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Dec 5, 2020
12/20
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that was niamh hughes.hink as niamh's experiences in that piece showed us, we essentially had a lost generation of disabled gamers who wanted to get involved but found that it was something that just wasn't accessible for them. and thankfully, that's now starting to change. generally, do you think 2020 has been a good year for accessibility? well, it seems weird to be talking about taking positives from this year, doesn't it, but... too right. ..i think from accessibility terms, on the whole, yes. a lot of the new features and products that have been super accessible for disabled people this year, a lot of them have almost come about by accident and i think that plays into this notion of inclusive design — that if you include and design products for disabled people from the ground up, you end up with better products for everybody. paul, thank you so much. and don't forget, we have loads of content relating to disability at bbc ouch!, which you can find at bbc.co.uk/ouch. also, a reminder that clicker 20, a
that was niamh hughes.hink as niamh's experiences in that piece showed us, we essentially had a lost generation of disabled gamers who wanted to get involved but found that it was something that just wasn't accessible for them. and thankfully, that's now starting to change. generally, do you think 2020 has been a good year for accessibility? well, it seems weird to be talking about taking positives from this year, doesn't it, but... too right. ..i think from accessibility terms, on the whole,...
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Dec 5, 2020
12/20
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niamh hughes been looking into it and investigating specifically what changes have been made for disabledng my first games console probably when i was around five or six but it wasn't something that appealed to me at the time, primarily because the controllers were just completely inaccessible to me. i have congenital hemiplegia which is a little bit like cerebral palsy but only affects the right side of my body, so my left hand is pretty 0k. right hand, on the other hand... so, having a control in front of me and then navigate a character's movement all at the same time was really, really difficult. with the nintendo wii, that was a really important console for me, but i suppose my first real exposure to gaming, personally, was through the playstation 2. the release of the eyetoy. you had a little camera above the telly and it would pick up all of your movements and it would correspond with the games. i could do that and then invite my friends over. the eyetoy for playstation 2 was the first time that i really experienced accessibility in gaming, even though that was completely unintende
niamh hughes been looking into it and investigating specifically what changes have been made for disabledng my first games console probably when i was around five or six but it wasn't something that appealed to me at the time, primarily because the controllers were just completely inaccessible to me. i have congenital hemiplegia which is a little bit like cerebral palsy but only affects the right side of my body, so my left hand is pretty 0k. right hand, on the other hand... so, having a...
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Dec 6, 2020
12/20
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BBCNEWS
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so niamh hughes has been looking into this for us and investigating specifically what changes have beenor six, but it just wasn't something that kind of appealed to me at the time — primarily because the controllers were just completely inaccessible to me. i have congenital hemiplegia, which is a little bit like cerebral palsy, but it only affects the right side of my body. so my left hand is pretty 0k. right hand, on the other hand... so having a controller in front of me and then navigate a character's movement, all at the same time, is really, really difficult. with the nintendo wii, that was a really, really important console for me but i suppose my first real exposure to gaming personally was through the playstation 2. the release of the eyetoy — you had a little camera above the telly and it would pick up all your movements and it would correspond with the games. i could do that and then invite my friends over. the eyetoy for playstation 2 was the first time that i really experienced accessibility and gaming — even though that was completely unintended. but thankfully, we've come
so niamh hughes has been looking into this for us and investigating specifically what changes have beenor six, but it just wasn't something that kind of appealed to me at the time — primarily because the controllers were just completely inaccessible to me. i have congenital hemiplegia, which is a little bit like cerebral palsy, but it only affects the right side of my body. so my left hand is pretty 0k. right hand, on the other hand... so having a controller in front of me and then navigate a...
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Dec 6, 2020
12/20
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niamh hughes been looking into it and investigating specifically what changes have been made for disabledral palsy but only affects the right side of my body, so my left hand is pretty 0k. right hand, on the other hand... so, having a control in front of me and then navigate a character's movement all at the same time was really, really difficult. with the nintendo wii, that was a really important to console for me, but i suppose my first real exposure to gaming, personally, was through the playstation 2. the release of the eyetoy. you had a little camera above the telly and it would pick up all of your movements and it would correspond with the games. i could do that and then invite my friends over. the eyetoy for playstation 2 was the first time that i really experienced accessibility in gaming, even though that was completely unintended, but thankfully we've come a long way in the 17 years since, and now accessibility is being considered from the very start of the design process. there's been such an awakening across the industry and within our culture, that it is no longer an aftertho
niamh hughes been looking into it and investigating specifically what changes have been made for disabledral palsy but only affects the right side of my body, so my left hand is pretty 0k. right hand, on the other hand... so, having a control in front of me and then navigate a character's movement all at the same time was really, really difficult. with the nintendo wii, that was a really important to console for me, but i suppose my first real exposure to gaming, personally, was through the...