come, kiara. i'll tell you a story.e environments in unreal, and then we had the animators animating the characters in those environments — the director having a monitor so he could and finding his angles. we developed a system called quadcap, where the human would have his legs be the front legs of the animal, and we would simulate the animation of the rear end of the animal so the actor could move around and react with each other. but on your screen, it would be the animals. so that was a little bit of revolution on this movie — being able to freely direct those virtual characters live. back to the trees. we're trapped! we have to swim. no, we have to fight. if we fight, we die. of all, but also artistic. the environments, for example, are so vast and big, and for this movie, we are visiting the entire places to have references, bring them back, and then be able to start building them from this material. we had 77 sets, different sets, like savanna, canyon, mountains, rivers. trees, rocks that we would set—dress every