. ♪ >> home gaming was important because it allowed a much broader dissemination of electronic gameplayingr pong at the toy fair in new york. we sold none. and we said, what is wrong with this? >> i mean, here we were at the toy fair with a product that would in fact become the hit , product of the decade. so we cold-called the sears tower and got through to tom quinn, the buyer in sporting goods, that was trying trying to sell the magnavox odyssey. two days later, he is at our doorstep at 8:00 in the morning. that was such a stroke of luck. >> quinn says, how many can you make by christmas? i said, 75,000. [laughter] then he came back with an order for 150,000. >> right. >> i said, we can't possibly build this many. we do not have the capital. he said, let me introduce you to sears bank. >> pong was the one that got everybody's attention. we created the videogame industry because we made the first commercially viable videogame. and then from then on, everybody moved on from there. >> games are part of the dna of most people, whether it be smartphones, oculus rift, i think it is all going