dennis gassner, the art director of the film, had built a simple model of vegas with some new buildingsnd and so forth, we took those two and sort of smashed them together initially. we looked for ways very subtly of how to bring in the human element into the shots, how to sell that scale, analysing some of syd's work and how he used graphics on the face of his buildings, how he in a lot of his paintings used little human scale futuristic items. we built all that stuff and placed it around the city in an organised way to make it look like people were there at one time, even though we see no one, and that's what made it look real or look like a place people could have been in. to build trash mesa was based on the idea that everyone had moved to the city and all the structures are outside the city had been pretty much abandoned. there was no power, no water, nothing outside, so the trash generated for the city was dumped on the buildings outside the city. again, we're trying to base things on as much reality as we could, so we started with the landscape of current day california, from los