be even higher compared to the world as a whole, according to the estimates of the research company yuzule games this year will grow by only 5%, that is, in russia the dynamics is much higher. among the reasons for this in the telecom business itself are, for example, the lack of other types of entertainment of big premieres in cinemas and reasons to go to the shopping center and the desire of users to switch. interestingly, these ratings echo a recent study by russia's largest gaming platform, vk play, which found that 37% of their users say games help them cope with stress. 16% in games develop imagination, another 10% in games to get acquainted. another unexpected point regarding the game and their impact on players it turned out that children around the age of 10 who play 3 hours a day show better results in tests of attentiveness, memory and cognitive functions, which had nothing to do with the study. the gaming industry itself, moreover, it was supported by the american institute for addiction research, that is, the goal was to understand the impact of gambling on child brain devel