the small device. ok there we don't it is i'll give you instructions from this room but what you see on the screen is a certain number of smileys and a certain number of yellow smiley's the blue ones will become yellow by the end one
9:53 pm
of them will have a question mark on it and i'll ask you to tell me if it was blue or yellow at the start of the test ok. most people can do this whether they are gamers or not if there are 3 blue dots at the start they're relatively easy to track with for the job slightly harder with 5 we tend to lose a good number of non gamers and with 6 only die hard game as can pull it off some of his attention task has been linked to improvement in everyday life such as for example being less likely to have accidents especially in elderly population greater attention means better ad billy at both focusing on the driving the road ahead but also detecting like you know the dog that may be coming by or the kid with a balloon that may be coming from the side. stairs and the most
9:54 pm
interesting aspect is getting people who aren't initially gamers to play action video games or without action so when we do that and we train them for several days a week what we see is that those who played action games are able to move up from 3 dots to 4 dots. however those who haven't played action games stay in the skill range of 4 blue dots. they was quite inspiring to suddenly see something as mundane as playing 1st or 3rd person shooter games have a rather. expected effect positive expected the fact on core attentional function top down attention is resists ability to serve your volition pay. attention is something very cognitive very self driven and so that suddenly having a tool to and hence that aspect of attention seemed really interesting for
9:55 pm
a number of therapeutic applications. a video game as treat. the apparently crazy idea has never been less given birth to a game developed in a west coast the bar chain in the usa. it was designed to treat attention decent what is. my main goals are to both respond to only the red aliens by collecting them which involves a button press and to ignore all the others so that's a selective attention decision. at 1st glance you might think it is a platform game but the list of functions to perform the complexity the pacing and that you ration calibrated to push the brain to its limits and specifically to reinforce attention skills. around a player for a long time. about the best there are people that are but i'm pretty good out of.
9:56 pm
the target and. a double blind clinical study evaluation begins efficiency against a placebo the tests carried out on $350.00 with attention deficit it's revealed significant improvements in the concentration capacity. as with any medicine in the prescribed dose each must be respected if you can deliver that experience. with pace that the intervention requires and the mid to use to 30 minutes per day there are many mccann isms where you can actually control. the intake like the diet of the use you can make sure that the me. character i'm getting tired after a certain number of minutes and then it will not be rewarding to play. for if american health officials approve it as an effective medical treatment even though
9:57 pm
will become the very 1st medical video game on the market. the oratory is already working on new digital therapies. virtual reality may soon become another treatment for memory disorders. while paradoxical from all appearances videogames in medicine testifying to the multiple uses of digital devices. neither intrinsically good nor bad it all depends on who uses them for how long and above a one in watch way. according to experts at high doses screens due him to children's development so for the sake of caution no screens ever before age 3 and on to 3 accompanied if possible. research on teenagers is still underway but screens addictive power makes the most vulnerable among teens more fragile they
9:58 pm
also make existing problems worse. given the already exorbitant place that screens now hold in our lives moderation is advisable the spread of 5 g. networks is short if you will believe for all things digital. visible and help others with your story. every 3rd woman is a victim of gender violence. i have experienced it firsthand in the names that you. looks and acts stop violence against women in. ringback ringback ringback 30 minutes on t w. people
9:59 pm
in trucks injured one trying to flee the city center on law and more refugees are being turned away a mob families honest answers to the 2 business predicament played out against demonstrators above people see an extreme fringe love coming to. the world more than 300000000 people are seeking mercy. mercy the law because no one should have to slim body make up your own mind body double you. made for mines.
10:00 pm
this is d.w. news live from berlin india appeals for help as hospitals scramble to secure oxygen the e.u. pledges fresh aid to india as they called it crisis threatens to turn into a catastrophe hospitals are overwhelmed by unprecedented numbers of critically ill patients. also coming up funerals are held for more than 80 people who died after a fire swept through a covert award in a baghdad hospital officials say the blaze was started by an exploding.

29 Views

info Stream Only

Uploaded by TV Archive on