tv Shift Deutsche Welle September 17, 2022 12:15pm-12:30pm CEST
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to yours for a b, l to that. i mean, are you going to spend that much money on a beer? still thinking about still thinking about it, i understand. yeah. you know the correspondent venue and others gruber reporting for us from the oktoberfest in munich. thanks for your watching d w news coming up next hour. take show shift looks at how virtual reality is and just gaming anymore. it's even saving lives that after the break, you can always get more information news than headlines on our website. that's d w dot com. thanks for watching. how did she become adult hitler's favorite director? and how did he become a forgotten film? pioneer? leaning leaf and style and on old funk. in 1932,
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they set out into the icy wilderness of greenland to create a life threatening film project that became a major milestone in their life. ice cold passion starts october 8th on d. w. they want to know what makes the gen ed. he just did the gene love on banning thing that way, but i'm not even know how to work my own car and everyone with later holes in every single day. just getting a you ready to meet the german can join me right us do it on d. w. hanging out at the beach without meeting to book a flight or hotel. sounds pretty go drive. especially if you could actually feel the water and sand. a futuristic dream. well, not necessarily how good is varieties days. that's our topic on shift today. ah.
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most of you know that with our heads, as you can virtually flawed through space or kill monsters burden, virtual reality is about to take immersion to the next level. developers, i in a raised to make it even more realistic by incorporating more of our sensors like touch. the new buzzword is happy. we are picking something up with your hands, running your fingers over most or reaching out and shaking hands with someone else in the matter of us. virtual reality developers are working on making all v r experiences warren massive and thus more realistic. but this is no small feat, so a number of outstanding challenges. first and foremost is this optics. that is a fundamental issue because the way that we interact with the real world is, is driven by a server or sensory motor system. so we are actively gathering
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information from the world or august to interactions and that that is the key thing for the article. the university of chicago is even looking into so called chemical hap tics. this wearable contains an integrated mini pump, which transmits chemical substances under the skin that match a given d r. experience. the researchers have identified to find substances that cause specific sensations, all of which are set to be homeless and small doses. for full body happening with that company such as tesla, met an amazon on developing suits so that uses can feel touch force and thermal feedback on their entire body. this would make the on training more realistic and thus better at engaging on muscle memory. but it will still take a while before such suits become readily available. i imagine it probably will be a day where we do have that reality. oh, body. see since and march it displays,
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but in the future allowed since everybody give us the pro, the short term solution to do a, b and b, one full body shoot is the task lawsuit which provides tactile feedback through electrical stimulation. it can even recreate the feeling of rain on skin or temperatures, arranging from $20.00 to $40.00 degrees celsius. that's pretty incredible, but the sued also cost several $1000.00 euros. a cheap option i have to gloves, like the ones being developed by meta. these simulate the feeling of pressure on your skin, which isn't just useful for playing games, but even without ap. thanks. karen, we are is already impressive. so long as you have the right equipment, games are still the largest market for v r and right now, 40 gains in which
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a player can move freely in the room or especially popular warmth, wind, smell, and object directions make the v r illusion. especially convincing b. r can be used for much more, such as a museum visit, include stepping right into a painting or a virtual vacation in spite of pandemic trouble. you can claim the famous with mountain the matter or bungee jump of a new york statue of living. and there are certain sort of experiences that you can get to ritual or what i would be impossible and any otherwise. and those that's where i think this is an interesting perspective. the are, is a real sort of game changer getting last into a world you otherwise would not have access to v r and e r technology are becoming more interesting for other fields in areas such as medicine. the tech is playing an ever larger part, education and training. b,
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r is especially useful for practicing rear procedures or emergency responses such as a fire in a tunnel. the russian academy of sciences even simulated an entire mission using beyond the real value is you, you get to experience situations that might happen very badly or may never happen in your life. so for example, senior meeting raster social cases, that passage in my own year lock rate on, on less if you're able to simulate, you improve. intimately is a, is going to be a game changer for, for health care. practicing operations and v r is clearly useful, but how well do surgeons learn in beyond what actually happens in our brain when we
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are in a virtual world? and what other effects does be i have on the body, our brains process, real world and virtual world information. through all senses. for example, our hippocampus is involved in spatial navigation. it creates cognitive maps that help us understand our surroundings. thus far via has been a primarily visual experience. dizziness image dark says this site is the most important thing is most would be much of our brain is dedicated to processing visual information, which is why it's normally enough to create primarily visual environments auditing supposed. but every one knows a real experience involves more and bouts of our brain receives input from all of our senses, angelica combines eci, she's of cuts. examine how our brain reacts to viani. strongly depends on how many of our senses austin related. studies on rats showed that when they were placed in sympathy, our surroundings only 40 percent of than euro pathways were active compared to real
