north america only makes up maybe 56% of the revenues forared to closer to 70% zynga, a comparable companyipo. they are becoming diversified in a lot of ways. nonetheless, it's hard not to draw some parallels. certainly, king has had a little more success on mobile, which makes it more attractive in some ways. on the other hand, there is a lot more concentration. in one game is something like 76%. >> who pays money for this cap i played and it was pretty much free. -- who pays money for this? i played and it was pretty much for free. >> you pay for all sorts of things. they posted about $2 billion last year and they are profitable. they get them hooked i getting them to play more rounds and get two different regulars. >> kind of like cigarette sellers. >> i guess. >> it is about addiction, i guess. >> is there a breakdown of what age groups they get the money from? >> not that i've seen. >> i only ask that because i have a 10-year-old son and he starts talking to me about wanting to buy a lifetime thing on this game and i'm just trying to say, you may not play that for your lifetime. but i