alexey pajitnov continued to work taking time here and there over the next several weeks to pare his new game down to its most basic enema elements. he had to strictly enforce design minimal code and that led to an idea. what if it didn't need the entire computer screen. just because the monitor was a square didn't mean that everything displayed on it had to fit into the square. the small innovation changed the game just as he had originally trimmed the shape from five segments to four segments, it ran from the top to the bottom and you could be focused on making fast accurate choices. once all of the spaces along the horizontal row were filled in, the space was filled up in any area underneath it was out of reach. the game ended too quickly leaving little reason to play it more than once or twice. he looked at the display, hating to see all of that wasted space on his newly created field. a horizontal row is filled with segments, leaving no gaps left to right, the road manages and it opens the downward path for the next pieces to fill. the goal becomes not only putting things togeth