. >> jeff katzenberg, i heard him say that there's something like 130,000 different frames in an animated movie. can you give us an idea of sort of the scale that we're talking here with this process? >> so you can start from the outside, as you say. there's 130,000 frames in a typical animated movie. each one of which has to be manufactured. each one of those frames probably has in the reach of 100,000 individual assets. so a typical movie involves half a billion files and 250 billion individual pixels. so that's the scale of the finished product. if you think about that product going through its hundreds and hundreds of iterations, each frame, each shot, each performance, at different stages of the production that's why we it -- it takes 60, 70 million render hours to produce a movie over its lifetime. >> now, dreamworks animation was spun out of the dreamworks live action operation, the steven spielberg and jeff katzenberg operation. hasn't live animation drown more closely together? where's the line between the two? >> that's right. >> tremendous amount of animation is cg and the -- >