tv Shift Deutsche Welle September 17, 2022 8:15am-8:31am CEST
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close book, not need zone. so i see a huge amount of potential one dying of the 2nd goes to put himself. will this be the year 1st agree capture the european frown? oh, good, good. well, they seem to think, yes, you're watching w news coming up our tech show ship. it looks, i tell virtual reality is adjustable gaming any more. it's even saving lives. now that's after the break, and don't forget you can find more news and headlines on our website, but it's d w dot com. i'm monica jones from me and the team here in berlin. thanks for watching. ah. how did she become adult hitler's favorite director? and how did he become a forgotten film? pioneer? lenae lee finch died and on ode funk. in 1032,
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they set out into the icy wilderness of greenland to create a life threatening film project that became a major milestone in their life. ice cold pension starts october 8th on d, w. every journey begins with the 1st step and every language with the 1st word, louis pinnacle. rico is in germany to learn german. why not learn with him? simple online, on your mobile and free to shop. d w e learning course. nikos vague. german made easy hanging out at the beach without needing to book a flight or hotel. sounds pretty go drive. especially if you could actually feel the water and sand. a futuristic dream. well, not necessarily. how good is be, are these days? that's our topic on shift today. ah,
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i most of you know that with our heads, as you can virtually flawed through space or kill monsters burden, virtual reality is about to take immersion to the next level. developers, i in a raised to make it even more realistic by incorporating more of our sensors like touch. the new buzzword is happy. we are picking something up with your hands, running your fingers over most or reaching out and shaking hands with someone else in the matter of us. virtual reality developers are working on making all v r experiences more immersive and thus more realistic. but this is no small feat, so a number of outstanding challenges. first and foremost is this optics. that is a fundamental issue because the way that we interact with the real world is, is driven by it sort of a sensory motion system. so we are actively gathering information from the
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world or august to interactions and that those, the key thing will be our to the university of chicago is even looking into so called chemical happ takes this wearable contains an integrated, many pump which transmits chemical substances under the skin that match a given via our experience, the researchers have identified to find substances that cause specific sensations, all of which is said to be homeless and small doses for full body have to keep that company such as tesla, met an amazon on developing suits so that uses can feel touch force and thermal feedback on their entire body. this would make the art training more realistic and thus better at engaging on muscle memory. but it will still take a while before such suits become readily available. i imagine it probably will be
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a day where we do have that reality a displays, but in the future loud since everybody devices are probably a sort of short term solution to do a, b and b r one full body shoot is the task lawsuit which provides tactile feedback through electrical stimulation, it can even recreate the feeling of rain on skin, or temperatures, arranging from $20.00 to $40.00 degrees celsius. that's pretty incredible, but the sued also cost several $1000.00 euros. a cheap option i have to gloves, like the ones being developed by meta. these simulate the feeling of pressure on your skin, which isn't just useful for playing games, but even without ap. thanks. karen, we are is already impressive. so long as you have the right equipment, gains are still the largest market for v r and right now, 40 gains in which
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a player can move freely in the room or especially popular warmth. wind, snell, and object directions make the v. r illusion. especially convincing b. r can be used for much more, such as a museum visit, include stepping right into a painting or a virtual vacation in spite of pandemic trouble. you can claim the famous whitman to the matter or bungee joe of a new york statue of living. and there are certain sort of experiences that you can get to in a virtual world that would be impossible and any otherwise. i think this is an interesting perspective. the are, is a real sort of game changer getting last into a you otherwise would not have access to v r and e r technology are becoming more interesting for other fields. in areas such as the tech is playing an ever larger part in education and training. v r is
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especially useful for practicing rare procedures or emergency responses such as a fire in a tunnel. the russian academy of sciences even simulated an entire mission using d. r. the real value of the thing is you, you get to experience situations that might happen very rally on the never happen in your life. so for example, senior meeting raster social cases that perhaps assertion my own, you have a lock rate on on was if you're able to simulate that you improve infinity is a, is, is going to be a game changer for, for healthcare. practicing operations and v r is clearly useful, but how well do surgeons learn and beyond what actually happens in our brain when
