classics and chess dedicated to the 140th anniversary of the birth of our great classics, i am koca-kolasupala director i take prototypes, i am looking for, i will look at their photographs images in different movements at different times at different ages. eh, i try to search first. e their image, how will they look like with us? each scene has its own size, average overall close -up, and scene duration. all this is solved at the level, animatics. animatic is the whole movie. in a draft version of a sketch, we can say that a computer program allows you to soften the movement, the main advantage, uh, of the shift is that it allows you to save textures, the classic approach is the use of a special cartoon line. and on it, as, probably, many in childhood tried to draw in notebooks. uh, a few on the wood pages. uh, the phases, the movements are so simple. this is basically. the same scheme, every frame. every single second, a is done by hand drawn. this means that in order for the viewer to see the picture on the screen. it must be drawn 25 pictures. this is if there is one character, if the