created in 1988 by mike pondsmith, it started life as a tabletop role—playing game.hise. and in doing so, he managed to predict much of the world we live in today. it's just amazing what's out there. the problem becomes we don't know how to vet it, we don't know how to tell what's going to be true. for example, i wrote a variation of cyberpunk called cyberpunk v3.0, where its primarily message is about what happens when you have an information collapse and people are able to pick their own information to build realities. so we have what's called ‘culture cough‘, where people are fighting over "my reality‘s better than your reality, and here's what really happened back in 1962" or something. well, we're there. we're looking at it right now. worldwide, people are rewriting realities and there's nothing out there to really balance that out, and so people are going to have to become a lot smarter. pondsmith's table—top fiction has been digitally realised by polish developers cd projekt red — the team behind the hugely successful witcher video game series. cd projekt red