i remember back in, i think it was 2007, i went to ilm in san francisco.he studio, and i was absolutely blown away by it. ten years on, just look at this guy! hey, check me out! hi, man. hey. what is brand—new here is the live rendering ofjethro's facial expressions. now, although facial capture has been a thing for a few years, so far, the director hasn't been able to see the results on the character's face during the recording. you know, our big focus was around the face and being able to capture the face at the same time as the body. and we can determine what expressions are happening each frame, and then directors can see that live and make decisions on if the character is working as a character, whether his expressions need to change in terms of the model. in order to process an actor's expressions quickly enough, only one face cam and a few mo—cap dots are used. this simplified live data is then compared to a higher resolution 3—d capture of the actor's face that's taken beforehand on a rig called... the medusa. now, unlike other facial—ca ptu re sys