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we are in a virtual world? and what other effects does be i have on the body? our brains process, real world and virtual world information. through all senses. for example, our hipaa campus is involved in spatial navigation. it creates cognitive maps that help us understand our surroundings. thus far via has been a primarily visual experience. dizziness image dark says this site is the most important thing is know would be much of our brain is dedicated to processing visual information, which is why it's normally enough to create primarily visual environments auditing supposed. but every one knows a real experience involves more and bouts of our brain receives input from all of our senses. and we can combine it. cuts examine how our brain reacts to viani strongly depends on how many of our senses are still ate it. studies on rats showed that when they were placed in sympathy, our surroundings only 40 per cent than europe. pathways were active compared to
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real life. the more realistic, the v r experience. the more similar the brain activity became. in an experiment where rats were put on the, our treadmills, their brain activity closely resembled brain patterns they have when they run on treadmills in real life. this shows that the more immersive be experienced, the better our in response. if what we hear, taste, touch, and smell doesn't match what we're seeing in via then the experience feels less real and will also learn less well. nonetheless, the brain does trying to process v all similarly to how it would really experiences my definition. he, most of you and get him out of the brain. patterns are actually quite similar, but ease of feeling of anxiety is process pretty much the same in a virtual and i did when and the real world from fear to gratification. the physiological responses resemble each other. oh,
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trait increased skin conduct to the changes. a bodies release hormones, and our rewards center is activated. virtual reality can be fun. oh, and diety inducing. there are other ways to make the are more immersive cambria meadows new mixed reality had said include what's built in front cameras, these film, the real world, and mix it with the virtual one, which can be useful for things like if you want to quickly write something down without removing that had said i tracking is also being used more and more for this special sensors inside the head said, track where the user is looking. this has a number of advantages. ah, i contact is no possible between avatars and the mit reverse. thanks to the latest v r headset, which track users i'm with the headsets use harmless, infrared light to ascertain where users looking. the addition means of
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avatars can make eye contact. plus, operating menus are aiming at objects can now be done with i movement saloon in v r e i tracking tech should also help speed up your game griffith. i will be knows that human either this is the age of your vision is a low resolution. so you can approximate a computing policy, dr. brenda. this'll ritual. well, you can just render where the user is locking in rendering right now, e, i can't reliably predict where a user next to currently little competing time is being seen. however, it looks like that could soon change in, so i tracking is useful, but it also has downsize, our eyes produce highly sensitive data, which can be saved, analyzed, and sold research to say our agenda, age, weight,
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and even personality traits can be gleaned from i data was more they want the data can be used to predict our emotional state dry consumption habits, skills, and sexual preferences. plus, there's another problem. this tech is affected by ethnicity and it's been found to be less good, a tracking asian people's eyes. but we know definitely you know, much of the research happens in weston educated industrialized reach of countries. i'm not for that sort of bias for when you're trying to develop a technology based medication for humanity. yet last one body part that the audio help us long overlooked our legs. there was no affordable leg tracking device for a long time, but that recently changed thanks. also to kick start a campaigns even once expensive the, our treadmills on now somewhat affordable. these b r shoes are called actors one. they're still just the prototype,
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but they're the only shoes you can walk through the metaphors. well, almost moon walking in real life. the shoes server motors go in the opposite direction to keep the crashing to a real wall. the so called cyber, she pick a different approve. we were develop the help of the crowd funding for just a few 100 years more. you can get the swivel chair to go with the few comfortable. i'll be unexpected with the metaphor. serious v. r gamers, me also be interested in treadmills. they provide a different level of immersion, but they're also much more expensive with a price tag of around 1200 years, best in consensus tracking movement and your security to avoid being injured in real life while you're in p r. for those who can't afford or don't have space for
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a treadmill, there's the slain v r fool body tracker is much cheaper option is probably the best value for money that user should know. it doesn't stop you. so you may want to be weary of well. but be careful because be our home accidents are now a thing in the u. k. the insurance company, aviva said the average b r related claim for accidental damage was around 800 euros, think smashed tv sets, and they have also been serious injuries. clearly, me, our safety isn't really safe yet, but what do you think? do you have a favorite via device or one you'd like to see develop? do you think other dangers are bigger or do you not care about v r and preferred to focus on real life as no one youtube or by email by and see you soon. ah
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