even the old classics like settlers of catan is a staple game, it has been out for 40 years and it is still my number one best sellers. lehto says board games score big with players when they are customizable, have expansion packs and allow players to create house rules. another way board games are borrowing from the video game model is by embracing darkand mature themes. betrayal on house on the hill involves exploring a haunted house. dead of winter is a zombie survival game. in termsofthe attraction to more adult themes i think there is kind of incorporation process in which more subterranian cultural genres that we can describe as adult themes get sort of integrated into the mainstream little by little. video games are borrowing from the board game model as well. i am seeing concepts from modern board games, the newest of the new board games, which are much more story driven, much more almost invent your own fiction and that is feeding back into video games as well. creating a video game doesn't always involve a computer. the game dev club at sjsu meets once a week to prototype co