my colleague vladimir nesterov discussed the details with senator irina rukavishnikova.na valerievna, what risks and threats arise for young russians when using gaming services, how can this be countered? well, let's start with the fact that of course he spends a lot of time young people playing games is a serious, indeed social factor that should be paid attention to, first of all, of course, by parents. the other one is very serious and so negative. factor is the transfer of their personal data to unknown persons who are in partnership with them within the framework of this computer game, and of course have access to almost all the personal data of the young man, well , there are quite a lot of potential risks, but we understand perfectly well that the game there will be an industry, of course, this is a serious business, this is probably a really attractive area of computer virtual reality, our task is: well, firstly, to constantly identify these risks, to warn about the need to maintain digital hygiene in this area, and at the same time , we need to understand how