with the nintendo wii, that was a really important to console for me, but i suppose my first real exposure was the first time that i really experienced accessibility in gaming, even though that was completely unintended, but thankfully we've come a long way in the 17 years since, and now accessibility is being considered from the very start of the design process. there's been such an awakening across the industry and within our culture, that it is no longer an afterthought and it is so much at the forefront of everything we do now. we've made leaps and bounds, evolutions in fine motor and in auditory impairment and visual impairment. so with the new generation of controllers being touted as the most accessible ever, it's nowjust up to me to get to grips with them. so this is the playstation 5 dualsense controller. it's pretty cool and it's, it's got an ergonomic design that makes it quite easy to hold. what's also really cool is that all of these buttons can be remapped on the console, so if you're like me, left—handed, you can put all of the controls on the left—hand side, if you like. it