gnarlak, our goblin, was, you know, a really technically difficult thing.gital humanoid type character i think we've done so far. i think ron was fantastic to work with, he wore a performance patch, a headset, so he had 17 facial markers on, doing the facial capture meant in our post—stage we were able to deliver very quickly a moving gnarlak. that was just the pure capture applied to the model. it was a massive leap in shading and the technology driving all of this. whilst there is the animation, there are also all the systems we've created to help drive muscles, skin, blood flow, all those things. all of that stuff's working up and up. every film, we're pushing evermore, trying to get to that digital humanoid, basically. more 0scar hopefuls and special perfect stunners next week. that's it for this week. follow us on twitter throughout the week. for more backstage photos and fun. we are @bbcclick. thanks for watching and we'll see you soon. quite a quitea mix quite a mix of weather out there today, some of us have the dry weather, others a bit of rain and