shrek, kung fu panda, how to train your dragon, just a few of the film series created by dreamworks animationeir newest film, abominable, has released in the states and topped the weekend box office. as animation techniques improve, the amount of time it takes to make these movies increases exponentially. take this guy for example. the original shrek in 2001 took six terabytes of data and around five million hours of render time. for abominable, we had 150 terabytes of used space that'll be archived, and then we had another 150 terabytes of temp space just for effect simulations and all that data. and we used about 181 million render hours. work on abominable began seven years ago. so why does it take so long to get the original idea from paper to screen? making an animated movie is almost like you're making a live action movie. and all the technicalities of a camera in live action are now incorporated into animation. before we used to do all in 2d, we used to film with a camera locked up and on top of a table, so everything had to move down on the paper. but with this kind of technology, the