the movie's diretor, shawn levy, is best known for the night at the museum films, as well as netflix�ystation franchise uncharted. now, there've been lots of adaptations of video games into movies, with varying degrees of success. does creating a fictional game world, which draws on gaming culture really heavily, help you avoid some of the pitfalls that those kind of movies have made? yeah, you hit the nail on the head. i spent a year working on uncharted, and so i speak first—hand when i say it's possible to be very creative when you're doing a videogame adaptation, but you're never completely unshackled. you are always beholden to the lore and expectations of the game. so, with free guy, i got to create an original film and i got to create the rules of the game within the film. so that gave me maximum freedom, which i have to say was liberating and something i wouldn't have had if i were making a more literal adaptation of a videogame. audiences'll be able to determine for themselves if free guy takes movie and videogames mash—ups to the next level when the film hits cinemas. ican�*