marina pavlova, mikhail chuprasov, alexander shedevr and andrey letvin, senate program.enators have been dealing with cyber threats for several years now. one of the initiatives concerns the content of computer games, or more precisely the scenarios that they immerse the younger generation. details my colleague vladimir nesterov discussed with senator irina rukavishnikova. irinaevna, what risks and threats arise for young russians when using gaming services, and how this can be countered. well, let's start with the fact that, of course, young people spend a lot of time playing games. a serious, in fact , social factor that should be paid attention to, first of all, of course, by parents. another very serious negative factor is the transfer of their personal data to unknown persons who are in partnership with them in within the framework of this computer game, and of course, they have access to almost all the personal data of a young person, well , there are quite a lot of potential risks, but we understand perfectly well that there will be a gaming industry. of course, t