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life. the more realistic, the v, our experience, the more similar the brain activity became. in an experiment where rats were put on the, our treadmills, their brain activity closely resembled brain patterns they have when they run on treadmills in real life. this shows that the more immersive, the experience, the better our brain response. if what we hear, taste, touch and smell doesn't match what we're seeing in via then the experience feels less real and will also learn less well. nonetheless, the brain does try to process v are similarly to how it would really experiences mother from the shirts. the most of you and the good of the brain patterns are actually quite similar, but ease of feeling of anxiety is process pretty much the same in a virtual ana between and the real world from fear to gratification. the physiological responses resemble each other. oh, trait increases, skin conduct,
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changes, a bodies, comments, and our rewards center is activated. virtual reality can be fun. oh, and diety inducing. there are other ways to make the are more immersive cambria meadows new mixed reality had said in can what's built in front cameras. these film, the real world and mix it with the virtual one, which can be useful for things like if you want to quickly write something down without removing that had said i tracking is also being used more and more for this special sensors inside the head said track where the user is looking. this has a number of advantages. ah, i contact is no possible between avatars and the mit averse thanks to the latest v r headset. which track users i'm with the headsets use harmless, infrared light to ascertain where user is looking. the addition means,
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avatars can make eye contact. plus, operating menus are aiming at objects can now be done with eye movement saloon in v r e i tracking 10 should also help speed up the arcane griffin. ah, a human either. this or that. the asia osler vision is a low resolution, so you can approximate and say computing policy dr. brenda missile ritual. well, you can get manger where the user is locking cold in rendering right now, e, i can't reliably predict where user next. so currently little competing time is being seen. however, it looks like that could soon change. so i tracking is useful, but it also has downsides. our eyes produce highly sensitive data which can be saved, analyzed and sold. researchers say our agenda, age, weight,
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and even personality trades can be gleaned from i data. what's more, they want the data can be used to predict our emotional state drive consumption habits, skills, and sexual preferences. plus, there's another problem. this tech is affected by ethnicity and it's been found to be less good, a tracking asian people's eyes. but we know definitely not much of the research happens in western educated industrialized reach other countries. i'm not biased or when you're trying to develop a technology based medication for humanity yet last one body part that your developers long overlooked our legs. there was no affordable leg tracking device for a long time, but that recently changed thanks. also to kick start a campaigns even once expensive the, our treadmills are now somewhat affordable. these b r shoes are called actors one. they're still just a prototype,
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but they are the only shoes you can walk through the metaphors. well, almost moon walking in real life. the shoes server motors go in the opposite direction to the user to keep them from crashing to a real wall. the so called cyber, she pick a different approach. they were developed with the help of a crowd funding campaign for just a few 100 years more. you can get the swivel chair to keep the comfortable, i'll be unexpected with in the midst of a few years of your gamers. the also be interested in treadmills. we provide a different level of immersion, but they're also much more expensive with a price tag of around 1200 years, best in consensus tracking and your security to avoid being injured in real life
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while you're in p r. for those who can't afford or don't have space for a treadmill, there's the slain. your full body tracker is much cheaper option, is probably the best value for money, but users should know it doesn't stop you. so you may want to be weary of wealth, but be careful because be our home accidents are now a thing in the u. k, the insurance company of eva said the average b r related claim for accidental damage was around 800 euros. think smashed tv sets and they have also been serious injuries. clearly the, our safety isn't really safe yet. but what do you think? do you have a favorite via devise a one you'd like to see develop? do you think other dangers are bigger or do you not care about v r and preferred to focus on real life at as no one youtube or by email by and see you soon. ah
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ah ah, nothing can stop her. the record breaking, mountaineer, so fee level, despite the most adverse conditions, she dares to crime when at the wheels highest v. himalayan expedition level and the 8000 metre high adventure. next on d. w. every day counts for us and for our planet. global ideas is on its way to bring you more conservation. how do we make cities greener?
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how can we protect animals and their habitats? what to do with? oh, our ways we can make a difference by choosing reforestation over deforestation recycling over disposable smart new solutions overseas set in our ways or is truly unique. and we know that, that uniqueness is what allows us to live and survive google ideas, the environmental series in global 3000 on d, w, and online it fits with, ah ah, ah.
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