in 2017, neill blomkamp _ the scenes... in 2017, neill blomkamp established - the scenes... it 0at. a lot of the technology used is also used in video game development. the experience of 0at, has that informs what you are doing now with off the grid, the game? what you are doing now with off the grid. the game?— what you are doing now with off the grid, the game? completely, i don't thinki grid, the game? completely, i don't think i would — grid, the game? completely, i don't think i would have _ grid, the game? completely, i don't think i would have taken _ grid, the game? completely, i don't think i would have taken on - grid, the game? completely, i don't think i would have taken on the - grid, the game? completely, i don'tl think i would have taken on the game if i hadn't gone through the process of 0ats. i think something like unreal is going to replace traditional rendering. the biggest crossover between films and games will be the engine like unreal what it can either serve passive cinema or active gameplay. primarily as a battle royale, the focus is going to be obvio